Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación

Fiera Sobrecargada Alfa(Surgefiend Alpha)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
AreaVacío de la Memoria Memoria fragmentada Laboratorio fracturado Memoria lejana Córtex Memoria Lejana Retorcida
Modmonster slain experience +% [0]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, beast, construct, not_int
Damage150%
Vida488%
Ailment Threshold488%
Daño de golpe crítico5%
TypeSynthesisHoundChampion
Attack Distance6 ~ 14
Attack Time1.17 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [60]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [400]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 770.6 a 2312 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [300]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fiera Sobrecargada Alfa431291672.91.1737180243981282203737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 731.6 a 2195 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
83Fiera Sobrecargada Alfa411691580.21.1734188229791236203737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AvariusChargeSynthesisHoundCharge500 ForceTargetLocationPastEnemy TargetInRange=70 TargetNotInRange=50 GlobalCooldown=3000
GeometryAttackSynthesisHoundSlam200 TargetIsEnemy TargetMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"

	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
		HideMeshSegmentsBySubstring( glowShape );
	"

	on_spawned_dead =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
		HideMeshSegmentsBySubstring( glowShape );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = {
    name = "Surgefiend Alpha",
    life = 4.88,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisHoundCharge",
        "SynthesisHoundChargeStep",
        "SynthesisHoundChargeSlam",
        "SynthesisHoundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundCharge"] = {
    name = "SynthesisHoundCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.MovementSkill] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 1000, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {0, 1000, 50, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {1, 1000, 50, 0, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {60, 1000, 50, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeStep"] = {
    name = "SynthesisHoundChargeStep",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "avarius_cast_on_charge_contact",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeSlam"] = {
    name = "SynthesisHoundChargeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1, 1},  },
        [2] = {0, 100, levelRequirement = 20, statInterpolation = {1, 1},  },
        [3] = {1, 100, levelRequirement = 21, statInterpolation = {1, 1},  },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundSlam"] = {
    name = "SynthesisHoundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  },
        [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
Area
Mod
Tagssynthesised_monster, mud_blood, beast, construct, not_int
Damage150%
Vida488%
Ailment Threshold488%
Daño de golpe crítico5%
TypeSynthesisHoundChampion
Attack Distance6 ~ 14
Attack Time1.17 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [60]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [400]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 770.6 a 2312 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [300]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fiera Sobrecargada Alfa431291672.91.1737180243981282203737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 694.6 a 2084 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Fiera Sobrecargada Alfa386281492.31.1730910216381191803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 563.5 a 1691 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Fiera Sobrecargada Alfa298901184.81.1720828169921027803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 432.6 a 1298 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Fiera Sobrecargada Alfa22207883.81.171325312522851403737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 330.9 a 992.7 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Fiera Sobrecargada Alfa16152655.61.1784039191702203737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AvariusChargeSynthesisHoundCharge500 ForceTargetLocationPastEnemy TargetInRange=70 TargetNotInRange=50 GlobalCooldown=3000
GeometryAttackSynthesisHoundSlam200 TargetIsEnemy TargetMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"

	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
		HideMeshSegmentsBySubstring( glowShape );
	"

	on_spawned_dead =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
		HideMeshSegmentsBySubstring( glowShape );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = {
    name = "Surgefiend Alpha",
    life = 4.88,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisHoundCharge",
        "SynthesisHoundChargeStep",
        "SynthesisHoundChargeSlam",
        "SynthesisHoundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundCharge"] = {
    name = "SynthesisHoundCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.MovementSkill] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 1000, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {0, 1000, 50, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {1, 1000, 50, 0, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {60, 1000, 50, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeStep"] = {
    name = "SynthesisHoundChargeStep",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "avarius_cast_on_charge_contact",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeSlam"] = {
    name = "SynthesisHoundChargeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1, 1},  },
        [2] = {0, 100, levelRequirement = 20, statInterpolation = {1, 1},  },
        [3] = {1, 100, levelRequirement = 21, statInterpolation = {1, 1},  },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundSlam"] = {
    name = "SynthesisHoundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  },
        [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, beast, construct, not_int
Damage150%
Vida488%
Ailment Threshold488%
Daño de golpe crítico5%
TypeSynthesisHoundChampion
Attack Distance6 ~ 14
Attack Time1.17 Second
Damage Spread20%
Armadura+50%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [60]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [400]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 770.6 a 2312 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [300]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Fiera Sobrecargada Alfa431291672.91.1737180243981282203737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 694.6 a 2084 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Fiera Sobrecargada Alfa386281492.31.1730910216381191803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 563.5 a 1691 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Fiera Sobrecargada Alfa298901184.81.1720828169921027803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 432.6 a 1298 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Fiera Sobrecargada Alfa22207883.81.171325312522851403737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

SynthesisHoundCharge
active skill damage +% final [1]
base skill effect duration [1000]
skill physical damage % to convert to lightning [50]
active skill damage +% final [0]

cyclone_has_triggered_skill MovementSkill Area Hit Projectile FiresProjectilesFromSecondaryLocation
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

SynthesisHoundSlam
active skill damage +% final [1]
+20 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning [100]
22% menos Velocidad de Ataque
active skill attack damage final permyriad [10000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 7 Second

SynthesisHoundChargeStep
Inflige 330.9 a 992.7 de Daño de Rayo
avarius_cast_on_charge_contact Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisHoundChargeSlam
active skill damage +% final [1]
skill physical damage % to convert to lightning [100]

Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Fiera Sobrecargada Alfa16152655.61.1784039191702203737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AvariusChargeSynthesisHoundCharge500 ForceTargetLocationPastEnemy TargetInRange=70 TargetNotInRange=50 GlobalCooldown=3000
GeometryAttackSynthesisHoundSlam200 TargetIsEnemy TargetMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"

	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
		HideMeshSegmentsBySubstring( glowShape );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = {
    name = "Surgefiend Alpha",
    life = 4.88,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisHoundCharge",
        "SynthesisHoundChargeStep",
        "SynthesisHoundChargeSlam",
        "SynthesisHoundSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundCharge"] = {
    name = "SynthesisHoundCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.MovementSkill] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {-30, 1000, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  },
        [2] = {0, 1000, 50, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  },
        [3] = {1, 1000, 50, 0, levelRequirement = 21, statInterpolation = {1, 1, 1, 2},  },
        [4] = {60, 1000, 50, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeStep"] = {
    name = "SynthesisHoundChargeStep",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "avarius_cast_on_charge_contact",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundChargeSlam"] = {
    name = "SynthesisHoundChargeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1, 1},  },
        [2] = {0, 100, levelRequirement = 20, statInterpolation = {1, 1},  },
        [3] = {1, 100, levelRequirement = 21, statInterpolation = {1, 1},  },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisHoundSlam"] = {
    name = "SynthesisHoundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  },
        [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
    },
}