돌진 마귀 우두머리
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
Area기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 실험실, 희미한 기억, 코텍스, 뒤틀린 희미한 기억
Tagsanimal_claw_weapon, beast, canine_beast, 시전, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 희미한 기억, 뒤틀린 희미한 기억, 분열된 실험실, 코텍스: 돌진 마귀 우두머리, 돌진 마귀, 실 진드기
  • 생명력
    488%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    488%
    저항
    37 37 37 0
    Damage
    176%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampion
    레벨
    83
    생명력
    156,242
    방어도
    138,716
    회피
    11,790
    에너지 보호막
    0
    Damage
    1,585
    주문 피해
    1,585
    정확도
    518
    Attack Time
    1.17
    경험치
    19,698
    Ailment Threshold
    156,242
    Chill
    494
    Shock
    494
    Brittle
    2,795
    Scorch
    494
    Sap
    1,365
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1268–1902
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1268–1902
    치명타 확률: 5%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 1% 증폭
    기본 지속시간 1
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.17 초
    재사용 대기시간: 7 초
    물리 피해의 100%를 번개 피해로 전환
    주는 공격 피해 100% 증폭
    주는 피해 1% 증폭
    공격 속도 22% 감폭
    근접 타격 범위 +2미터
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    시전 속도: 1 초
    731.6~2195 번개 피해
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 1268–1902
    치명타 확률: 5%
    Attack Time: 1.17 초
    물리 피해의 100%를 번개 피해로 전환
    주는 피해 1% 증폭

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampion"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    돌진 마귀 우두머리
    구조물
    {결합된}
    Surgefiend Alpha
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, 시전, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    생명력
    488%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    488%
    저항
    37 37 37 0
    Damage
    176%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampion
    Metadata
    SynthesisHoundChampionSpawned
    레벨
    68
    생명력
    31,395
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    657
    주문 피해
    657
    정확도
    290
    Attack Time
    1.17
    경험치
    15,383
    Ailment Threshold
    31,395
    Chill
    99
    Shock
    99
    Brittle
    562
    Scorch
    99
    Sap
    274
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 1% 증폭
    기본 지속시간 1
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.17 초
    재사용 대기시간: 7 초
    물리 피해의 100%를 번개 피해로 전환
    주는 공격 피해 100% 증폭
    주는 피해 1% 증폭
    공격 속도 22% 감폭
    근접 타격 범위 +2미터
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    시전 속도: 1 초
    394.7~1184 번개 피해
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    물리 피해의 100%를 번개 피해로 전환
    주는 피해 1% 증폭

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpawned"] = {
        name = "Surgefiend Alpha",
        life = 4.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    돌진 마귀 우두머리
    구조물
    {결합된}
    Surgefiend Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, 시전, construct, is_unarmed, lightning_affinity, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, synthesised_monster
    생명력
    360%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    360%
    저항
    37 37 37 0
    Damage
    176%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisHoundChampionSpectre
    Metadata
    SynthesisHoundChampionSpectre
    레벨
    68
    생명력
    23,160
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    657
    주문 피해
    657
    정확도
    290
    Attack Time
    1.17
    경험치
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SynthesisHoundCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 1% 증폭
    기본 지속시간 1
    cyclone has triggered skill [1]
    SynthesisHoundSlam
    Triggerable, Attack
    Base Damage: 526–789
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.17 초
    재사용 대기시간: 7 초
    물리 피해의 100%를 번개 피해로 전환
    주는 공격 피해 100% 증폭
    주는 피해 1% 증폭
    공격 속도 22% 감폭
    근접 타격 범위 +2미터
    is area damage [1]
    SynthesisHoundChargeStep
    Spell, Triggerable
    시전 속도: 1 초
    394.7~1184 번개 피해
    avarius cast on charge contact [1]
    SynthesisHoundChargeSlam
    Triggerable, Attack
    Base Damage: 526–789
    치명타 확률: 5%
    Attack Time: 1.17 초
    물리 피해의 100%를 번개 피해로 전환
    주는 피해 1% 증폭

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_hound/bodyfx.epk );
    		HideMeshSegmentsBySubstring( glowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisHoundChampionSpectre"] = {
        name = "Surgefiend Alpha",
        life = 3.6,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisHoundCharge",
            "SynthesisHoundChargeStep",
            "SynthesisHoundChargeSlam",
            "SynthesisHoundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundCharge"] = {
        name = "SynthesisHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {-30, 0, 1000, 50, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
            [2] = {0, 0, 1000, 50, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
            [3] = {1, 0, 1000, 50, levelRequirement = 21, statInterpolation = {1, 2},  cost = { }, },
            [4] = {60, 0, 1000, 50, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeStep"] = {
        name = "SynthesisHoundChargeStep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundChargeSlam"] = {
        name = "SynthesisHoundChargeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {300, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisHoundSlam"] = {
        name = "SynthesisHoundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 20, 100, -22, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [3] = {1, 20, 100, -22, baseMultiplier = 2, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [4] = {400, 20, 100, -22, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster