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幽魂虎夥伴
不死
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
100% 的物理攻擊傷害偷取生命
增加 20% 攻擊速度
Spectral Tiger Companion
幽魂N
標籤animal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead
生命
1225%
異常狀態臨界值
1225%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
傷害
2625%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
350%
Model Size
75%
類型
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
等級
68
生命
78,809
護甲值
28,790
閃避值
4,739
傷害
9,806
法術傷害
9,806
命中
1,276
攻擊間隔
1.5
經驗值
35,893
召喚物生命
17,094
召喚物傷害
7,830
異常狀態臨界值
78,809
冰緩
249
感電
249
易碎
1,410
焦灼
249
殘喘
688
Phys Convert Ele
240%
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 7845—11767
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Spectral Tiger Companion",
    life = 12.25,
    damage = 26.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% 的物理攻擊傷害偷取生命
FamilyLifeLeech
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • life leech from physical attack damage permyriad Min: 10000 Max: 10000 全域
  • Craft Tagsresource 生命 物理 攻擊
    增加 20% 攻擊速度
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tags攻擊 速度
    Edit

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