幽魂虎夥伴
不死
100% 的物理攻擊傷害偷取生命
Spectral Tiger Companion
幽魂N
標籤animal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead
生命
2450%
異常狀態臨界值
2450%
抗性
40 40 40 20
傷害
2450%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
350%
Model Size
75%
類型
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
等級
68
生命
157,617
護甲值
28,790
閃避值
4,739
傷害
9,152
法術傷害
9,152
命中
1,276
攻擊間隔
1.5
經驗值
35,893
召喚物生命
34,189
召喚物傷害
7,308
異常狀態臨界值
157,617
冰緩
498
感電
498
易碎
2,820
焦灼
498
殘喘
1,377
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 7322–10982
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
    name = "Spectral Tiger Companion",
    life = 24.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 24.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% 的物理攻擊傷害偷取生命
FamilyLifeLeech
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • life leech from physical attack damage permyriad Min: 10000 Max: 10000 全域
  • Craft Tagsresource 生命 物理 攻擊
    Edit

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