SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
AreaПустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Расколотая лаборатория, Отдалённое воспоминание, Кора, Искаженное отдалённое воспоминание
Tagsanimal_claw_weapon, beast, canine_beast, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Отдалённое воспоминание, Искаженное отдалённое воспоминание, Расколотая лаборатория, Кора: Кованая гончая альфа, Кованая гончая, Филигран
  • Здоровье
    488%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    488%
    Сопротивление
    37 37 37 0
    Damage
    176%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampion
    Уровень
    83
    Здоровье
    156,242
    Броня
    138,716
    Уклонение
    11,790
    Энергетический щит
    0
    Damage
    1,585
    Урон от чар
    1,585
    Точность
    518
    Attack Time
    1.17
    Опыт
    19,698
    Ailment Threshold
    156,242
    Chill
    494
    Shock
    494
    Brittle
    2,795
    Scorch
    494
    Sap
    1,365
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1268–1902
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1268–1902
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    50% физического урона становится уроном от молнии
    Наносит на 1% больше урона
    Базовая длительность - 1 секунд(-ы)
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Attack Time: 1.17 сек.
    Перезарядка: 7 сек.
    100% физического урона становится уроном от молнии
    Наносит на 100% больше урона атаками
    Наносит на 1% больше урона
    Скорость атаки на 22% меньше
    +2 м к дальности ударов ближнего боя
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 731.6 до 2195 урона от молнии
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    100% физического урона становится уроном от молнии
    Наносит на 1% больше урона

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Кованая гончая альфа
    Механизм
    {Синтезированный}
    Surgefiend Alpha
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Здоровье
    488%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    488%
    Сопротивление
    37 37 37 0
    Damage
    176%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampionSpawned
    Уровень
    68
    Здоровье
    31,395
    Броня
    43,185
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    657
    Урон от чар
    657
    Точность
    290
    Attack Time
    1.17
    Опыт
    15,383
    Ailment Threshold
    31,395
    Chill
    99
    Shock
    99
    Brittle
    562
    Scorch
    99
    Sap
    274
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    50% физического урона становится уроном от молнии
    Наносит на 1% больше урона
    Базовая длительность - 1 секунд(-ы)
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Attack Time: 1.17 сек.
    Перезарядка: 7 сек.
    100% физического урона становится уроном от молнии
    Наносит на 100% больше урона атаками
    Наносит на 1% больше урона
    Скорость атаки на 22% меньше
    +2 м к дальности ударов ближнего боя
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 394.7 до 1184 урона от молнии
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    100% физического урона становится уроном от молнии
    Наносит на 1% больше урона

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Кованая гончая альфа
    Механизм
    {Синтезированный}
    Surgefiend Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, Чародейский, construct, is_unarmed, lightning_affinity, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Здоровье
    360%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    360%
    Сопротивление
    37 37 37 0
    Damage
    176%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampionSpectre
    Metadata
    SynthesisHoundChampionSpectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    43,185
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    657
    Урон от чар
    657
    Точность
    290
    Attack Time
    1.17
    Опыт
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    50% физического урона становится уроном от молнии
    Наносит на 1% больше урона
    Базовая длительность - 1 секунд(-ы)
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Attack Time: 1.17 сек.
    Перезарядка: 7 сек.
    100% физического урона становится уроном от молнии
    Наносит на 100% больше урона атаками
    Наносит на 1% больше урона
    Скорость атаки на 22% меньше
    +2 м к дальности ударов ближнего боя
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 394.7 до 1184 урона от молнии
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    100% физического урона становится уроном от молнии
    Наносит на 1% больше урона

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = {
        name = "Surgefiend Alpha",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster