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La Manada
Las Vías del Río
The Animal Pack

La Manada

SpectreN
AreaLas Vías del Río
Tagsred_blood, human, humanoid, not_int
Damage150%
Vida300%
Ailment Threshold300%
Daño de golpe crítico5%
TypeBanditAnimalTrioBoss
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Armadura+20%
Evasión+80%
Precisión+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 4 flechas adicionales
Inflige un 30% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Manada431291930.21.3522857195181538604242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 4 flechas adicionales
Inflige un 30% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Manada386281721.91.3519002173101430104242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 4 flechas adicionales
Inflige un 30% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Manada298901367.11.3512804135941233404242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 4 flechas adicionales
Inflige un 30% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Manada222071019.81.358147100181021704242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 4 flechas adicionales
Inflige un 30% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Manada16152756.41.3551667352842604242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExplosiveDoomArrow
IllusionaryWolf
doom arrow number of arrows [5]
base skill effect duration [2500]
active skill attack damage final permyriad [6500]

base_is_projectile is_area_damage Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Tiempo de recarga: 5 Second

SummoningArrow
base_is_projectile ProjectileDamage Attack Minion ProjectileAttack SkillCanMirageArcher Duration CreatesMinionTiempo de recarga: 1000 Second

BanditStagSplitArrow
iconsplitarrow
Flecha Dividida
Dispara múltiples flechas a diferentes objetivos.
Dispara 3 flechas adicionales
Inflige un 20% más de daño
Velocidad de Proyectiles reducida un 30%

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
48La Manada7629266.31.3517702022367902727270

Flee9NoRepeat TargetNear
Melee3OnlyLastTarget TargetIsEnemy
Melee 3
ExplosiveDoomArrow6TargetNotNear TargetIsEnemy
SummoningArrow100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1212120
2727270
4242420
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/AnimalPackBoss"] = {
    name = "The Animal Pack",
    life = 3,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BanditStagSplitArrow",
        "MeleeAtAnimationSpeedUnique",
        "ExplosiveDoomArrow",
        "SummoningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 0, 10, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {3, 0, 20, -30, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {4, 0, 30, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveDoomArrow"] = {
    name = "ExplosiveDoomArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummoningArrow"] = {
    name = "SummoningArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Duration] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModBloquea ataques
base block % damage taken [10]
Tagsred_blood, human, humanoid, not_int
Damage150%
Vida300%
Ailment Threshold300%
Daño de golpe crítico5%
TypeBanditAnimalTrioBossSpawned
Attack Distance6 ~ 10
Attack Time1.35 Second
Damage Spread20%
Armadura+40%
Evasión+40%
Precisión+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
shield charge scaling stun threshold reduction +% at maximum range [50]
Velocidad de Movimiento aumentada un 100%
shield charge damage +% maximum [50]
Velocidad de Ataque aumentada un 25%
shield charge extra distance [15]

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Manada431291930.21.3522857227711196704242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
shield charge scaling stun threshold reduction +% at maximum range [50]
Velocidad de Movimiento aumentada un 100%
shield charge damage +% maximum [50]
Velocidad de Ataque aumentada un 25%
shield charge extra distance [15]

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Manada386281721.91.3519002201951112304242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
shield charge scaling stun threshold reduction +% at maximum range [50]
Velocidad de Movimiento aumentada un 100%
shield charge damage +% maximum [50]
Velocidad de Ataque aumentada un 25%
shield charge extra distance [15]

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Manada298901367.11.351280415859959304242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
shield charge scaling stun threshold reduction +% at maximum range [50]
Velocidad de Movimiento aumentada un 100%
shield charge damage +% maximum [50]
Velocidad de Ataque aumentada un 25%
shield charge extra distance [15]

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Manada222071019.81.35814711687794604242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un lugar u objetivo, empujando a los enemigos en tu camino e infligiendo daño repetidamente en una pequeña área delante de ti. Haces daño en un área más grande cuando alcanzas el objetivo. Cuanto más lejos te traslades, mayor será el daño que inflijas y la probabilidad de aturdir enemigos. No puede ser asistido por Golpe Múltiple.
shield charge scaling stun threshold reduction +% at maximum range [50]
Velocidad de Movimiento aumentada un 100%
shield charge damage +% maximum [50]
Velocidad de Ataque aumentada un 25%
shield charge extra distance [15]

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Manada16152756.41.3551668578655304242420
NewShieldCharge30OnlyLastTarget TargetNotMediumNear
Melee3TargetIsEnemy
Melee9TargetIsEnemy OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1212120
2727270
4242420
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/AnimalPackBoss2"] = {
    name = "The Animal Pack",
    life = 3,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "AnimalPackShieldCharge",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimalPackShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_fire",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 50, 25, 0, 15, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
Tagsred_blood, human, humanoid, not_int
Damage150%
Vida300%
Ailment Threshold300%
Daño de golpe crítico5%
TypeBanditAnimalTrioBossSpawned
Attack Distance6 ~ 10
Attack Time1.35 Second
Damage Spread20%
Armadura+40%
Evasión+40%
Precisión+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackPuncture
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active skill bleeding damage +% final [57]
Inflige un 20% más de daño de ataque

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84La Manada431291930.21.3522857227711196704242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackPuncture
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active skill bleeding damage +% final [57]
Inflige un 20% más de daño de ataque

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82La Manada386281721.91.3519002201951112304242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackPuncture
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active skill bleeding damage +% final [57]
Inflige un 20% más de daño de ataque

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78La Manada298901367.11.351280415859959304242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackPuncture
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active skill bleeding damage +% final [57]
Inflige un 20% más de daño de ataque

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73La Manada222071019.81.35814711687794604242420

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

AnimalPackPuncture
puncture
Punción
Perfora a los enemigos, y les causa una penalidad de sangrado, que será afectada por modificadores a la duración de la habilidad. Perforación funciona con arcos, dagas, garras o espadas.
active skill bleeding damage +% final [57]
Inflige un 20% más de daño de ataque

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68La Manada16152756.41.3551668578655304242420
Melee9OnlyLastTarget TargetNear
Melee3OnlyLastTarget
Puncture48OnlyLastTarget TargetNear TargetNotPunctured

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1212120
2727270
4242420
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/AnimalPackBoss3"] = {
    name = "The Animal Pack",
    life = 3,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "AnimalPackPuncture",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimalPackPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}