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Filimito
Filimite

Filimito(Filimite)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
Damage120%
Vida216%
Energy Shield From Life60%
Ailment Threshold216%
Daño de golpe crítico5%
TypeSynthesisDrone
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 704.6 a 1057 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1402 a 2102 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filimito345031715.81.516457162658548987400400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 643.8 a 965.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1268 a 1902 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filimito309021530.61.513681144257945820900400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 536.5 a 804.8 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1037 a 1555 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filimito239121215.21.59219113286852553100400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 426 a 639 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 803.7 a 1205 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filimito17765906.51.5586683485676352000400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 337 a 505.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 620.7 a 931 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filimito12921672.41.5372061274681223200400
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	selection_height_override = 100
}

Life
{
	on_death =
	"
		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDrone"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "EmptyActionSynthesisDashFront",
        "EmptyActionSynthesisDashBack",
        "EmptyActionSynthesisDashLeft",
        "EmptyActionSynthesisDashRight",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
        "SynthesisDroneProjectileDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashFront"] = {
    name = "EmptyActionSynthesisDashFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashBack"] = {
    name = "EmptyActionSynthesisDashBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashLeft"] = {
    name = "EmptyActionSynthesisDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashRight"] = {
    name = "EmptyActionSynthesisDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectileDash"] = {
    name = "SynthesisDroneProjectileDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
Damage120%
Vida216%
Energy Shield From Life60%
Ailment Threshold216%
Daño de golpe crítico5%
TypeSynthesisDrone
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 704.6 a 1057 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1402 a 2102 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filimito345031715.81.516457162658548987400400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 643.8 a 965.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1268 a 1902 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filimito309021530.61.513681144257945820900400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 536.5 a 804.8 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1037 a 1555 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filimito239121215.21.59219113286852553100400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 426 a 639 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 803.7 a 1205 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filimito17765906.51.5586683485676352000400

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 337 a 505.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 620.7 a 931 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filimito12921672.41.5372061274681223200400
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Render
{
	selection_height_override = 100
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "EmptyActionSynthesisDashFront",
        "EmptyActionSynthesisDashBack",
        "EmptyActionSynthesisDashLeft",
        "EmptyActionSynthesisDashRight",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
        "SynthesisDroneProjectileDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashFront"] = {
    name = "EmptyActionSynthesisDashFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashBack"] = {
    name = "EmptyActionSynthesisDashBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashLeft"] = {
    name = "EmptyActionSynthesisDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashRight"] = {
    name = "EmptyActionSynthesisDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectileDash"] = {
    name = "SynthesisDroneProjectileDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
Area
Mod
Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
Damage120%
Vida216%
Energy Shield From Life60%
Ailment Threshold216%
Daño de golpe crítico5%
TypeSynthesisDrone
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 704.6 a 1057 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1402 a 2102 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filimito345031715.81.516457162658548987400400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 643.8 a 965.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1268 a 1902 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filimito309021530.61.513681144257945820900400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 536.5 a 804.8 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1037 a 1555 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filimito239121215.21.59219113286852553100400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 426 a 639 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 803.7 a 1205 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filimito17765906.51.5586683485676352000400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneProjectileDash
monster projectile variation [99]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisDashFront
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashBack
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashLeft
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

EmptyActionSynthesisDashRight
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 4 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 337 a 505.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 620.7 a 931 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filimito12921672.41.5372061274681223200400
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	selection_height_override = 100
}

Life
{
	on_death =
	"
		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpawned"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "EmptyActionSynthesisDashFront",
        "EmptyActionSynthesisDashBack",
        "EmptyActionSynthesisDashLeft",
        "EmptyActionSynthesisDashRight",
        "WalkEmergeSynthesis",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
        "SynthesisDroneProjectileDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashFront"] = {
    name = "EmptyActionSynthesisDashFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashBack"] = {
    name = "EmptyActionSynthesisDashBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashLeft"] = {
    name = "EmptyActionSynthesisDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashRight"] = {
    name = "EmptyActionSynthesisDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectileDash"] = {
    name = "SynthesisDroneProjectileDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
SpectreN
Area
Modcannot be used as minion [1]
Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
Damage120%
Vida216%
Energy Shield From Life60%
Ailment Threshold216%
Daño de golpe crítico5%
TypeSynthesisDrone
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 597.3 a 896 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 704.6 a 1057 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1402 a 2102 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filimito345031715.81.516457162658548987400400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 542.6 a 813.8 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 643.8 a 965.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1268 a 1902 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filimito309021530.61.513681144257945820900400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 447 a 670.5 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 536.5 a 804.8 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 1037 a 1555 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filimito239121215.21.59219113286852553100400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 349.8 a 524.7 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 426 a 639 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 803.7 a 1205 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filimito17765906.51.5586683485676352000400

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

SynthesisDroneProjectile
monster projectile variation [98]
Inflige 272.8 a 409.2 de Daño Físico
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.2 Second

SynthesisDroneDiveBomb
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Inflige 337 a 505.6 de Daño Físico
skill physical damage % to convert to fire [50]
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second

SynthesisDroneExplode
Inflige 620.7 a 931 de Daño Físico
skill physical damage % to convert to fire [50]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filimito12921672.41.5372061274681223200400
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

StateMachine
{
	define_shared_state = 
	"
		dive_bomb;
		diving;
	"

	on_state_diving_1 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	selection_height_override = 100
}

StateMachine
{
	on_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
	create_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
	on_state_dive_bomb_2 = "DisableRendering();"
	create_state_dive_bomb_2 = "DisableRendering();"
	create_state_diving_1 = "RemoveCollidability();"
}

Life
{
	on_death =
	"
		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSummoned"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "WalkEmergeSynthesis",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}