拉维安加的侍祭(图腾)
恶魔
【灼热光线】的光束长度缩短 25%
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
图腾的生命提高 250%
kill traps mines and totems on death [1]
Tukohama's Vanguard
幽魂Y
地区暮光海滩, 炙热盐沼, 卡鲁要塞, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 卡兰德之湖
标签cannot_be_monolith, demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour
Packs
  • 永恒的实验室: 西里的姐妹, 卡鲁族勇士, 卡鲁族勇士, 拉维安加的侍祭(图腾)
  • 西里的姐妹, 卡鲁族勇士, 卡鲁族勇士, 拉维安加的侍祭(图腾)
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 西里的姐妹, 卡鲁族勇士, 卡鲁族勇士, 拉维安加的侍祭(图腾)
  • 生命
    143%
    护甲
    +50%
    异常状态临界值
    143%
    抗性
    40 0 0 0
    伤害
    116%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    KaomWarrior5
    Metadata
    KaomWarrior7
    等级
    83
    生命
    45,784
    护甲
    138,716
    闪避值
    7,860
    能量护盾
    0
    伤害
    1,044
    法术伤害
    1,044
    命中
    518
    攻击间隔
    1.5
    经验值
    14,445
    异常状态临界值
    45,784
    冰缓
    145
    Shock
    145
    Brittle
    819
    Scorch
    145
    Sap
    400
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 836–1253
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaomFireBeamTotem
    法术, 图腾技能, DoT, 火焰, 造成燃烧, 持续时间, 引导, DegenOnlySpellDamage
    灼热光线
    施放间隔: 0.5 秒
    冷却时间: 3 秒
    发出一束灼热光线,被击中的敌人会受到不断叠加的燃烧效果。每叠加一层效果都会附加一定比例的光线基础伤害。叠满之后会造成火焰曝露。脱离光线范围后的一段时间内依然会受到燃烧伤害。增加施法速度可以加快光线的转角速度。
    图腾持续 5
    每秒造成 898.8 基础火焰伤害
    基础持续时间为 1.5
    召唤使用一个使用该技能的图腾
    额外减益层数附加 -40% 的伤害
    火焰曝露 -25% 火焰抗性
    base active skill totem level [83]
    base skill is totemified [1]
    totem art variation [1]
    totem ignores cooldown [1]
    KaomFireBeamTotemSpectre
    法术, 图腾技能, DoT, 火焰, 造成燃烧, 持续时间, 引导, DegenOnlySpellDamage
    灼热光线
    施放间隔: 0.5 秒
    冷却时间: 3 秒
    发出一束灼热光线,被击中的敌人会受到不断叠加的燃烧效果。每叠加一层效果都会附加一定比例的光线基础伤害。叠满之后会造成火焰曝露。脱离光线范围后的一段时间内依然会受到燃烧伤害。增加施法速度可以加快光线的转角速度。
    每个召唤的图腾都使图腾伤害总降 12%
    图腾持续 5
    每秒造成 1258.6 基础火焰伤害
    基础持续时间为 1.5
    召唤使用一个使用该技能的图腾
    额外减益层数附加 -40% 的伤害
    火焰曝露 -25% 火焰抗性
    base active skill totem level [83]
    base skill is totemified [1]
    ignores totem cooldown limit [1]
    totem art variation [1]
    totem ignores cooldown [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior7"] = {
        name = "Tukohama's Vanguard",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "KaomFireBeamTotem",
            "KaomFireBeamTotemSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireBeamTotem"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
            "base_totem_duration",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
            "totem_ignores_cooldown",
        },
        levels = {
            [1] = {1, 1, 1500, -40, -25, 5000, 1, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
            [2] = {1, 83, 1500, -40, -25, 5000, 1, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireBeamTotemSpectre"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_damage_+%_final_per_active_totem",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_effect_duration",
            "is_totem",
            "base_skill_is_totemified",
            "totem_ignores_cooldown",
            "ignores_totem_cooldown_limit",
        },
        levels = {
            [1] = {1, 1, -12, -40, -25, 5000, 1, 1500, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
            [2] = {1, 83, -12, -40, -25, 5000, 1, 1500, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
        },
    }
    
    【灼热光线】的光束长度缩短 25%
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    IdKaomWarriorSlowFireBeam
    FamilyMonsterSlowFireBeam
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base totem range Min: 80 Max: 80 全域
  • fire beam length +% Min: -25 Max: -25 全域
  • fire beam max rotation speed +% Min: -75 Max: -75 全域
  • fire beam start angle offset variance Min: 60 Max: 60 全域
  • Craft Tagscaster
    图腾的生命提高 250%
    IdKaomWarriorSlowFireBeam2
    FamilyMonsterSlowFireBeam
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 250 Max: 250 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • Edit

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