Fiera Sobrecargada Alfa
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
AreaVacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Córtex, Memoria lejana retorcida
Tagsanimal_claw_weapon, beast, canine_beast, Lanzador de hechizos, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria lejana, Memoria lejana retorcida, Laboratorio fracturado, Córtex: Fiera Sobrecargada Alfa, Fiera Sobrecargada, Filimito
  • Vida
    488%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    488%
    Resistencia
    37 37 37 0
    Damage
    176%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampion
    Nivel
    83
    Vida
    156,242
    Armadura
    138,716
    Evasión
    11,790
    Escudo de energía
    0
    Damage
    1,585
    Daño de hechizos
    1,585
    Precisión
    518
    Attack Time
    1.17
    Experiencia
    19,698
    Ailment Threshold
    156,242
    Chill
    494
    Shock
    494
    Brittle
    2,795
    Scorch
    494
    Sap
    1,365
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1268–1902
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1268–1902
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 6 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    La duración base es de 1 segundos
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 200%
    Attack Time: 1.17 seg
    Tiempo de recarga: 7 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 100% más de daño de ataque
    Inflige un 1% más de daño
    22% menos Velocidad de Ataque
    +2 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 731.6 a 2195 de daño de rayo
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Fiera Sobrecargada Alfa
    Constructo
    {Sintetizado}
    Surgefiend Alpha
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, Lanzador de hechizos, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Vida
    488%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    488%
    Resistencia
    37 37 37 0
    Damage
    176%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampionSpawned
    Nivel
    68
    Vida
    31,395
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    657
    Daño de hechizos
    657
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    31,395
    Chill
    99
    Shock
    99
    Brittle
    562
    Scorch
    99
    Sap
    274
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 6 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    La duración base es de 1 segundos
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 200%
    Attack Time: 1.17 seg
    Tiempo de recarga: 7 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 100% más de daño de ataque
    Inflige un 1% más de daño
    22% menos Velocidad de Ataque
    +2 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 394.7 a 1184 de daño de rayo
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Fiera Sobrecargada Alfa
    Constructo
    {Sintetizado}
    Surgefiend Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, Lanzador de hechizos, construct, is_unarmed, lightning_affinity, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Vida
    360%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    360%
    Resistencia
    37 37 37 0
    Damage
    176%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampionSpectre
    Metadata
    SynthesisHoundChampionSpectre
    Nivel
    68
    Vida
    23,160
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    657
    Daño de hechizos
    657
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 6 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    La duración base es de 1 segundos
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 200%
    Attack Time: 1.17 seg
    Tiempo de recarga: 7 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 100% más de daño de ataque
    Inflige un 1% más de daño
    22% menos Velocidad de Ataque
    +2 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 394.7 a 1184 de daño de rayo
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = {
        name = "Surgefiend Alpha",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Edit

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