Synthetik-Alpha-Spürhund
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
AreaErinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zerbrochenes Laboratorium, Entfernte Erinnerung, Cortex, Verdorbene entfernte Erinnerung
Tagsanimal_claw_weapon, beast, canine_beast, Zauberer, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verdorbene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Synthetik-Alpha-Spürhund, Synthetik-Spürhund, Filimit
  • Leben
    488%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    488%
    Widerstand
    37 37 37 0
    Damage
    176%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampion
    Stufe
    83
    Leben
    156,242
    Rüstung
    138,716
    Ausweichen
    11,790
    Energieschild
    0
    Damage
    1,585
    Zauberschaden
    1,585
    Genauigkeit
    518
    Attack Time
    1.17
    Erfahrung
    19,698
    Ailment Threshold
    156,242
    Chill
    494
    Shock
    494
    Brittle
    2,795
    Scorch
    494
    Sap
    1,365
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1268–1902
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1268–1902
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden
    Basisdauer beträgt 1 Sekunden
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.17 Sek.
    Abklingzeit: 7 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 100% mehr Angriffsschaden
    Verursacht 1% mehr Schaden
    22% weniger Angriffsgeschwindigkeit
    +2 Meter zur Nahkampfschlagreichweite
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 731.6 bis 2195 Blitzschaden
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    Synthetik-Alpha-Spürhund
    Konstrukt
    {Synthetisiert}
    Surgefiend Alpha
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, Zauberer, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    488%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    488%
    Widerstand
    37 37 37 0
    Damage
    176%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampionSpawned
    Stufe
    68
    Leben
    31,395
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    657
    Zauberschaden
    657
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    15,383
    Ailment Threshold
    31,395
    Chill
    99
    Shock
    99
    Brittle
    562
    Scorch
    99
    Sap
    274
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden
    Basisdauer beträgt 1 Sekunden
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.17 Sek.
    Abklingzeit: 7 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 100% mehr Angriffsschaden
    Verursacht 1% mehr Schaden
    22% weniger Angriffsgeschwindigkeit
    +2 Meter zur Nahkampfschlagreichweite
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 394.7 bis 1184 Blitzschaden
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    Synthetik-Alpha-Spürhund
    Konstrukt
    {Synthetisiert}
    Surgefiend Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, Zauberer, construct, is_unarmed, lightning_affinity, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    360%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    360%
    Widerstand
    37 37 37 0
    Damage
    176%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampionSpectre
    Metadata
    SynthesisHoundChampionSpectre
    Stufe
    68
    Leben
    23,160
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    657
    Zauberschaden
    657
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden
    Basisdauer beträgt 1 Sekunden
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.17 Sek.
    Abklingzeit: 7 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 100% mehr Angriffsschaden
    Verursacht 1% mehr Schaden
    22% weniger Angriffsgeschwindigkeit
    +2 Meter zur Nahkampfschlagreichweite
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 394.7 bis 1184 Blitzschaden
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    100% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 1% mehr Schaden

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = {
        name = "Surgefiend Alpha",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    Edit

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