Filimito
Constructo
Área: Vacío de la Memoria, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Córtex, Memoria lejana mejorada, Memoria lejana retorcida, Memoria lejana reescrita
monster no map drops [1]
Filimite
Vida
216%
Energy Shield From Life
60%
Ailment Threshold
216%
Resistencia
0 0 40 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
133%
Type
SynthesisDrone
Metadata
SynthesisDrone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
69,156
Armadura
92,477
Evasión
7,860
Escudo de energía
9,191
Damage
1,080
Daño de hechizos
1,080
Precisión
518
Attack Time
1.5
Experiencia
15,758
Ailment Threshold
69,156
Chill
219
Shock
219
Brittle
1,237
Scorch
219
Sap
604
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 569.3 a 854 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneProjectileDash
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 569.3 a 854 de daño físico
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisDashFront
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashBack
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashLeft
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashRight
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 673.5 a 1010 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1333 a 2000 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Render { selection_height_override = 100 } Life { on_death = " Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDrone"] = { name = "Filimite", life = 2.16, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SynthesisDroneDiveBomb", "EmptyActionSynthesisDashFront", "EmptyActionSynthesisDashBack", "EmptyActionSynthesisDashLeft", "EmptyActionSynthesisDashRight", "SynthesisDroneExplode", "SynthesisDroneProjectile", "SynthesisDroneProjectileDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneDiveBomb"] = { name = "SynthesisDroneDiveBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashFront"] = { name = "EmptyActionSynthesisDashFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashBack"] = { name = "EmptyActionSynthesisDashBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashLeft"] = { name = "EmptyActionSynthesisDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashRight"] = { name = "EmptyActionSynthesisDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneExplode"] = { name = "SynthesisDroneExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectile"] = { name = "SynthesisDroneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 98, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectileDash"] = { name = "SynthesisDroneProjectileDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 99, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Filimito
Constructo
Filimite
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour, synthesised_monster |
Vida
216%
Energy Shield From Life
60%
Ailment Threshold
216%
Resistencia
0 0 40 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
133%
Type
SynthesisDrone
Metadata
SynthesisDroneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,896
Armadura
28,790
Evasión
4,739
Escudo de energía
3,676
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 325.4 a 488.1 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneProjectileDash
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 325.4 a 488.1 de daño físico
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisDashFront
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashBack
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashLeft
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashRight
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 402 a 603 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 740.3 a 1111 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Render { selection_height_override = 100 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre"] = { name = "Filimite", life = 2.16, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SynthesisDroneDiveBomb", "EmptyActionSynthesisDashFront", "EmptyActionSynthesisDashBack", "EmptyActionSynthesisDashLeft", "EmptyActionSynthesisDashRight", "SynthesisDroneExplode", "SynthesisDroneProjectile", "SynthesisDroneProjectileDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneDiveBomb"] = { name = "SynthesisDroneDiveBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashFront"] = { name = "EmptyActionSynthesisDashFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashBack"] = { name = "EmptyActionSynthesisDashBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashLeft"] = { name = "EmptyActionSynthesisDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashRight"] = { name = "EmptyActionSynthesisDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneExplode"] = { name = "SynthesisDroneExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectile"] = { name = "SynthesisDroneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 98, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectileDash"] = { name = "SynthesisDroneProjectileDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 99, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Filimito
Constructo
Filimite
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre |
Tags | Lanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster |
Vida
216%
Energy Shield From Life
60%
Ailment Threshold
216%
Resistencia
0 0 40 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
133%
Type
SynthesisDrone
Metadata
SynthesisDroneSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,896
Armadura
28,790
Evasión
4,739
Escudo de energía
3,676
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 325.4 a 488.1 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneProjectileDash
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 325.4 a 488.1 de daño físico
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSynthesisDashFront
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashBack
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashLeft
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionSynthesisDashRight
Spell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 402 a 603 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 740.3 a 1111 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Render { selection_height_override = 100 } Life { on_death = " Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpawned"] = { name = "Filimite", life = 2.16, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SynthesisDroneDiveBomb", "EmptyActionSynthesisDashFront", "EmptyActionSynthesisDashBack", "EmptyActionSynthesisDashLeft", "EmptyActionSynthesisDashRight", "WalkEmergeSynthesis", "SynthesisDroneExplode", "SynthesisDroneProjectile", "SynthesisDroneProjectileDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneDiveBomb"] = { name = "SynthesisDroneDiveBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashFront"] = { name = "EmptyActionSynthesisDashFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashBack"] = { name = "EmptyActionSynthesisDashBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashLeft"] = { name = "EmptyActionSynthesisDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisDashRight"] = { name = "EmptyActionSynthesisDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneExplode"] = { name = "SynthesisDroneExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectile"] = { name = "SynthesisDroneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 98, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectileDash"] = { name = "SynthesisDroneProjectileDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 99, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Filimito
Constructo
cannot be used as minion [1]
Filimite
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster |
Vida
216%
Energy Shield From Life
60%
Ailment Threshold
216%
Resistencia
0 0 40 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
133%
Type
SynthesisDrone
Metadata
SynthesisDroneSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,896
Armadura
28,790
Evasión
4,739
Escudo de energía
3,676
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
SynthesisDroneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 325.4 a 488.1 de daño físico
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [98]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SynthesisDroneDiveBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 402 a 603 de daño físico
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
skill visual scale +% [33]
use scaled contact offset [1]
SynthesisDroneExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 740.3 a 1111 de daño físico
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" StateMachine { define_shared_state = " dive_bomb; diving; " on_state_diving_1 = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Render { selection_height_override = 100 } StateMachine { on_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );" create_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );" on_state_dive_bomb_2 = "DisableRendering();" create_state_dive_bomb_2 = "DisableRendering();" create_state_diving_1 = "RemoveCollidability();" } Life { on_death = " Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSummoned"] = { name = "Filimite", life = 2.16, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SynthesisDroneDiveBomb", "WalkEmergeSynthesis", "SynthesisDroneExplode", "SynthesisDroneProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneDiveBomb"] = { name = "SynthesisDroneDiveBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneExplode"] = { name = "SynthesisDroneExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDroneProjectile"] = { name = "SynthesisDroneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 98, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |