Compañero tigre espectral
No muertoEl 100% del daño físico de los ataques se absorbe como vida
Spectral Tiger Companion
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead |
Vida
1225%
Ailment Threshold
1225%
Resistencia
Damage
2625%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.8 Second
Damage Spread
±20%
Experiencia
350%
Model Size
75%
Type
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
78,809
Armadura
28,790
Evasión
4,739
Damage
9,806
Daño de hechizos
9,806
Precisión
1,276
Attack Time
0.8
Experiencia
35,893
Minion Life
17,094
Minion Damage
7,830
Ailment Threshold
78,809
Chill
249
Shock
249
Brittle
1,410
Scorch
249
Sap
688
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 7845—11767
Probabilidad de golpe crítico: 5%
Attack Time: 0.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Spectral Tiger Companion",
life = 12.25,
damage = 26.25,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 11,
accuracy = 3.4,
weaponType1 = "Dagger",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
El 100% del daño físico de los ataques se absorbe como vida
| Family | LifeLeech |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida Físico Ataque |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















