SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
AreaVacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Memoria lejana, Memoria lejana, Córtex, Memoria Lejana Mejorada, Memoria Lejana Retorcida, Memoria Lejana Reescrita
Mod
Immunemonster no map drops [1]
TagsLanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour, synthesised_monster
216%Vida
60%Energy Shield From Life
216%Ailment Threshold
0 0 40 0Resistencia
120%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 6Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
120%Experiencia
133%Model Size
SynthesisDroneType
76,237Vida
16,265Armadura
8,120Evasión
9,759Escudo de energía
1,144Damage
538Precisión
1.5Attack Time
15,900Experiencia
76,237Ailment Threshold
241Chill
241Shock
1,364Brittle
241Scorch
666Sap
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 Second
Inflige de 597.3 a 896 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneProjectileDash
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1 Second
Inflige de 597.3 a 896 de daño físico
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisDashFront
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashBack
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashLeft
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashRight
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 704.6 a 1057 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Triggerable
Inflige de 1402 a 2102 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
69,156Vida
15,319Armadura
7,860Evasión
9,191Escudo de energía
1,080Damage
518Precisión
1.5Attack Time
15,758Experiencia
69,156Ailment Threshold
219Chill
219Shock
1,237Brittle
219Scorch
604Sap
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 Second
Inflige de 569.3 a 854 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneProjectileDash
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1 Second
Inflige de 569.3 a 854 de daño físico
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisDashFront
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashBack
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashLeft
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashRight
Tiempo de recarga: 4 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 673.5 a 1010 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Triggerable
Inflige de 1333 a 2000 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	selection_height_override = 100
}

Life
{
	on_death =
	"
		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDrone"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "EmptyActionSynthesisDashFront",
        "EmptyActionSynthesisDashBack",
        "EmptyActionSynthesisDashLeft",
        "EmptyActionSynthesisDashRight",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
        "SynthesisDroneProjectileDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashFront"] = {
    name = "EmptyActionSynthesisDashFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashBack"] = {
    name = "EmptyActionSynthesisDashBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashLeft"] = {
    name = "EmptyActionSynthesisDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashRight"] = {
    name = "EmptyActionSynthesisDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectileDash"] = {
    name = "SynthesisDroneProjectileDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}

Mod IdMonsterTagSynthesised
FamilyMonsterTag
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Adds Tags
  • synthesised_monster
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Filimito
    Filimite
    SpectreY
    Mod
    TagsLanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour, synthesised_monster
    216%Vida
    60%Energy Shield From Life
    216%Ailment Threshold
    0 0 40 0Resistencia
    120%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    120%Experiencia
    133%Model Size
    SynthesisDroneType
    76,237Vida
    16,265Armadura
    8,120Evasión
    9,759Escudo de energía
    1,144Damage
    538Precisión
    1.5Attack Time
    15,900Experiencia
    76,237Ailment Threshold
    241Chill
    241Shock
    1,364Brittle
    241Scorch
    666Sap
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 597.3 a 896 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 597.3 a 896 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 704.6 a 1057 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1402 a 2102 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    61,693Vida
    14,425Armadura
    7,608Evasión
    8,655Escudo de energía
    1,020Damage
    499Precisión
    1.5Attack Time
    15,607Experiencia
    61,693Ailment Threshold
    195Chill
    195Shock
    1,104Brittle
    195Scorch
    539Sap
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 542.6 a 813.8 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 542.6 a 813.8 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 643.8 a 965.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1268 a 1902 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    39,394Vida
    11,328Armadura
    6,667Evasión
    6,797Escudo de energía
    810Damage
    428Precisión
    1.5Attack Time
    14,852Experiencia
    39,394Ailment Threshold
    125Chill
    125Shock
    705Brittle
    125Scorch
    344Sap
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 447 a 670.5 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 447 a 670.5 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 536.5 a 804.8 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1037 a 1555 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    23,441Vida
    8,348Armadura
    5,633Evasión
    5,009Escudo de energía
    604Damage
    352Precisión
    1.5Attack Time
    13,666Experiencia
    23,441Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 349.8 a 524.7 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 349.8 a 524.7 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 426 a 639 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 803.7 a 1205 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    13,896Vida
    6,127Armadura
    4,739Evasión
    3,676Escudo de energía
    448Damage
    290Precisión
    1.5Attack Time
    12,306Experiencia
    13,896Ailment Threshold
    44Chill
    44Shock
    249Brittle
    44Scorch
    121Sap
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 337 a 505.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 620.7 a 931 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Render
    {
    	selection_height_override = 100
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "EmptyActionSynthesisDashFront",
            "EmptyActionSynthesisDashBack",
            "EmptyActionSynthesisDashLeft",
            "EmptyActionSynthesisDashRight",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
            "SynthesisDroneProjectileDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashFront"] = {
        name = "EmptyActionSynthesisDashFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashBack"] = {
        name = "EmptyActionSynthesisDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashLeft"] = {
        name = "EmptyActionSynthesisDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashRight"] = {
        name = "EmptyActionSynthesisDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectileDash"] = {
        name = "SynthesisDroneProjectileDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • Filimito
    Filimite
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
    Mod
    TagsLanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster
    216%Vida
    60%Energy Shield From Life
    216%Ailment Threshold
    0 0 40 0Resistencia
    120%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    120%Experiencia
    133%Model Size
    SynthesisDroneType
    76,237Vida
    16,265Armadura
    8,120Evasión
    9,759Escudo de energía
    1,144Damage
    538Precisión
    1.5Attack Time
    15,900Experiencia
    76,237Ailment Threshold
    241Chill
    241Shock
    1,364Brittle
    241Scorch
    666Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 597.3 a 896 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 597.3 a 896 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 704.6 a 1057 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1402 a 2102 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    61,693Vida
    14,425Armadura
    7,608Evasión
    8,655Escudo de energía
    1,020Damage
    499Precisión
    1.5Attack Time
    15,607Experiencia
    61,693Ailment Threshold
    195Chill
    195Shock
    1,104Brittle
    195Scorch
    539Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 542.6 a 813.8 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 542.6 a 813.8 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 643.8 a 965.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1268 a 1902 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    39,394Vida
    11,328Armadura
    6,667Evasión
    6,797Escudo de energía
    810Damage
    428Precisión
    1.5Attack Time
    14,852Experiencia
    39,394Ailment Threshold
    125Chill
    125Shock
    705Brittle
    125Scorch
    344Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 447 a 670.5 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 447 a 670.5 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 536.5 a 804.8 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1037 a 1555 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    23,441Vida
    8,348Armadura
    5,633Evasión
    5,009Escudo de energía
    604Damage
    352Precisión
    1.5Attack Time
    13,666Experiencia
    23,441Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 349.8 a 524.7 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 349.8 a 524.7 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 426 a 639 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 803.7 a 1205 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    13,896Vida
    6,127Armadura
    4,739Evasión
    3,676Escudo de energía
    448Damage
    290Precisión
    1.5Attack Time
    12,306Experiencia
    13,896Ailment Threshold
    44Chill
    44Shock
    249Brittle
    44Scorch
    121Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneProjectileDash
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSynthesisDashFront
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashBack
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashLeft
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisDashRight
    Tiempo de recarga: 4 Second
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 337 a 505.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 620.7 a 931 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	selection_height_override = 100
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpawned"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "EmptyActionSynthesisDashFront",
            "EmptyActionSynthesisDashBack",
            "EmptyActionSynthesisDashLeft",
            "EmptyActionSynthesisDashRight",
            "WalkEmergeSynthesis",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
            "SynthesisDroneProjectileDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashFront"] = {
        name = "EmptyActionSynthesisDashFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashBack"] = {
        name = "EmptyActionSynthesisDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashLeft"] = {
        name = "EmptyActionSynthesisDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashRight"] = {
        name = "EmptyActionSynthesisDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectileDash"] = {
        name = "SynthesisDroneProjectileDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • Filimito
    Filimite
    SpectreN
    Mod
    cannot be used as minion [1]
    TagsLanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster
    216%Vida
    60%Energy Shield From Life
    216%Ailment Threshold
    0 0 40 0Resistencia
    120%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    120%Experiencia
    133%Model Size
    SynthesisDroneType
    76,237Vida
    16,265Armadura
    8,120Evasión
    9,759Escudo de energía
    1,144Damage
    538Precisión
    1.5Attack Time
    15,900Experiencia
    76,237Ailment Threshold
    241Chill
    241Shock
    1,364Brittle
    241Scorch
    666Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 597.3 a 896 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 704.6 a 1057 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1402 a 2102 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    61,693Vida
    14,425Armadura
    7,608Evasión
    8,655Escudo de energía
    1,020Damage
    499Precisión
    1.5Attack Time
    15,607Experiencia
    61,693Ailment Threshold
    195Chill
    195Shock
    1,104Brittle
    195Scorch
    539Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 542.6 a 813.8 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 643.8 a 965.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1268 a 1902 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    39,394Vida
    11,328Armadura
    6,667Evasión
    6,797Escudo de energía
    810Damage
    428Precisión
    1.5Attack Time
    14,852Experiencia
    39,394Ailment Threshold
    125Chill
    125Shock
    705Brittle
    125Scorch
    344Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 447 a 670.5 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 536.5 a 804.8 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 1037 a 1555 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    23,441Vida
    8,348Armadura
    5,633Evasión
    5,009Escudo de energía
    604Damage
    352Precisión
    1.5Attack Time
    13,666Experiencia
    23,441Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 349.8 a 524.7 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 426 a 639 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 803.7 a 1205 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    13,896Vida
    6,127Armadura
    4,739Evasión
    3,676Escudo de energía
    448Damage
    290Precisión
    1.5Attack Time
    12,306Experiencia
    13,896Ailment Threshold
    44Chill
    44Shock
    249Brittle
    44Scorch
    121Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    SynthesisDroneProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 Second
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisDroneDiveBomb
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1 Second
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 337 a 505.6 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [8]
    projectile uses contact position [1]
    skill visual scale +% [33]
    use scaled contact offset [1]
    SynthesisDroneExplode
    Triggerable
    Inflige de 620.7 a 931 de daño físico
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		dive_bomb;
    		diving;
    	"
    
    	on_state_diving_1 = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	selection_height_override = 100
    }
    
    StateMachine
    {
    	on_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
    	create_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
    	on_state_dive_bomb_2 = "DisableRendering();"
    	create_state_dive_bomb_2 = "DisableRendering();"
    	create_state_diving_1 = "RemoveCollidability();"
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSummoned"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "WalkEmergeSynthesis",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • cannot be used as minion [1]

    cannot be used as minion [1]

    Mod IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Wiki Edit

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