汎塔魯斯
野獸
種類: 狂猿
屬類: 飛禽動物
科類: 飛沙
增加 25% 最大生命
增加 25% 角色體型
drop additional rare items [3]
monster no map drops [1]
Ventarus
幽魂N
標籤animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
生命
260%
護甲
+25%
異常狀態臨界值
260%
抗性
0 85 0 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
ProphecyRhoa
Metadata
ProphecyRhoaBoss
等級
68
生命
16,727
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.395
經驗值
20,510
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyRhoaShieldCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 4 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
附加 15% 物理傷害的閃電傷害
增加 20% 攻擊速度
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 10% 更多傷害
增加 100% 移動速度
近戰擊中護體
ignores proximity shield [1]
shield charge extra distance [41]
ProphecySummonVerdantKing
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 3 秒
施放時無視暈眩
alternate minion [131]
number of monsters to summon [1]
GARhoaBossChargeStomp
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 15%
攻擊間隔: 1.395 秒
擊中時擊退敵人
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Life
{
	corpse_usable = false
}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/ProphecyRhoaBoss"] = {
    name = "Ventarus",
    life = 2.6,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "ProphecyRhoaShieldCharge",
        "MeleeAtAnimationSpeedUnique",
        "ProphecySummonVerdantKing",
        "GARhoaBossChargeStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "physical_damage_%_to_add_as_lightning",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonVerdantKing"] = {
    name = "ProphecySummonVerdantKing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "avoid_interruption_while_casting_%",
    },
    levels = {
        [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
    name = "GARhoaBossChargeStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 25% 最大生命
增加 25% 角色體型
IdMonsterIncreasedLifeImplicit1
FamilyMaximumLifeIncreasePercent
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    IdProphecyFireNovaDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 汎塔魯斯
    野獸
    增加 25% 最大生命
    增加 25% 角色體型
    monster no map drops [1]
    Ventarus
    幽魂N
    標籤animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    生命
    260%
    護甲
    +25%
    異常狀態臨界值
    260%
    抗性
    0 85 0 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.395 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    ProphecyRhoa
    Metadata
    ProphecyRhoaBossStandalone
    等級
    68
    生命
    16,727
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.395
    經驗值
    20,510
    異常狀態臨界值
    16,727
    冰緩
    53
    感電
    53
    易碎
    299
    焦灼
    53
    殘喘
    146
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.395 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ProphecyRhoaShieldCharge
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.395 秒
    冷卻時間: 4 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
    附加 15% 物理傷害的閃電傷害
    增加 20% 攻擊速度
    到達最大衝鋒距離時,增加 50% 暈眩門檻降低
    最大衝擊距離擊中時造成 10% 更多傷害
    增加 100% 移動速度
    近戰擊中護體
    ignores proximity shield [1]
    shield charge extra distance [41]
    ProphecySummonVerdantKing
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 3 秒
    施放時無視暈眩
    alternate minion [131]
    number of monsters to summon [1]
    GARhoaBossChargeStomp
    可觸發, 攻擊
    基本傷害: 418–628
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊間隔: 1.395 秒
    擊中時擊退敵人
    造成 85% 更少攻擊傷害
    暈眩敵人
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/ProphecyRhoaBossStandalone"] = {
        name = "Ventarus",
        life = 2.6,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "ProphecyRhoaShieldCharge",
            "MeleeAtAnimationSpeedUnique",
            "ProphecySummonVerdantKing",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "physical_damage_%_to_add_as_lightning",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonVerdantKing"] = {
        name = "ProphecySummonVerdantKing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "avoid_interruption_while_casting_%",
        },
        levels = {
            [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 25% 最大生命
    增加 25% 角色體型
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    IdProphecyFireNovaDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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