泛塔鲁斯
幽魂 | N |
---|---|
标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
260%
护甲
+25%
异常状态临界值
260%
抗性
0 85 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
ProphecyRhoa
Metadata
ProphecyRhoaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,727
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.395
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyRhoaShieldCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.395 秒
冷却时间: 4 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
获得额外闪电伤害, 其数值等同于物理伤害的 15%
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 10%
移动速度加快 100%
近战击中提供护体状态
ignores proximity shield [1]
shield charge extra distance [41]
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 10%
移动速度加快 100%
近战击中提供护体状态
ignores proximity shield [1]
shield charge extra distance [41]
ProphecySummonVerdantKing
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 3 秒
施法时无视眩晕
alternate minion [131]
number of monsters to summon [1]
alternate minion [131]
number of monsters to summon [1]
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Life { corpse_usable = false } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/ProphecyRhoaBoss"] = { name = "Ventarus", life = 2.6, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1, skillList = { "ProphecyRhoaShieldCharge", "MeleeAtAnimationSpeedUnique", "ProphecySummonVerdantKing", "GARhoaBossChargeStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyRhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "physical_damage_%_to_add_as_lightning", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonVerdantKing"] = { name = "ProphecySummonVerdantKing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "avoid_interruption_while_casting_%", }, levels = { [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生命上限提高 25%
角色体型增大 25%
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | ProphecyFireNovaDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
泛塔鲁斯
野兽
生命上限提高 25%
角色体型增大 25%
monster no map drops [1]
角色体型增大 25%
monster no map drops [1]
Ventarus
幽魂 | N |
---|---|
标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
260%
护甲
+25%
异常状态临界值
260%
抗性
0 85 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
ProphecyRhoa
Metadata
ProphecyRhoaBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,727
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.395
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyRhoaShieldCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.395 秒
冷却时间: 4 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
获得额外闪电伤害, 其数值等同于物理伤害的 15%
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 10%
移动速度加快 100%
近战击中提供护体状态
ignores proximity shield [1]
shield charge extra distance [41]
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 10%
移动速度加快 100%
近战击中提供护体状态
ignores proximity shield [1]
shield charge extra distance [41]
ProphecySummonVerdantKing
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 3 秒
施法时无视眩晕
alternate minion [131]
number of monsters to summon [1]
alternate minion [131]
number of monsters to summon [1]
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/ProphecyRhoaBossStandalone"] = { name = "Ventarus", life = 2.6, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1, skillList = { "ProphecyRhoaShieldCharge", "MeleeAtAnimationSpeedUnique", "ProphecySummonVerdantKing", "GARhoaBossChargeStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyRhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "physical_damage_%_to_add_as_lightning", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonVerdantKing"] = { name = "ProphecySummonVerdantKing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "avoid_interruption_while_casting_%", }, levels = { [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生命上限提高 25%
角色体型增大 25%
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | ProphecyFireNovaDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |