瓦甘
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vagan
幽魂N
標籤betrayal_syndicate_member, 法術, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
600%
護甲
+50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalVagan
Metadata
BetrayalVagan
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeBetrayalVagan
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVaganCleave
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVaganCleave1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.995 秒
造成 10% 更少攻擊傷害
is area damage [1]
BetrayalVaganCleave2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.995 秒
造成 10% 更少攻擊傷害
is area damage [1]
BetrayalVaganCurvedSword1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganCurvedSword2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 100% 更少傷害
46% 更少攻擊速度
基礎範圍為 1.5
is area damage [1]
leap slam cannot die during action [1]
BetrayalVaganDonutAirstrike
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成 60% 更少攻擊傷害
is area damage [1]
BetrayalVaganLeapSlamExplosion
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 172.5%
攻擊間隔: 1.995 秒
造成 72.5% 更多攻擊傷害
is area damage [1]
BetrayalVaganWhirlingCharge
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 45%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
造成 55% 更少攻擊傷害
50% 更多攻擊速度
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
BetrayalVaganSwordTornado
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 12 秒
造成 169.4207 物理傷害
你的擊中不能暈眩敵人
+6 秒基礎持續時間
基礎額外效果持續時間 1.5
SpikyDonut
可觸發, 範圍, 傷害, 法術, 範圍法術
施放時間: 1 秒
造成 620.7931 物理傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_defeated_1 = "DispatchActionEvent( stop_tornadoes );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( Vagan_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( Vagan_glovesShape );"

	create_state_Back_0 =
	"
		ShowMeshSegments( Cape_TopShape );
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalVaganCape.ao, aux_back_attachment );
	"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vagan );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vagan );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vagan );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vagan );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vagan );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vagan );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vagan );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vagan );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vagan );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vagan );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVagan"] = {
    name = "Vagan",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeBetrayalVagan",
        "BetrayalVaganLeapSlam",
        "BetrayalVaganWhirlingCharge",
        "BetrayalVaganCurvedSword1",
        "BetrayalVaganCurvedSword2",
        "EmptyActionAttackVaganCleave",
        "WalkEmergeBetrayal",
        "BetrayalVaganSwordTornado",
        "BetrayalVaganLeapSlamExplosion",
        "BetrayalVaganCleave1",
        "BetrayalVaganCleave2",
        "BetrayalVaganDonutAirstrike",
        "SpikyDonut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalVagan"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "leap_slam_cannot_die_during_action",
    },
    levels = {
        [1] = {-100, -46, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganWhirlingCharge"] = {
    name = "BetrayalVaganWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCurvedSword1"] = {
    name = "BetrayalVaganCurvedSword1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCurvedSword2"] = {
    name = "BetrayalVaganCurvedSword2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVaganCleave"] = {
    name = "EmptyActionAttackVaganCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganSwordTornado"] = {
    name = "BetrayalVaganSwordTornado",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 6000, 1500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganLeapSlamExplosion"] = {
    name = "BetrayalVaganLeapSlamExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.725, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCleave1"] = {
    name = "BetrayalVaganCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCleave2"] = {
    name = "BetrayalVaganCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganDonutAirstrike"] = {
    name = "BetrayalVaganDonutAirstrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikyDonut"] = {
    name = "SpikyDonut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 勝利之捷瓦甘 Text Audio /117
    名字
    嘿,流亡者!別分心了?
    VaganPrimaryDefenderStartsFightZero
    流亡者!你入侵,我們防禦。就這麼簡單!
    VaganPrimaryDefenderStartsFightOne
    我會像保護國王或皇后那般保護這些貨物的。
    VaganPrimaryDefenderStartsFightTwo
    雖然我不喜歡這個實驗所,但我仍會盡忠職守。
    VaganPrimaryDefenderStartsFightThree
    嗯...意外的對決!
    VaganPrimaryDefenderStartsFightFour
    審訊這件事情並不愉快,這有點惹毛我了。
    VaganPrimaryDefenderStartsFightFive
    我們就簡單點吧,流亡者。試著越過我啊。
    VaganPrimaryDefenderStartsFightSix
    我對於之前的我感到羞愧,流亡者。別以為我會重蹈覆轍!
    VaganPrimaryDefenderStartsFightSeven
    有了這股全新的力量,這次的我可是佔盡上風啊!
    VaganPrimaryDefenderStartsFightEight
    呀?又來挨揍了嗎?
    VaganPrimaryDefenderStartsFightNine
    讓我看看你這次要怎麼頂住我的攻勢!
    VaganPrimaryDefenderStartsFightTen
    這招是...呃...新的。
    VaganPrimaryDefenderStartsFightEleven
    讓我看看你幾乎動彈不得的時候會怎麼反擊!
    VaganPrimaryDefenderStartsFightTwelve
    只消一點元素防護足以改變這場戰鬥的天平。
    VaganPrimaryDefenderStartsFightThirteen
    讓我看看你要怎麼應對寒冷!
    VaganPrimaryDefenderStartsFightFourteen
    讓我看看你在我專屬的鬥技場上會表現的如何。
    VaganSafehouseLeaderIntroZero
    來場團隊防禦戰吧!
    VaganSecondaryDefenderArrivalZero
    有人在打架?我來啦!
    VaganSecondaryDefenderArrivalOne
    讓我們來結束這個吧!
    VaganSecondaryDefenderArrivalTwo
    有點難分難捨啊。看來該速戰速決了。
    VaganSecondaryDefenderArrivalThree
    別忘了算我一份!
    VaganSecondaryDefenderArrivalFour
    好吧,我們可不能讓這邊淪陷。
    VaganSecondaryDefenderArrivalFive
    來吧老兄,讓那些先祖上工囉!
    VaganSecondaryDefenderArrivalSix
    別搔我癢,托菈...好吧,等我們搞定這件事再說。
    VaganSecondaryDefenderArrivalSeven
    讓我看看你是否能有個榮譽的擊殺,瓦里西。
    VaganSecondaryDefenderArrivalEight
    哈!葛夫,我會成功,而你會失敗!
    VaganSecondaryDefenderArrivalNine
    成王敗寇,老大。這是我們說好的。
    VaganSecondaryDefenderArrivalTen
    我渴望一場真正的對決!介意我加入嗎?
    VaganSecondaryDefenderArrivalEleven
    我要稍微把這邊搞得一團亂。
    VaganSecondaryDefenderArrivalTwelve
    會動的靶!我愛挑戰!
    VaganSecondaryDefenderArrivalThirteen
    我不喜歡這裡發生的事情。來讓這邊熱鬧點吧。
    VaganSecondaryDefenderArrivalFourteen
    大亂鬥!
    VaganSecondaryDefenderArrivalFifteen
    我保證這無關私人恩怨。
    VaganSecondaryDefenderArrivalSixteen
    你還得先贏過我才行,繼續努力吧。
    VaganSecondaryDefenderArrivalSeventeen
    葛夫。
    VaganSecondaryDefenderArrivalEighteen
    讓我瞧瞧紅刃有多行!
    VaganSecondaryDefenderArrivalNineteen
    讓我看看啞風有多狡猾!
    VaganSecondaryDefenderArrivalTwenty
    哦!我可不想錯過這個!
    VaganSecondaryDefenderArrivalTwentyOne
    這裡有守著,誰來都一樣!
    VaganReplyToSecondaryDefenderArrivalZero
    後果自行負責!
    VaganReplyToSecondaryDefenderArrivalOne
    你知道我們會盡忠職守的對吧?
    VaganReplyToSecondaryDefenderArrivalTwo
    我的德瑞索啊,你認真?
    VaganReplyToSecondaryDefenderArrivalThree
    隨時都要享受血腥又美好的戰鬥。
    VaganReplyToSecondaryDefenderArrivalFour
    你知道的吧,托菈。我從未保證任何事情!
    VaganReplyToSecondaryDefenderArrivalFive
    等等、你說什麼? 不!我堅決表示反對!
    VaganReplyToSecondaryDefenderArrivalSix
    又我?
    VaganReplyToSecondaryDefenderArrivalSeven
    繼續試啊,瑞克。反正你永遠辦不到。
    VaganReplyToSecondaryDefenderArrivalEight
    這場戰鬥變得有趣了呢!
    VaganReplyToSecondaryDefenderArrivalNine
    我們會馬上搞定的。
    VaganReplyToSecondaryDefenderArrivalTen
    你的希望越來越渺茫囉,流亡者。
    VaganReplyToSecondaryDefenderArrivalEleven
    雖然不是份光采的工作,但我並不想失去他!
    VaganReplyToSecondaryDefenderArrivalTwelve
    為了活下去而戰吧,流亡者!
    VaganReplyToSecondaryDefenderArrivalThirteen
    來吧里歐,讓我看看雷德曼的做法!
    VaganReplyToSecondaryDefenderArrivalFourteen
    現在換我在上面了,托菈!
    VaganReplyToSecondaryDefenderArrivalFifteen
    讓我看看什麼是布琳洛特的閃電!
    VaganReplyToSecondaryDefenderArrivalSixteen
    釋放紅刃之焰!
    VaganReplyToSecondaryDefenderArrivalSeventeen
    用恐懼冰封他們,啞風!
    VaganReplyToSecondaryDefenderArrivalEighteen
    你來啦。既然還活著,就來戰鬥吧!
    VaganReplyToSecondaryDefenderArrivalNineteen
    唉,你也太快了吧?
    VaganKillPlayerZero
    直得紀念的一戰!
    VaganKillPlayerOne
    呃。抱歉,你得死在這。
    VaganKillPlayerTwo
    真是個振奮人心的勝利!
    VaganKillPlayerThree
    好死不傷人!
    VaganEscapeZero
    愉快的一戰,流亡者!
    VaganEscapeOne
    終於結束了。別了,流亡者!
    VaganEscapeTwo
    完美的一擊....而且很痛。
    VaganDefeatedZero
    呃啊啊啊啊...
    VaganDefeatedOne
    拜託...別...在這裡...
    VaganDefeatedTwo
    我想....這很公平....!
    VaganDefeatedThree
    仁慈點...別又把我鎖起來....
    VaganDefeatedFour
    稍微...讓我討個價...?
    VaganDefeatedFive
    對於我的背叛...所降下的沉痛正義...
    VaganDefeatedSix
    一死...於其他人一樣。
    VaganDefeatedSeven
    看來...你並不疏於鍛鍊!
    VaganDefeatedEight
    一個完美的逆轉...
    VaganDefeatedNine
    這實在是....令人尷尬...
    VaganDefeatedTen
    流亡者,你這樣說太針對個人了!但我必須要說,我可不希望下個在砧板上的人是我。那麼繼續吧…你們想從我這知道什麼?
    VaganOfferBargainZero
    公平的戰鬥是不錯,但一點挑戰也沒有,對吧?把你的目標先放在一旁,你有考慮過雙人齊心的暢快嗎?選一個夥伴,我們可以來點「在職」訓練。
    VaganOfferBargainOne
    你知道,我知道一兩件能撩動你心弦的事。我只需要與我的共謀確認我所知道的事情,你了解嗎?
    VaganOfferBargainTwo
    鬥士不僅揮舞著劍。戰鬥是個複雜的舞蹈,考驗著每一寸肌理。同時,我已經厭倦被困在這做著重複的工作。如果你問我,這實在太浪費!我想這個損失是個一定會成功指示,我需要活動活動其他的筋骨。讓我走,我會按你所說的行動。
    VaganOfferBargainThree
    在團隊中沒有自我。團隊中也沒有榮耀。但若你發音錯誤,榮耀中會有個我。我想是時候該我獨當一面了。放我走,下次你再遇到永生密教時,我就不再是他們的一員了。
    VaganOfferBargainFour
    我在外的名聲或許是個話嘮子,但我也可以是個細心的聽眾。若你放我一馬,我可以將這兩個興趣融合為有用的資訊包。
    VaganOfferBargainFive
    我總是說,勝利一定要被獎勵,雖然將我斬首也是不錯的選擇,但我想你應該對有用的情報更感興趣。
    VaganOfferBargainSix
    下次見!
    VaganBargainAcceptedZero
    我是一個說話算話的人。
    VaganBargainAcceptedOne
    感覺更有彈性了!
    VaganBargainAcceptedTwo
    榮耀,我來了。
    VaganBargainAcceptedThree
    選的好。現在聽好!
    VaganBargainAcceptedFour
    閃閃發光的是黃金…或鋼鐵。
    VaganBargainAcceptedFive
    當人他的無恥上司不斷迫使他進入無法獲勝的境地時,他該怎麼做?下剋上。可以幫個忙嗎?
    VaganOfferBetrayalZero
    我的團隊一直只是沉重的負擔讓我陷入泥淖。是時候回本溯源了!讓我證明我能從他們那裡得到什麼,在我的歸途上,你想對他們做什麼事都可以。
    VaganOfferBetrayalOne
    當你的團隊中有個未爆彈在名單上時,絕不要讓他們待在身旁。你要一腳踢開他們,讓他們打包屁股走人。這裡面你想踢誰呢?
    VaganOfferBetrayalTwo
    戰士上戰場前一定會熟知他的人和他夥伴的一切。我對我的夥伴們了解到能出一本小說了。你想知道些什麼呢?
    VaganOfferBetrayalThree
    里歐很強。若我們一起慢慢擊潰他,他會知道的。
    VaganOfferBetrayalFour
    我是個鬥士,但我會與你面對面決鬥。瓦里西不會讓你有機會拿出武器!現在是跟他談判的最佳時機,嗯?
    VaganOfferBetrayalFive
    哥夫最偉大的成就就是讓有關他的謠言不被發散。不完全是歷史書籍的一本。落井下石可以給他所需要的勇氣。
    VaganOfferBetrayalSix
    如果你沒有注意到,紅刃有點像螢火蟲。縱火不是最有建設性的美好時光。在我們一點點的鼓勵下,也許我們可以煽動一些變化!
    VaganOfferBetrayalSeven
    我不相信啞風族,你也不應該相信他們。當她…時,讓我們將他放在正確的位置上吧,否則會被搶先一步。
    VaganOfferBetrayalEight
    粗暴的爭鬥,但我寧願不要失去理智。但是,我寧願承受損失另一個頭。
    VaganOfferBetrayalNine
    恐怕死亡是唯一的選擇。
    VaganOfferExecuteZero
    在我的主子面前,我選擇一死。
    VaganOfferExecuteOne
    堅強點。死亡沒那麼痛苦...大概吧。
    VaganOfferExecuteTwo
    我想這比審訊好太多了。
    VaganOfferExecuteThree
    深刻的無情。
    VaganReplyToBetrayalAcceptedZero
    里歐,你這不折不扣的混混!
    VaganReplyToBetrayalAcceptedOne
    你居然害怕一個女人,流亡者。
    VaganReplyToBetrayalAcceptedTwo
    只要一點就能讓你驚訝的說不出話來。
    VaganReplyToBetrayalAcceptedThree
    她和我合作必定能造出人間煉獄,流亡者。如果她沒有瘋了的話。
    VaganReplyToBetrayalAcceptedFour
    瑞克只是忌妒我。
    VaganReplyToBetrayalAcceptedFive
    骯髒的手段,但我不會多嘮叨什麼。
    VaganReplyToBetrayalAcceptedSix
    作弊!
    VaganInterrogatedZero
    這很明顯是犯規!
    VaganInterrogatedOne
    呃,我們可以再討論一下嗎?別這樣?
    VaganInterrogatedTwo
    真的有必要這樣嗎?
    VaganReplyToExecutionZero
    那是我朋友!
    VaganReplyToExecutionOne
    我正在試著感到一點悲傷。
    VaganReplyToExecutionTwo
    真沒想到!...幹的好...
    VaganSafehouseLeaderDefeatedZero
    Edit

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