幽虎同伴
亡灵物理攻击伤害的 100% 会转化为生命偷取
攻击速度加快 20%
攻击速度加快 20%
Spectral Tiger Companion
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead |
生命
1225%
异常状态临界值
1225%
抗性
伤害
2625%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.5 秒
伤害分布
±20%
经验值
350%
Model Size
75%
类型
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
78,809
护甲
28,790
闪避值
4,739
伤害
9,806
法术伤害
9,806
命中
1,276
攻击间隔
1.5
经验值
35,893
召唤物生命
17,094
召唤物伤害
7,830
异常状态临界值
78,809
冰缓
249
Shock
249
Brittle
1,410
Scorch
249
Sap
688
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 7845—11767
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Spectral Tiger Companion",
life = 12.25,
damage = 26.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 3.4,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
物理攻击伤害的 100% 会转化为生命偷取
| Family | LifeLeech |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 物理 攻击 |
攻击速度加快 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻击 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.