暗影追獵者
不死
{已汙染}
monster all dropped items are corrupted % [5]
stance movement speed +% final [100]
Shadestalker
幽魂N
標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
Packs
  • 瓦爾信徒, 瓦爾信徒, 瓦爾狂熱者, 暗影追獵者
  • 生命
    569%
    生命轉為護盾
    100%
    異常狀態臨界值
    569%
    抗性
    0 75 0 0
    傷害
    118%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    127%
    類型
    VaalWraithChampionMap
    Metadata
    VaalWraithChampionSextantMap
    等級
    68
    生命
    36,606
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    34,863
    傷害
    441
    法術傷害
    441
    命中
    580
    攻擊間隔
    1.995
    經驗值
    17,946
    召喚物生命
    7,940
    Minion Energy Shield
    7,562
    召喚物傷害
    352
    異常狀態臨界值
    36,606
    冰緩
    116
    感電
    116
    易碎
    655
    焦灼
    116
    殘喘
    320
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 855.91284 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionSextantMap"] = {
        name = "Shadestalker",
        life = 5.69,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagscorrupted_vaal
    monster all dropped items are corrupted % [5]
    FamilyCowardsTrial
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster all dropped items are corrupted % Min: 5 Max: 5 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    暗影追獵者
    不死
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [100]
    Shadestalker
    幽魂N
    標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
    生命
    569%
    生命轉為護盾
    100%
    異常狀態臨界值
    569%
    抗性
    0 75 0 0
    傷害
    118%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    127%
    類型
    VaalWraithChampionMap
    Metadata
    VaalWraithChampionMortalStrongbox
    等級
    68
    生命
    36,606
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    34,863
    傷害
    441
    法術傷害
    441
    命中
    580
    攻擊間隔
    1.995
    經驗值
    17,946
    召喚物生命
    7,940
    Minion Energy Shield
    7,562
    召喚物傷害
    352
    異常狀態臨界值
    36,606
    冰緩
    116
    感電
    116
    易碎
    655
    焦灼
    116
    殘喘
    320
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 855.91284 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionMortalStrongbox"] = {
        name = "Shadestalker",
        life = 5.69,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    暗影追獵者
    不死
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [100]
    Shadestalker
    幽魂N
    地區阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿
    標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
    Packs
  • 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿: 魂尋者, 暗影祭司, 暗影追獵者
  • 生命
    660%
    生命轉為護盾
    100%
    異常狀態臨界值
    660%
    抗性
    0 75 0 0
    傷害
    119%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    88%
    Model Size
    127%
    類型
    VaalWraithChampion
    Metadata
    VaalWraithChampion
    等級
    55
    生命
    17,675
    護甲值
    10,090
    閃避值
    2,948
    能量護盾
    17,675
    傷害
    228
    法術傷害
    228
    命中
    344
    攻擊間隔
    1.995
    經驗值
    6,036
    召喚物生命
    4,310
    Minion Energy Shield
    4,310
    召喚物傷害
    175
    異常狀態臨界值
    17,675
    冰緩
    56
    感電
    56
    易碎
    316
    焦灼
    56
    殘喘
    154
    Phys Convert Ele
    175%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 182–273
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 502.8754.2 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 402.2603.3 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 182–273
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampion"] = {
        name = "Shadestalker",
        life = 6.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.19,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_stateinvisible
    暗影追獵者
    不死
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [100]
    Shadestalker
    幽魂N
    地區阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿
    標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
    Packs
  • 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿: 魂尋者, 暗影祭司, 暗影追獵者
  • 生命
    569%
    生命轉為護盾
    100%
    異常狀態臨界值
    569%
    抗性
    0 75 0 0
    傷害
    118%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    127%
    類型
    VaalWraithChampionMap
    Metadata
    VaalWraithChampionMap
    等級
    78
    生命
    103,775
    護甲值
    62,934
    閃避值
    6,667
    能量護盾
    64,456
    傷害
    797
    法術傷害
    797
    命中
    856
    攻擊間隔
    1.995
    經驗值
    21,660
    召喚物生命
    20,640
    Minion Energy Shield
    12,820
    召喚物傷害
    660
    異常狀態臨界值
    103,775
    冰緩
    328
    感電
    328
    易碎
    1,856
    焦灼
    328
    殘喘
    907
    Phys Convert Ele
    290%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 637–956
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 18752813 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 15002250 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 637–956
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionMap"] = {
        name = "Shadestalker",
        life = 5.69,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    暗影追獵者
    不死
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Shadestalker
    幽魂N
    標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, not_dex, not_str, slow_movement, undead
    生命
    660%
    生命轉為護盾
    100%
    異常狀態臨界值
    660%
    抗性
    0 75 0 0
    傷害
    119%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    88%
    Model Size
    127%
    類型
    VaalWraithChampion
    Metadata
    VaalWraithChampionMinion
    等級
    68
    生命
    42,460
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    40,438
    傷害
    445
    法術傷害
    445
    命中
    580
    攻擊間隔
    1.995
    經驗值
    9,024
    召喚物生命
    9,210
    Minion Energy Shield
    8,771
    召喚物傷害
    355
    異常狀態臨界值
    42,460
    冰緩
    134
    感電
    134
    易碎
    760
    焦灼
    134
    殘喘
    371
    Phys Convert Ele
    240%
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		CopyAnimation( reference );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 1
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_hidden_monster_can_have_auras = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/ice_clone.epk );"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionMinion"] = {
        name = "Shadestalker",
        life = 6.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.19,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "IncursionWraithExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.phase_through_objects1
    Stats.hidden_monster_can_have_auras1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.object_size1
    Positioned.collision_hull_typeprojectile
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_complete =
    BaseEvents.",
    BaseEvents.CopyAnimation( reference );
    BaseEvents.PauseAnimation();
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    暗影跟蹤者
    不死
    monster no drops or experience [1]
    cannot be used as minion [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Shadestalker
    幽魂N
    標籤法術, cold_affinity, delve_monster, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, slow_movement, undead
    生命
    660%
    生命轉為護盾
    100%
    異常狀態臨界值
    660%
    抗性
    0 75 0 0
    傷害
    119%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    88%
    Model Size
    127%
    類型
    VaalWraithBossDelveMinion
    Metadata
    VaalWraithBossMinion
    等級
    68
    生命
    42,460
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    40,438
    傷害
    445
    法術傷害
    445
    命中
    580
    攻擊間隔
    1.995
    經驗值
    9,024
    召喚物生命
    9,210
    Minion Energy Shield
    8,771
    召喚物傷害
    355
    異常狀態臨界值
    42,460
    冰緩
    134
    感電
    134
    易碎
    760
    焦灼
    134
    殘喘
    371
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 356–533
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_timer_explode = "ResumeAnimation();"
    }
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		CopyAnimation( reference );
    		PauseAnimation();
    		StartStateTimer( explode, 2.0 );
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/ice_clone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/VaalWraithBossMinion"] = {
        name = "Shadestalker",
        life = 6.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.19,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_complete =
    BaseEvents.",
    BaseEvents.CopyAnimation( reference );
    BaseEvents.PauseAnimation();
    BaseEvents.StartStateTimer( explode, 2.0 );
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    StateMachine.on_timer_explodeResumeAnimation();
    Life.corpse_usablefalse
    暗影追獵者
    不死
    地區: 瓦爾哨站
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [100]
    Shadestalker
    幽魂N
    地區瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站
    標籤法術, cold_affinity, delve_monster, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
    生命
    569%
    生命轉為護盾
    100%
    異常狀態臨界值
    569%
    抗性
    0 75 0 0
    傷害
    118%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    127%
    類型
    VaalWraithChampionMap
    Metadata
    VaalWraithChampionDelve
    等級
    68
    生命
    36,606
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    34,863
    傷害
    441
    法術傷害
    441
    命中
    580
    攻擊間隔
    1.995
    經驗值
    17,946
    召喚物生命
    7,940
    Minion Energy Shield
    7,562
    召喚物傷害
    352
    異常狀態臨界值
    36,606
    冰緩
    116
    感電
    116
    易碎
    655
    焦灼
    116
    殘喘
    320
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 855.91284 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalWraith/VaalWraithChampionDelve"] = {
        name = "Shadestalker",
        life = 5.69,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    暗影追獵者
    不死
    獲得 100% 物理傷害的冰冷傷害
    stance movement speed +% final [100]
    Shadestalker
    幽魂N
    標籤法術, cold_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, undead
    生命
    569%
    生命轉為護盾
    100%
    異常狀態臨界值
    569%
    抗性
    0 75 0 0
    傷害
    118%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    175%
    Model Size
    127%
    類型
    VaalWraithChampionMap
    Metadata
    ExpeditionVaalWraith
    等級
    68
    生命
    36,606
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    34,863
    傷害
    441
    法術傷害
    441
    命中
    580
    攻擊間隔
    1.995
    經驗值
    17,946
    召喚物生命
    7,940
    Minion Energy Shield
    7,562
    召喚物傷害
    352
    異常狀態臨界值
    36,606
    冰緩
    116
    感電
    116
    易碎
    655
    焦灼
    116
    殘喘
    320
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionDashWraith
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    EmptyActionDashWraith2
    法術
    施放時間: 1.33 秒
    冷卻時間: 10 秒
    IncursionWraithExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10701605 冰冷傷害
    is area damage [1]
    IncursionWraithProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.33 秒
    造成 855.91284 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [53]
    spell maximum action distance +% [-30]
    IncursionVaalWraithCleave
    可觸發, 攻擊
    基本傷害: 353–529
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    造成25%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_1 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    	"
    	on_state_invisible_0 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/invisibility.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Actor
    {
    	on_event_move_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    	on_event_move_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/dash.epk );"
    }
    
    Animated
    {
    	on_event_explode_for_death_03 = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    	on_event_explode_for_death_04 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/death.epk );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/monster_fx_champion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/cleave/ghost_cleave.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/vaal_wraith/ghastly_dash/aoe/main_blast.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalWraith/ExpeditionVaalWraith"] = {
        name = "Shadestalker",
        life = 5.69,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IncursionWraithProjectile",
            "IncursionWraithExplode",
            "EmptyActionDashWraith",
            "EmptyActionDashWraith2",
            "IncursionVaalWraithCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithProjectile"] = {
        name = "IncursionWraithProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 53, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionWraithExplode"] = {
        name = "IncursionWraithExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith"] = {
        name = "EmptyActionDashWraith",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionDashWraith2"] = {
        name = "EmptyActionDashWraith2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionVaalWraithCleave"] = {
        name = "IncursionVaalWraithCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tags速度
    Edit

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