圖克哈瑪的先鋒
惡魔
減少熾灼奔流 25% 光束長度
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
增加 250% 圖騰生命
kill traps mines and totems on death [1]
Tukohama's Vanguard
幽魂Y
地區暮光海灘, 炙熱鹽沼, 卡魯堡壘, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 岩漿熔湖, 卡蘭德迷湖
標籤cannot_be_monolith, demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour
Packs
  • 暮光海灘, 炙熱鹽沼, 卡魯堡壘: 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 永恆實驗室: 圖克哈瑪的先鋒, 圖克哈瑪的戰士, 圖克哈瑪的戰士
  • 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 圖克哈瑪的斥侯, 圖克哈瑪的戰士, 圖克哈瑪的戰士, 圖克哈瑪的先鋒
  • 生命
    143%
    護甲
    +25%
    異常狀態臨界值
    143%
    抗性
    40 0 0 0
    傷害
    116%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomWarrior5
    Metadata
    KaomWarrior7
    等級
    83
    生命
    45,784
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,044
    法術傷害
    1,044
    命中
    0
    攻擊間隔
    1.5
    經驗值
    14,445
    異常狀態臨界值
    45,784
    冰緩
    145
    感電
    145
    易碎
    819
    焦灼
    145
    殘喘
    400
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 836–1253
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaomFireBeamTotem
    法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
    熾灼奔流
    施放時間: 0.5 秒
    冷卻時間: 3 秒
    釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
    圖騰持續 5
    每秒造成 898.8 基本火焰傷害
    +1.5 秒基礎持續時間
    召喚 1 個使用此技能的圖騰
    額外減益疊層附加 -40% 傷害
    火焰曝曬 -25% 火焰抗性
    base active skill totem level [83]
    base skill is totemified [1]
    totem art variation [1]
    totem ignores cooldown [1]
    KaomFireBeamTotemSpectre
    法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
    熾灼奔流
    施放時間: 0.5 秒
    冷卻時間: 3 秒
    釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
    每個召喚圖騰有 12% 更少圖騰傷害
    圖騰持續 5
    每秒造成 1258.6 基本火焰傷害
    +1.5 秒基礎持續時間
    召喚 1 個使用此技能的圖騰
    額外減益疊層附加 -40% 傷害
    火焰曝曬 -25% 火焰抗性
    base active skill totem level [83]
    base skill is totemified [1]
    ignores totem cooldown limit [1]
    totem art variation [1]
    totem ignores cooldown [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior7"] = {
        name = "Tukohama's Vanguard",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "KaomFireBeamTotem",
            "KaomFireBeamTotemSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireBeamTotem"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
            "base_totem_duration",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "totem_ignores_cooldown",
        },
        levels = {
            [1] = {1, 1, 1500, -40, -25, 5000, 1, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
            [2] = {1, 83, 1500, -40, -25, 5000, 1, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireBeamTotemSpectre"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_damage_+%_final_per_active_totem",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_effect_duration",
            "is_totem",
            "base_skill_is_totemified",
            "totem_ignores_cooldown",
            "ignores_totem_cooldown_limit",
        },
        levels = {
            [1] = {1, 1, -12, -40, -25, 5000, 1, 1500, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
            [2] = {1, 83, -12, -40, -25, 5000, 1, 1500, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
        },
    }
    
    減少熾灼奔流 25% 光束長度
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    IdKaomWarriorSlowFireBeam
    FamilyMonsterSlowFireBeam
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base totem range Min: 80 Max: 80 全域
  • fire beam length +% Min: -25 Max: -25 全域
  • fire beam max rotation speed +% Min: -75 Max: -75 全域
  • fire beam start angle offset variance Min: 60 Max: 60 全域
  • Craft Tagscaster
    增加 250% 圖騰生命
    IdKaomWarriorSlowFireBeam2
    FamilyMonsterSlowFireBeam
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 250 Max: 250 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • Edit

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