Prophezeiung Harbinger Rampage
Das Pantheon Fossil Katalysatoren Sphäre des Deliriums Skarabäus Breachstone Emblem Immerwährendes Juwel Weissagungskarte
Filimit
Filimite

Filimit

SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
Mod
monster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
Leben+216%
Energy Shield From Life60%
Widerstand
Teil 10000
Teil 200200
Epilog00400
Damage+120%
Genauigkeit+100%
Kritische Trefferchance5%
Multiplikator für kritischen Treffer130%
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold216%
Erfahrung120%
TypeSynthesisDrone
SynthesisDroneProjectile
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1.2 Second
monster projectile variation [98]
Verursacht 597.3 bis 896 physischen Schaden
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
SynthesisDroneProjectileDash
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
monster projectile variation [99]
Verursacht 597.3 bis 896 physischen Schaden
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisDashFront
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashBack
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashLeft
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashRight
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisDroneDiveBomb
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Verursacht 704.6 bis 1057 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisDroneExplode
Effektivität zusätzlichen Schadens: 100%
Verursacht 1402 bis 2102 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
84Filimit632563145.61.5240761626585481444600400
SynthesisDroneProjectile
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1.2 Second
monster projectile variation [98]
Verursacht 542.6 bis 813.8 physischen Schaden
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
SynthesisDroneProjectileDash
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
monster projectile variation [99]
Verursacht 542.6 bis 813.8 physischen Schaden
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisDashFront
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashBack
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashLeft
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashRight
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisDroneDiveBomb
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Verursacht 643.8 bis 965.6 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisDroneExplode
Effektivität zusätzlichen Schadens: 100%
Verursacht 1268 bis 1902 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
82Filimit5665428061.5200161442579451201000400
SynthesisDroneProjectile
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1.2 Second
monster projectile variation [98]
Verursacht 447 bis 670.5 physischen Schaden
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
SynthesisDroneProjectileDash
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
monster projectile variation [99]
Verursacht 447 bis 670.5 physischen Schaden
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisDashFront
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashBack
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashLeft
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashRight
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisDroneDiveBomb
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Verursacht 536.5 bis 804.8 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisDroneExplode
Effektivität zusätzlichen Schadens: 100%
Verursacht 1037 bis 1555 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
78Filimit438392227.81.513487113286852809200400
SynthesisDroneProjectile
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1.2 Second
monster projectile variation [98]
Verursacht 349.8 bis 524.7 physischen Schaden
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
SynthesisDroneProjectileDash
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
monster projectile variation [99]
Verursacht 349.8 bis 524.7 physischen Schaden
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisDashFront
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashBack
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashLeft
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashRight
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisDroneDiveBomb
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Verursacht 426 bis 639 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisDroneExplode
Effektivität zusätzlichen Schadens: 100%
Verursacht 803.7 bis 1205 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
73Filimit325701661.91.5858283485676514900400
SynthesisDroneProjectile
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1.2 Second
monster projectile variation [98]
Verursacht 272.8 bis 409.2 physischen Schaden
spell maximum action distance +% [-30]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
SynthesisDroneProjectileDash
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
monster projectile variation [99]
Verursacht 272.8 bis 409.2 physischen Schaden
spell maximum action distance +% [0]
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisDashFront
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashBack
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashLeft
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
EmptyActionSynthesisDashRight
Effektivität zusätzlichen Schadens: 100%
Abklingzeit: 4 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisDroneDiveBomb
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 100%
Zauberzeit: 1 Second
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
projectile spread radius [8]
projectile minimum range [15]
mortar projectile distance override [0]
Verursacht 337 bis 505.6 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
skill visual scale +% [33]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisDroneExplode
Effektivität zusätzlichen Schadens: 100%
Verursacht 620.7 bis 931 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
monster penalty against minions damage +% final vs player minions [0]

is_area_damage Triggerable
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
68Filimit236891232.71.5544261274681326500400
MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	selection_height_override = 100
}

Life
{
	on_death =
	"
		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
	"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDrone"] = {
    name = "Filimite",
    life = 2.16,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SynthesisDroneDiveBomb",
        "EmptyActionSynthesisDashFront",
        "EmptyActionSynthesisDashBack",
        "EmptyActionSynthesisDashLeft",
        "EmptyActionSynthesisDashRight",
        "SynthesisDroneExplode",
        "SynthesisDroneProjectile",
        "SynthesisDroneProjectileDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneDiveBomb"] = {
    name = "SynthesisDroneDiveBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashFront"] = {
    name = "EmptyActionSynthesisDashFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashBack"] = {
    name = "EmptyActionSynthesisDashBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashLeft"] = {
    name = "EmptyActionSynthesisDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisDashRight"] = {
    name = "EmptyActionSynthesisDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneExplode"] = {
    name = "SynthesisDroneExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectile"] = {
    name = "SynthesisDroneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDroneProjectileDash"] = {
    name = "SynthesisDroneProjectileDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  cost = { }, },
    },
}

Mod IdMonsterTagSynthesised
GroupMonsterTag
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Adds Tags
  • synthesised_monster
  • monster slain experience +% [0]
    monster dropped item quantity +% [125]
    monster dropped item rarity +% [750]
    monster no map drops [0]

    monster slain experience +% [0]
    monster dropped item quantity +% [125]
    monster dropped item rarity +% [750]
    monster no map drops [0]

    Mod IdMonsterSynthesisDropModifiers_
    GroupLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 125 Max: 125 Global
  • monster dropped item rarity +% Min: 750 Max: 750 Global
  • monster no map drops Min: 0 Max: 0 Global
  • Filimit
    Filimite

    Filimit

    SpectreY
    Mod
    monster slain experience +% [0]
    monster dropped item quantity +% [125]
    monster dropped item rarity +% [750]
    monster no map drops [0]
    Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
    Leben+216%
    Energy Shield From Life60%
    Widerstand
    Teil 10000
    Teil 200200
    Epilog00400
    Damage+120%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 6
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold216%
    Erfahrung120%
    TypeSynthesisDrone
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 597.3 bis 896 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 597.3 bis 896 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 704.6 bis 1057 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1402 bis 2102 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Filimit632563145.61.5240761626585481444600400
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 542.6 bis 813.8 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 542.6 bis 813.8 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 643.8 bis 965.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1268 bis 1902 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Filimit5665428061.5200161442579451201000400
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 447 bis 670.5 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 447 bis 670.5 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 536.5 bis 804.8 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1037 bis 1555 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Filimit438392227.81.513487113286852809200400
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 349.8 bis 524.7 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 349.8 bis 524.7 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 426 bis 639 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 803.7 bis 1205 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    73Filimit325701661.91.5858283485676514900400
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 272.8 bis 409.2 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 272.8 bis 409.2 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 337 bis 505.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 620.7 bis 931 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    68Filimit236891232.71.5544261274681326500400
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Render
    {
    	selection_height_override = 100
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "EmptyActionSynthesisDashFront",
            "EmptyActionSynthesisDashBack",
            "EmptyActionSynthesisDashLeft",
            "EmptyActionSynthesisDashRight",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
            "SynthesisDroneProjectileDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.035,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_visual_scale_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashFront"] = {
        name = "EmptyActionSynthesisDashFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashBack"] = {
        name = "EmptyActionSynthesisDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashLeft"] = {
        name = "EmptyActionSynthesisDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashRight"] = {
        name = "EmptyActionSynthesisDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 2,
        incrementalEffectiveness = 0.04,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0.038,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectileDash"] = {
        name = "SynthesisDroneProjectileDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0.038,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    GroupMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • monster slain experience +% [0]
    monster dropped item quantity +% [125]
    monster dropped item rarity +% [750]
    monster no map drops [0]

    monster slain experience +% [0]
    monster dropped item quantity +% [125]
    monster dropped item rarity +% [750]
    monster no map drops [0]

    Mod IdMonsterSynthesisDropModifiers_
    GroupLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 125 Max: 125 Global
  • monster dropped item rarity +% Min: 750 Max: 750 Global
  • monster no map drops Min: 0 Max: 0 Global
  • Filimit
    Filimite

    Filimit

    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisDroneSpectre
    Mod
    Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
    Leben+216%
    Energy Shield From Life60%
    Widerstand
    Teil 10000
    Teil 200200
    Epilog00400
    Damage+120%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 6
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold216%
    Erfahrung120%
    TypeSynthesisDrone
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 597.3 bis 896 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 597.3 bis 896 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 704.6 bis 1057 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1402 bis 2102 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Filimit632563145.61.5240761626585481444600400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 542.6 bis 813.8 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 542.6 bis 813.8 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 643.8 bis 965.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1268 bis 1902 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Filimit5665428061.5200161442579451201000400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 447 bis 670.5 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 447 bis 670.5 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 536.5 bis 804.8 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1037 bis 1555 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Filimit438392227.81.513487113286852809200400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 349.8 bis 524.7 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 349.8 bis 524.7 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 426 bis 639 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 803.7 bis 1205 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    73Filimit325701661.91.5858283485676514900400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 272.8 bis 409.2 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneProjectileDash
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    monster projectile variation [99]
    Verursacht 272.8 bis 409.2 physischen Schaden
    spell maximum action distance +% [0]
    number of projectiles override [1]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    EmptyActionSynthesisDashFront
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashBack
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashLeft
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    EmptyActionSynthesisDashRight
    Effektivität zusätzlichen Schadens: 100%
    Abklingzeit: 4 Second
    skill_cannot_be_stunned skill_cannot_be_knocked_back
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 337 bis 505.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 620.7 bis 931 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    68Filimit236891232.71.5544261274681326500400
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	selection_height_override = 100
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
    	"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSpawned"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "EmptyActionSynthesisDashFront",
            "EmptyActionSynthesisDashBack",
            "EmptyActionSynthesisDashLeft",
            "EmptyActionSynthesisDashRight",
            "WalkEmergeSynthesis",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
            "SynthesisDroneProjectileDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.035,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_visual_scale_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashFront"] = {
        name = "EmptyActionSynthesisDashFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashBack"] = {
        name = "EmptyActionSynthesisDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashLeft"] = {
        name = "EmptyActionSynthesisDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisDashRight"] = {
        name = "EmptyActionSynthesisDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 2,
        incrementalEffectiveness = 0.04,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0.038,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectileDash"] = {
        name = "SynthesisDroneProjectileDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0.038,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {99, 0.8, 1.2, 0, 1, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    GroupMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • Filimit
    Filimite

    Filimit

    SpectreN
    Mod
    cannot be used as minion [1]
    Tagssynthesised_monster, mud_blood, construct, not_str, not_dex
    Leben+216%
    Energy Shield From Life60%
    Widerstand
    Teil 10000
    Teil 200200
    Epilog00400
    Damage+120%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 6
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold216%
    Erfahrung120%
    TypeSynthesisDrone
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 597.3 bis 896 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 704.6 bis 1057 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1402 bis 2102 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Filimit632563145.61.5240761626585481444600400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 542.6 bis 813.8 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 643.8 bis 965.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1268 bis 1902 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Filimit5665428061.5200161442579451201000400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 447 bis 670.5 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 536.5 bis 804.8 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 1037 bis 1555 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Filimit438392227.81.513487113286852809200400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 349.8 bis 524.7 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 426 bis 639 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 803.7 bis 1205 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    73Filimit325701661.91.5858283485676514900400
    WalkEmergeSynthesis
    Effektivität zusätzlichen Schadens: 100%
    walk emerge distance [300]
    SynthesisDroneProjectile
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1.2 Second
    monster projectile variation [98]
    Verursacht 272.8 bis 409.2 physischen Schaden
    spell maximum action distance +% [-30]

    base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Triggerable
    SynthesisDroneDiveBomb
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 100%
    Zauberzeit: 1 Second
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    projectile spread radius [8]
    projectile minimum range [15]
    mortar projectile distance override [0]
    Verursacht 337 bis 505.6 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    skill visual scale +% [33]

    is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    SynthesisDroneExplode
    Effektivität zusätzlichen Schadens: 100%
    Verursacht 620.7 bis 931 physischen Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    monster penalty against minions damage +% final vs player minions [0]

    is_area_damage Triggerable
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    68Filimit236891232.71.5544261274681326500400
    MonsterProjectileSpell SynthesisDroneProjectile60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile20ForceTargetEnemy OnlyLastTarget
    MonsterProjectileSpell SynthesisDroneProjectile3ForceTargetEnemy
    EmptyActionSpell EmptyActionSynthesisDashBack40ForceTargetEnemy TargetNear TerrainWalkableXUnitsBehind=30
    EmptyActionSpell EmptyActionSynthesisDashLeft40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsLeft=30
    EmptyActionSpell EmptyActionSynthesisDashRight40ForceTargetEnemy TargetNotNear TargetNotFar TerrainWalkableXUnitsRight=30
    MonsterMortar-1ForceTargetEnemy TargetIsPlayer FightIsInState=1

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		dive_bomb;
    		diving;
    	"
    
    	on_state_diving_1 = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	selection_height_override = 100
    }
    
    StateMachine
    {
    	on_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
    	create_state_dive_bomb_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/phys/droneExplode.epk );"
    	on_state_dive_bomb_2 = "DisableRendering();"
    	create_state_dive_bomb_2 = "DisableRendering();"
    	create_state_diving_1 = "RemoveCollidability();"
    }
    
    Life
    {
    	on_death =
    	"
    		Delay( 2.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); } );
    	"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneSummoned"] = {
        name = "Filimite",
        life = 2.16,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisDroneDiveBomb",
            "WalkEmergeSynthesis",
            "SynthesisDroneExplode",
            "SynthesisDroneProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneDiveBomb"] = {
        name = "SynthesisDroneDiveBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.035,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_projectile_distance_override",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_visual_scale_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 15, 0, 0, 0.8, 1.2, 50, 33, critChance = 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneExplode"] = {
        name = "SynthesisDroneExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 2,
        incrementalEffectiveness = 0.04,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 50, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDroneProjectile"] = {
        name = "SynthesisDroneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0.038,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {98, 0.8, 1.2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    GroupMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • cannot be used as minion [1]

    cannot be used as minion [1]

    Mod IdCannotBeUsedAsMinion
    GroupCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
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