瓦甘
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vagan
幽魂N
标签betrayal_syndicate_member, 施法, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
600%
护甲
+50%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalVagan
Metadata
BetrayalVagan
等级
68
生命
38,600
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeBetrayalVagan
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 15%
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVaganCleave
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 6 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVaganCleave1
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 90%
攻击间隔: 1.995 秒
攻击伤害总降 10%
is area damage [1]
BetrayalVaganCleave2
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 90%
攻击间隔: 1.995 秒
攻击伤害总降 10%
is area damage [1]
BetrayalVaganCurvedSword1
攻击, 范围攻击, 投射物, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganCurvedSword2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总降 100%
攻击速度总降 46%
基础范围为 1.5
is area damage [1]
leap slam cannot die during action [1]
BetrayalVaganDonutAirstrike
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.995 秒
攻击伤害总降 60%
is area damage [1]
BetrayalVaganLeapSlamExplosion
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 172.5%
攻击间隔: 1.995 秒
攻击伤害总增 72.5%
is area damage [1]
BetrayalVaganWhirlingCharge
攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 45%
攻击间隔: 1.995 秒
冷却时间: 8 秒
攻击伤害总降 55%
攻击速度总增 50%
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
BetrayalVaganSwordTornado
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 12 秒
造成 169.4 - 207 物理伤害
你的击中不能眩晕敌人
基础持续时间为 6
基础额外效果持续时间 1.5
SpikyDonut
可触发, 范围, 伤害, 法术, 范围法术
施放间隔: 1 秒
造成 620.7 - 931 物理伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_defeated_1 = "DispatchActionEvent( stop_tornadoes );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( Vagan_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( Vagan_glovesShape );"

	create_state_Back_0 =
	"
		ShowMeshSegments( Cape_TopShape );
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalVaganCape.ao, aux_back_attachment );
	"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vagan );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vagan );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vagan );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vagan );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vagan );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vagan );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vagan );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vagan );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vagan );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vagan );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVagan"] = {
    name = "Vagan",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeBetrayalVagan",
        "BetrayalVaganLeapSlam",
        "BetrayalVaganWhirlingCharge",
        "BetrayalVaganCurvedSword1",
        "BetrayalVaganCurvedSword2",
        "EmptyActionAttackVaganCleave",
        "WalkEmergeBetrayal",
        "BetrayalVaganSwordTornado",
        "BetrayalVaganLeapSlamExplosion",
        "BetrayalVaganCleave1",
        "BetrayalVaganCleave2",
        "BetrayalVaganDonutAirstrike",
        "SpikyDonut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalVagan"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "leap_slam_cannot_die_during_action",
    },
    levels = {
        [1] = {-100, -46, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganWhirlingCharge"] = {
    name = "BetrayalVaganWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCurvedSword1"] = {
    name = "BetrayalVaganCurvedSword1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCurvedSword2"] = {
    name = "BetrayalVaganCurvedSword2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_weapon_range_+",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVaganCleave"] = {
    name = "EmptyActionAttackVaganCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganSwordTornado"] = {
    name = "BetrayalVaganSwordTornado",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 6000, 1500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganLeapSlamExplosion"] = {
    name = "BetrayalVaganLeapSlamExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.725, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCleave1"] = {
    name = "BetrayalVaganCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganCleave2"] = {
    name = "BetrayalVaganCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVaganDonutAirstrike"] = {
    name = "BetrayalVaganDonutAirstrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikyDonut"] = {
    name = "SpikyDonut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 胜利之捷,瓦甘 Text Audio /117
    名字
    嘿,流放者!想打架吗?
    VaganPrimaryDefenderStartsFightZero
    流放者!你敢攻过来,我们就死守。来试试看啊!
    VaganPrimaryDefenderStartsFightOne
    我要誓死保卫货物!
    VaganPrimaryDefenderStartsFightTwo
    倒不是说我喜欢这片试验场,但是职责所在。
    VaganPrimaryDefenderStartsFightThree
    嗯,出其不意!
    VaganPrimaryDefenderStartsFightFour
    审讯不愉快。我要发脾气了。
    VaganPrimaryDefenderStartsFightFive
    咱们这次别搞得那么复杂,流放者。放马过来。
    VaganPrimaryDefenderStartsFightSix
    上次的情况让我丢尽了脸面,流放者。别以为我会重蹈覆辙!
    VaganPrimaryDefenderStartsFightSeven
    有了这股新的力量,这次我一定能够占据优势!
    VaganPrimaryDefenderStartsFightEight
    啊,又来讨打了吗?
    VaganPrimaryDefenderStartsFightNine
    咱们看看这回你还吃不吃得消!
    VaganPrimaryDefenderStartsFightTen
    那种能力……嗯……倒是头一次见到。
    VaganPrimaryDefenderStartsFightEleven
    我倒要看看,动都动不了你还怎么打!
    VaganPrimaryDefenderStartsFightTwelve
    稍加元素保护,定能扭转战局。
    VaganPrimaryDefenderStartsFightThirteen
    来看看你抗不抗冻!
    VaganPrimaryDefenderStartsFightFourteen
    咱们瞧瞧你在我的地盘上表现如何。
    VaganSafehouseLeaderIntroZero
    咱们来进行一场团队防御赛吧!
    VaganSecondaryDefenderArrivalZero
    追击战?为了荣耀!
    VaganSecondaryDefenderArrivalOne
    赶紧速战速决。
    VaganSecondaryDefenderArrivalTwo
    情况不错。看来这一场要不了多久就能结束!
    VaganSecondaryDefenderArrivalThree
    我有点跃跃欲试。
    VaganSecondaryDefenderArrivalFour
    好吧,我们显然不能把这地方给守丢了。
    VaganSecondaryDefenderArrivalFive
    快点老小子,让先祖派上用场啊!
    VaganSecondaryDefenderArrivalSix
    别动我,托拉……至少在我们完事之前别。
    VaganSecondaryDefenderArrivalSeven
    看看你能不能争取到荣誉处决,瓦里西。
    VaganSecondaryDefenderArrivalEight
    哈!古夫,我会成功,而你会失败!
    VaganSecondaryDefenderArrivalNine
    成王败寇,老大。这是我们说好的。
    VaganSecondaryDefenderArrivalTen
    我渴望一场真正的对决!介意我加入吗?
    VaganSecondaryDefenderArrivalEleven
    我要稍微把这边搞得一团乱。
    VaganSecondaryDefenderArrivalTwelve
    会动的靶!我爱挑战!
    VaganSecondaryDefenderArrivalThirteen
    我不喜欢这里发生的事情。来让这边热闹点吧。
    VaganSecondaryDefenderArrivalFourteen
    大乱斗!
    VaganSecondaryDefenderArrivalFifteen
    我保证这无关私人恩怨。
    VaganSecondaryDefenderArrivalSixteen
    你还得先赢过我才行,继续努力吧。
    VaganSecondaryDefenderArrivalSeventeen
    古夫。
    VaganSecondaryDefenderArrivalEighteen
    让我瞧瞧红刃军团有多行!
    VaganSecondaryDefenderArrivalNineteen
    让我看看哑风军团有多狡猾!
    VaganSecondaryDefenderArrivalTwenty
    哦!我可不想错过这个!
    VaganSecondaryDefenderArrivalTwentyOne
    这里有守着,谁来都一样!
    VaganReplyToSecondaryDefenderArrivalZero
    后果自行负责!
    VaganReplyToSecondaryDefenderArrivalOne
    你知道我们会尽忠职守的对吧?
    VaganReplyToSecondaryDefenderArrivalTwo
    我的德瑞索啊,你认真?
    VaganReplyToSecondaryDefenderArrivalThree
    随时都要享受血腥又美好的战斗。
    VaganReplyToSecondaryDefenderArrivalFour
    你知道的吧,托拉。我从未保证任何事情!
    VaganReplyToSecondaryDefenderArrivalFive
    等等、你说什么? 不!我坚决表示反对!
    VaganReplyToSecondaryDefenderArrivalSix
    又是我?
    VaganReplyToSecondaryDefenderArrivalSeven
    继续试啊,莱克。反正你永远办不到。
    VaganReplyToSecondaryDefenderArrivalEight
    这场战斗变得有趣了呢!
    VaganReplyToSecondaryDefenderArrivalNine
    我们会马上搞定的。
    VaganReplyToSecondaryDefenderArrivalTen
    你的希望越来越渺茫啰,流放者。
    VaganReplyToSecondaryDefenderArrivalEleven
    虽然不是份光采的工作,但我并不想失去他!
    VaganReplyToSecondaryDefenderArrivalTwelve
    为了活下去而战吧,流放者!
    VaganReplyToSecondaryDefenderArrivalThirteen
    来吧里奥,让我看看红鬃的做法!
    VaganReplyToSecondaryDefenderArrivalFourteen
    现在换我在上面了,托拉!
    VaganReplyToSecondaryDefenderArrivalFifteen
    让我看看什么是布琳洛特的闪电!
    VaganReplyToSecondaryDefenderArrivalSixteen
    释放红刃军团之焰!
    VaganReplyToSecondaryDefenderArrivalSeventeen
    用恐惧冰封他们,哑风军团!
    VaganReplyToSecondaryDefenderArrivalEighteen
    你来啦。既然还活着,就来战斗吧!
    VaganReplyToSecondaryDefenderArrivalNineteen
    唉,你也太快了吧?
    VaganKillPlayerZero
    直得纪念的一战!
    VaganKillPlayerOne
    呃。抱歉,你得死在这。
    VaganKillPlayerTwo
    真是个振奋人心的胜利!
    VaganKillPlayerThree
    好死不伤人!
    VaganEscapeZero
    愉快的一战,流放者!
    VaganEscapeOne
    终于结束了。别了,流放者!
    VaganEscapeTwo
    完美的一击……而且很痛。
    VaganDefeatedZero
    呃啊啊啊啊……
    VaganDefeatedOne
    拜托……别……在这里……
    VaganDefeatedTwo
    我想……这很公平……!
    VaganDefeatedThree
    仁慈点……别又把我锁起来……
    VaganDefeatedFour
    稍微……让我讨个价……?
    VaganDefeatedFive
    对于我的背叛……所降下的沉痛正义……
    VaganDefeatedSix
    一死……于其他人一样。
    VaganDefeatedSeven
    看来……你并不疏于锻炼!
    VaganDefeatedEight
    一个完美的逆转……
    VaganDefeatedNine
    这实在是……令人尴尬……
    VaganDefeatedTen
    流放者,你实在是太当真了!不过我得承认,我可不愿意成为案板上的鱼肉。说吧……你想要什么?
    VaganOfferBargainZero
    一场公正的战斗的确不错,可它算不上挑战,不是吗?你肩负的使命姑且不谈,你有没有考虑过生死相搏的乐趣所在?挑选一位搭档,我们好开始展开正式的培训。
    VaganOfferBargainOne
    你知道吗,我知道一两件事,说不定你会感兴趣。不过我得和同伙确认一下,保证自己确实知道我知道的那些事情。你懂我的意思吗?
    VaganOfferBargainTwo
    战士不能光会挥舞长剑。战斗更像是一种复杂的舞蹈,对身上的每一块肌肉都是一种考验。可现在我却被困在这里,反反复复地做着同样的事情。简直就是暴殄天物!我认为这是一种损失,也是一个明显的征兆,说明我得活动活动其它地方的肌肉。这就是我的打算,放我走吧。
    VaganOfferBargainThree
    团队合作容不得自说自话。团队合作里也毫无声誉可言。但是独自征战却能够带来荣耀。我想现在我应该考虑一下单干的可能性。放了我。下次你碰上辛迪加的时候,我将不会和它有半点关系。
    VaganOfferBargainFour
    或许我是挺爱唠叨的,但我也十分善于倾听。如果你饶了我的性命,我相信能够把自己的这两样本领结合在一起,打听到不少有用的情报。
    VaganOfferBargainFive
    我总是说,要论功行赏。砍掉我的脑袋或许是大功一件,但我觉得你可能更喜欢一些实际的奖赏。
    VaganOfferBargainSix
    改日再见!
    VaganBargainAcceptedZero
    我言出必践。
    VaganBargainAcceptedOne
    我觉得手脚已经有点舒展开了!
    VaganBargainAcceptedTwo
    荣耀,我来了。
    VaganBargainAcceptedThree
    选得好。现在听仔细了!
    VaganBargainAcceptedFour
    发光的都是金子……还有精铁。
    VaganBargainAcceptedFive
    要是一个人的白痴顶头上司总逼着他置身一些无法回旋的情况下,他该怎么办?推翻那个顶头上司。能帮个忙吗?
    VaganOfferBetrayalZero
    我的小队只会拖我的后腿,一点用都没有。该回归我的本源了!让我从他们手中拿走想要的东西,然后离开,他们听凭你的处置。
    VaganOfferBetrayalOne
    当你的队伍里有一个废物时,不能留着他。你应该冲他后面狠狠踢一脚,送他回家。你觉得应该踢谁呢?
    VaganOfferBetrayalTwo
    真正的战士在战斗之前总会做到知己知彼。我对我的同伴十分了解,足以写一本小说了。你要不要翻翻看?
    VaganOfferBetrayalThree
    里奥很难对付。如果我们联手给他搞搞破坏,他应该也能理解。
    VaganOfferBetrayalFour
    我是个战士,但我喜欢面对面决战。瓦里西根本不让别人拿到武器!现在可以收拾他了,对吧?
    VaganOfferBetrayalFive
    古夫最大的成就就是没把一肚子朗姆酒吐出来。这也不值得载入史册。从后面给他一脚,应该可以鼓励他站起来。
    VaganOfferBetrayalSix
    红刃是个纵火狂,你应该也知道。不过总是放火也会觉得无聊。如果我们刺激他一下,也许能激发新的灵感!
    VaganOfferBetrayalSeven
    我不信任那个哑风,你也不该信任她。趁着她还…在忙别的,我们把她干掉吧。
    VaganOfferBetrayalEight
    一场硬仗,不过我还是不想丢掉脑袋。不过我保证,我会用另一颗脑袋补偿你的损失。
    VaganOfferBetrayalNine
    恐怕死亡是唯一的选择。
    VaganOfferExecuteZero
    在我的主子面前,我选择一死。
    VaganOfferExecuteOne
    坚强点。死亡没那么痛苦……大概吧。
    VaganOfferExecuteTwo
    我想这比审讯好太多了。
    VaganOfferExecuteThree
    深刻的无情。
    VaganReplyToBetrayalAcceptedZero
    里奥,你这不折不扣的混混!
    VaganReplyToBetrayalAcceptedOne
    你居然害怕一个女人,流放者。
    VaganReplyToBetrayalAcceptedTwo
    只要一点就能让你惊讶的说不出话来。
    VaganReplyToBetrayalAcceptedThree
    她和我合作必定能造出人间炼狱,流放者。如果她没有疯了的话。
    VaganReplyToBetrayalAcceptedFour
    莱克只是忌妒我。
    VaganReplyToBetrayalAcceptedFive
    肮脏的手段,但我不会多唠叨什么。
    VaganReplyToBetrayalAcceptedSix
    作弊!
    VaganInterrogatedZero
    这很明显是犯规!
    VaganInterrogatedOne
    呃,我们可以再讨论一下吗?别这样?
    VaganInterrogatedTwo
    真的有必要这样吗?
    VaganReplyToExecutionZero
    那是我朋友!
    VaganReplyToExecutionOne
    我正在试着感到一点悲伤。
    VaganReplyToExecutionTwo
    真没想到!……干的好……
    VaganSafehouseLeaderDefeatedZero