幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre |
地區 | 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:扭曲 |
標籤 | animal_claw_weapon, beast, canine_beast, 法術, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster |
Packs |
生命
488%
護甲
+50%
閃避
+50%
異常狀態臨界值
488%
抗性




傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisHoundChampion
Metadata
SynthesisHoundChampion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
83
生命
156,242
護甲
138,716
閃避值
11,790
傷害
1,585
法術傷害
1,585
命中
1,036
攻擊間隔
1.17
經驗值
19,698
Minion Life
29,771
Minion Damage
1,338
異常狀態臨界值
156,242
冰緩
494
感電
494
易碎
2,795
焦灼
494
殘喘
1,365
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1268–1902
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SynthesisHoundCharge
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 1268–1902
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
50% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
+1 秒基礎持續時間
cyclone has triggered skill [1]
SynthesisHoundSlam
可觸發, 攻擊
基本傷害: 1268–1902
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.17 秒
冷卻時間: 7 秒
100% 物理傷害轉換為閃電傷害
造成 100% 更多攻擊傷害
造成 1% 更多傷害
22% 更少攻擊速度
+2 米近戰打擊距離
is area damage [1]
SynthesisHoundChargeStep
法術, 可觸發
施放時間: 1 秒
造成 731.6 至 2195 閃電傷害
avarius cast on charge contact [1]
SynthesisHoundChargeSlam
可觸發, 攻擊
基本傷害: 1268–1902
暴擊率: 5%
攻擊間隔: 1.17 秒
100% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); HideMeshSegmentsBySubstring( glowShape ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); HideMeshSegmentsBySubstring( glowShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = { name = "Surgefiend Alpha", life = 4.88, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisHoundCharge", "SynthesisHoundChargeStep", "SynthesisHoundChargeSlam", "SynthesisHoundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundCharge"] = { name = "SynthesisHoundCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_damage_+%_final", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, }, [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2}, cost = { }, }, [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2}, cost = { }, }, [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeStep"] = { name = "SynthesisHoundChargeStep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "avarius_cast_on_charge_contact", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeSlam"] = { name = "SynthesisHoundChargeSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 100, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {300, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundSlam"] = { name = "SynthesisHoundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
浪湧惡魔幻憶




Surgefiend Alpha
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre |
標籤 | animal_claw_weapon, beast, canine_beast, 法術, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster |
生命
488%
護甲
+50%
閃避
+50%
異常狀態臨界值
488%
抗性




傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisHoundChampion
Metadata
SynthesisHoundChampionSpawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
31,395
護甲
43,185
閃避值
7,109
傷害
657
法術傷害
657
命中
580
攻擊間隔
1.17
經驗值
15,383
Minion Life
6,810
Minion Damage
525
異常狀態臨界值
31,395
冰緩
99
感電
99
易碎
562
焦灼
99
殘喘
274
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SynthesisHoundCharge
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
50% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
+1 秒基礎持續時間
cyclone has triggered skill [1]
SynthesisHoundSlam
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.17 秒
冷卻時間: 7 秒
100% 物理傷害轉換為閃電傷害
造成 100% 更多攻擊傷害
造成 1% 更多傷害
22% 更少攻擊速度
+2 米近戰打擊距離
is area damage [1]
SynthesisHoundChargeStep
法術, 可觸發
施放時間: 1 秒
造成 394.7 至 1184 閃電傷害
avarius cast on charge contact [1]
SynthesisHoundChargeSlam
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
100% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); HideMeshSegmentsBySubstring( glowShape ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); HideMeshSegmentsBySubstring( glowShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = { name = "Surgefiend Alpha", life = 4.88, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisHoundCharge", "SynthesisHoundChargeStep", "SynthesisHoundChargeSlam", "SynthesisHoundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundCharge"] = { name = "SynthesisHoundCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_damage_+%_final", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, }, [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2}, cost = { }, }, [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2}, cost = { }, }, [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeStep"] = { name = "SynthesisHoundChargeStep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "avarius_cast_on_charge_contact", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeSlam"] = { name = "SynthesisHoundChargeSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 100, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {300, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundSlam"] = { name = "SynthesisHoundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
浪湧惡魔幻憶




Surgefiend Alpha
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, canine_beast, 法術, construct, is_unarmed, lightning_affinity, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster |
生命
360%
護甲
+50%
閃避
+50%
異常狀態臨界值
360%
抗性




傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisHoundChampionSpectre
Metadata
SynthesisHoundChampionSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
23,160
護甲
43,185
閃避值
7,109
傷害
657
法術傷害
657
命中
580
攻擊間隔
1.17
經驗值
15,383
Minion Life
5,024
Minion Damage
525
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SynthesisHoundCharge
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 6 秒
50% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
+1 秒基礎持續時間
cyclone has triggered skill [1]
SynthesisHoundSlam
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.17 秒
冷卻時間: 7 秒
100% 物理傷害轉換為閃電傷害
造成 100% 更多攻擊傷害
造成 1% 更多傷害
22% 更少攻擊速度
+2 米近戰打擊距離
is area damage [1]
SynthesisHoundChargeStep
法術, 可觸發
施放時間: 1 秒
造成 394.7 至 1184 閃電傷害
avarius cast on charge contact [1]
SynthesisHoundChargeSlam
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.17 秒
100% 物理傷害轉換為閃電傷害
造成 1% 更多傷害
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk ); HideMeshSegmentsBySubstring( glowShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = { name = "Surgefiend Alpha", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisHoundCharge", "SynthesisHoundChargeStep", "SynthesisHoundChargeSlam", "SynthesisHoundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundCharge"] = { name = "SynthesisHoundCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_damage_+%_final", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "cyclone_has_triggered_skill", }, levels = { [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2}, cost = { }, }, [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2}, cost = { }, }, [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2}, cost = { }, }, [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeStep"] = { name = "SynthesisHoundChargeStep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "avarius_cast_on_charge_contact", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundChargeSlam"] = { name = "SynthesisHoundChargeSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 100, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {300, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisHoundSlam"] = { name = "SynthesisHoundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.