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Spektraler Tigerbegleiter
Untot
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
100% des physischen Angriffsschadens werden als Leben geraubt
Spectral Tiger Companion
Spectre
Tagsanimal_claw_weapon, beast, fast_movement, feline_beast, ghost, has_dagger, has_one_handed_melee, light_armour, mammal_beast, melee, physical_affinity, red_blood, undead
Leben
1225%
Ailment Threshold
1225%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
Damage
2625%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
0.8 Second
Damage Spread
±20%
Erfahrung
350%
Model Size
75%
Type
SummonedTiger
Metadata
SummonedTiger
IsSummoned
Y
Stufe
68
Leben
78,809
Rüstung
28,790
Ausweichwert
4,739
Damage
9,806
Zauberschaden
9,806
Genauigkeit
1,276
Attack Time
0.8
Erfahrung
35,893
Minion Life
17,094
Minion Damage
7,830
Ailment Threshold
78,809
Chill
249
Shock
249
Brittle
1,410
Scorch
249
Sap
688
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 784511767
Kritische Trefferchance: 5%
Attack Time: 0.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedTiger/SummonedTiger"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Spectral Tiger Companion",
    life = 12.25,
    damage = 26.25,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% des physischen Angriffsschadens werden als Leben geraubt
FamilyLifeLeech
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • life leech from physical attack damage permyriad 10000 10000 Global
  • Craft Tagsresource Leben Physisch Angriff
    Edit

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