ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
成群猛獸
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
The Animal Pack
幽魂
地區河道, 危機叉路
標籤archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
生命
300%
護甲值
+75%
閃避
+80%
異常狀態臨界值
300%
抗性
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
BanditAnimalTrioBoss
Metadata
AnimalPackBoss
等級
51
生命
6,177
護甲值
12,667
閃避值
4,543
傷害
232
法術傷害
232
命中
292
攻擊間隔
1.35
經驗值
8,712
召喚物生命
1,566
召喚物傷害
177
異常狀態臨界值
6,177
冰緩
20
感電
20
易碎
111
焦灼
20
殘喘
54
Phys Convert Ele
155%
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 186—278
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ExplosiveDoomArrow
攻擊, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 186—278
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.35 秒
冷卻時間: 5 秒
造成65%更多攻擊傷害
基礎持續時間為 2.5 秒
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
IllusionaryWolf
SummoningArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 技能可幻影射手, 持續時間, 創造召喚物
基本傷害: 186—278
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 1000 秒
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
BanditStagSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
裂化箭矢
基本傷害: 186—278
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 4 秒
對不同的目標射出多重箭矢。
造成20%更多傷害
發射 3 個額外箭矢
減少 30% 投射物速度
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
iconsplitarrow

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Stats
{
	supress_muzzle_flash = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/AnimalPackBoss"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "The Animal Pack",
    life = 3,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "BanditStagSplitArrow",
        "MeleeAtAnimationSpeedUnique",
        "ExplosiveDoomArrow",
        "SummoningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveDoomArrow"] = {
    name = "ExplosiveDoomArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummoningArrow"] = {
    name = "SummoningArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Duration] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
成群猛獸
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
The Animal Pack
幽魂
標籤bandit, hard_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement
生命
300%
護甲值
+75%
閃避
+40%
異常狀態臨界值
300%
抗性
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
BanditAnimalTrioBossSpawned
Metadata
AnimalPackBoss2
等級
68
生命
19,300
護甲值
50,383
閃避值
6,635
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.35
經驗值
15,383
召喚物生命
4,186
召喚物傷害
447
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448—672
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AnimalPackShieldCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 448—672
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 4 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
增加 25% 攻擊速度
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 50% 更多傷害
增加 100% 移動速度
ignores proximity shield [1]
shield charge extra distance [15]
iconshieldcharge

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Stats
{
	supress_muzzle_flash = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/AnimalPackBoss2"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "The Animal Pack",
    life = 3,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "AnimalPackShieldCharge",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimalPackShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 50, 25, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType傳奇 (3)
Stats
  • monster base block % 20 — 20 全域
  • base block % damage taken 10 — 10 全域
  • Craft Tagsblock
    成群猛獸
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    The Animal Pack
    幽魂
    標籤bandit, hard_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement
    生命
    300%
    護甲值
    +75%
    閃避
    +40%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BanditAnimalTrioBossSpawned
    Metadata
    AnimalPackBoss3
    等級
    68
    生命
    19,300
    護甲值
    50,383
    閃避值
    6,635
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.35
    經驗值
    15,383
    召喚物生命
    4,186
    召喚物傷害
    447
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448—672
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    AnimalPackPuncture
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, 可觸發, 物理
    放血
    基本傷害: 448—672
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.35 秒
    冷卻時間: 5 秒
    對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
    造成20%更多攻擊傷害
    57% 更多流血傷害
    造成流血
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Stats
    {
    	supress_muzzle_flash = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/AnimalPackBoss3"] = {
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        name = "The Animal Pack",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AnimalPackPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimalPackPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    成群猛獸
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    The Animal Pack
    幽魂
    標籤archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    生命
    300%
    護甲值
    +75%
    閃避
    +80%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BanditAnimalTrioBoss
    Metadata
    AnimalPackBossStandalone
    等級
    68
    生命
    19,300
    護甲值
    50,383
    閃避值
    8,530
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.35
    經驗值
    15,383
    召喚物生命
    4,186
    召喚物傷害
    447
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448—672
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ExplosiveDoomArrow
    攻擊, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
    基本傷害: 448—672
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊傷害: 165%
    攻擊間隔: 1.35 秒
    冷卻時間: 5 秒
    造成65%更多攻擊傷害
    基礎持續時間為 2.5 秒
    base is projectile [1]
    doom arrow number of arrows [5]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    IllusionaryWolf
    SummoningArrow
    投射物速度, 攻擊, 召喚物, 範圍攻擊, 技能可幻影射手, 持續時間, 創造召喚物
    基本傷害: 448—672
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 1000 秒
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BanditStagSplitArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
    裂化箭矢
    基本傷害: 448—672
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 3 秒
    對不同的目標射出多重箭矢。
    造成30%更多傷害
    發射 4 個額外箭矢
    減少 30% 投射物速度
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Stats
    {
    	supress_muzzle_flash = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/AnimalPackBossStandalone"] = {
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        name = "The Animal Pack",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        weaponType2 = "VisualBowArrow",
        skillList = {
            "BanditStagSplitArrow",
            "MeleeAtAnimationSpeedUnique",
            "ExplosiveDoomArrow",
            "SummoningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveDoomArrow"] = {
        name = "ExplosiveDoomArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "doom_arrow_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummoningArrow"] = {
        name = "SummoningArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Duration] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    成群猛獸
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Animal Pack
    幽魂
    標籤archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    生命
    300%
    護甲值
    +75%
    閃避
    +80%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BanditAnimalTrioBoss
    Metadata
    AnimalPackBossMapBossStandalone_
    等級
    68
    生命
    418,039
    護甲值
    50,383
    閃避值
    8,530
    傷害
    638
    法術傷害
    953
    命中
    580
    攻擊間隔
    0.9045
    經驗值
    84,604
    召喚物生命
    90,676
    召喚物傷害
    510
    異常狀態臨界值
    263,365
    冰緩
    833
    感電
    833
    易碎
    4,711
    焦灼
    833
    殘喘
    2,301
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1014—1520
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ExplosiveDoomArrow
    攻擊, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
    基本傷害: 1014—1520
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊傷害: 165%
    攻擊間隔: 1.35 秒
    冷卻時間: 5 秒
    造成65%更多攻擊傷害
    基礎持續時間為 2.5 秒
    base is projectile [1]
    doom arrow number of arrows [5]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    IllusionaryWolf
    SummoningArrow
    投射物速度, 攻擊, 召喚物, 範圍攻擊, 技能可幻影射手, 持續時間, 創造召喚物
    基本傷害: 1014—1520
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 1000 秒
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    BanditStagSplitArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
    裂化箭矢
    基本傷害: 1014—1520
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    冷卻時間: 3 秒
    對不同的目標射出多重箭矢。
    造成30%更多傷害
    發射 4 個額外箭矢
    減少 30% 投射物速度
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Stats
    {
    	supress_muzzle_flash = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/AnimalPackBossMapBossStandalone_"] = {
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        name = "The Animal Pack",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        weaponType2 = "VisualBowArrow",
        skillList = {
            "BanditStagSplitArrow",
            "MeleeAtAnimationSpeedUnique",
            "ExplosiveDoomArrow",
            "SummoningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveDoomArrow"] = {
        name = "ExplosiveDoomArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "doom_arrow_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummoningArrow"] = {
        name = "SummoningArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Duration] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 10000 — 10000 全域
  • unique monster guarantee one rare 1 — 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • Edit

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