幽虎同伴
亡灵
物理攻击伤害的 100% 会转化为生命偷取
Spectral Tiger Companion
幽魂N
标签animal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead
生命
2450%
异常状态临界值
2450%
抗性
40 40 40 20
伤害
2450%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
350%
Model Size
75%
类型
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
等级
68
生命
157,617
护甲
28,790
闪避值
4,739
伤害
9,152
法术伤害
9,152
命中
1,276
攻击间隔
1.5
经验值
35,893
召唤物生命
34,189
召唤物伤害
7,308
异常状态临界值
157,617
冰缓
498
Shock
498
Brittle
2,820
Scorch
498
Sap
1,377
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 7322–10982
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
    name = "Spectral Tiger Companion",
    life = 24.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 24.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理攻击伤害的 100% 会转化为生命偷取
FamilyLifeLeech
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • life leech from physical attack damage permyriad Min: 10000 Max: 10000 全域
  • Craft Tagsresource 生命 物理 攻击
    Edit

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