SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerCorpseWheelSpectre_
AreaVacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Córtex, Memoria Lejana Mejorada
Mod
Immunemonster no map drops [1]
Tagsbludgeoning_weapon, bone_armour, is_unarmed, medium_movement, melee, no_strider_mod, not_dex, not_str, physical_affinity, skeleton, small_height
100%Vida
50%Energy Shield From Life
100%Ailment Threshold
0 0 75 0Resistencia
100%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
4 ~ 8Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
100%Experiencia
70%Model Size
SynthesisCorpseWheelType
35,295Vida
16,265Armadura
8,120Evasión
8,133Escudo de energía
953Damage
538Precisión
1.5Attack Time
13,250Experiencia
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 763–1144
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
32,017Vida
15,319Armadura
7,860Evasión
7,660Escudo de energía
900Damage
518Precisión
1.5Attack Time
13,132Experiencia
32,017Ailment Threshold
101Chill
101Shock
573Brittle
101Scorch
280Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 720–1080
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Actor
{
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Render
{
	//turn_duration = 0.5
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );"

	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/death.epk );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerCorpseWheel"] = {
    name = "Razor Halo",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}

Mod IdMonsterTagSynthesised
FamilyMonsterTag
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Adds Tags
  • synthesised_monster
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Halo de Cuchillas
    Razor Halo
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerCorpseWheelSpectre_
    Mod
    Immunemonster no map drops [1]
    Tagsbludgeoning_weapon, bone_armour, is_unarmed, medium_movement, melee, no_strider_mod, not_dex, not_str, physical_affinity, skeleton, small_height
    100%Vida
    50%Energy Shield From Life
    100%Ailment Threshold
    0 0 75 0Resistencia
    100%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    4 ~ 8Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    70%Model Size
    SynthesisCorpseWheelType
    35,295Vida
    16,265Armadura
    8,120Evasión
    8,133Escudo de energía
    953Damage
    538Precisión
    1.5Attack Time
    13,250Experiencia
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 763–1144
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    28,562Vida
    14,425Armadura
    7,608Evasión
    7,213Escudo de energía
    850Damage
    499Precisión
    1.5Attack Time
    13,006Experiencia
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 680–1020
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    18,238Vida
    11,328Armadura
    6,667Evasión
    5,664Escudo de energía
    675Damage
    428Precisión
    1.5Attack Time
    12,377Experiencia
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 540–810
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    10,852Vida
    8,348Armadura
    5,633Evasión
    4,174Escudo de energía
    504Damage
    352Precisión
    1.5Attack Time
    11,388Experiencia
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–604
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    6,433Vida
    6,127Armadura
    4,739Evasión
    3,064Escudo de energía
    374Damage
    290Precisión
    1.5Attack Time
    10,255Experiencia
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Render
    {
    	//turn_duration = 0.5
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/death.epk );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerCorpseWheelSpawned"] = {
        name = "Razor Halo",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Halo de Cuchillas
    Razor Halo
    SpectreY
    Mod
    Tagsbludgeoning_weapon, bone_armour, is_unarmed, medium_movement, melee, no_strider_mod, not_dex, not_str, physical_affinity, skeleton
    100%Vida
    50%Energy Shield From Life
    100%Ailment Threshold
    0 0 75 0Resistencia
    100%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    4 ~ 8Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    70%Model Size
    SynthesisCorpseWheelType
    35,295Vida
    16,265Armadura
    8,120Evasión
    8,133Escudo de energía
    953Damage
    538Precisión
    1.5Attack Time
    13,250Experiencia
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 763–1144
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    28,562Vida
    14,425Armadura
    7,608Evasión
    7,213Escudo de energía
    850Damage
    499Precisión
    1.5Attack Time
    13,006Experiencia
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 680–1020
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    18,238Vida
    11,328Armadura
    6,667Evasión
    5,664Escudo de energía
    675Damage
    428Precisión
    1.5Attack Time
    12,377Experiencia
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 540–810
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    10,852Vida
    8,348Armadura
    5,633Evasión
    4,174Escudo de energía
    504Damage
    352Precisión
    1.5Attack Time
    11,388Experiencia
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–604
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    6,433Vida
    6,127Armadura
    4,739Evasión
    3,064Escudo de energía
    374Damage
    290Precisión
    1.5Attack Time
    10,255Experiencia
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/corpse_wheel/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerCorpseWheelSpectre_"] = {
        name = "Razor Halo",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    

    Mod IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tags
  • synthesised_monster
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.