벤타루스
야수
속: 조류
최대 생명력 25% 증가
캐릭터 크기 25% 증가
drop additional rare items [3]
monster no map drops [1]
Ventarus
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
생명력
260%
방어도
+25%
Ailment Threshold
260%
저항
0 85 0 0
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
ProphecyRhoa
Metadata
ProphecyRhoaBoss
레벨
68
생명력
16,727
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
523
주문 피해
523
정확도
290
Attack Time
1.395
경험치
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.395 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyRhoaShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 4 초
대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
물리 피해의 15%를 추가 번개 피해로 획득
공격 속도 20% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 10% 증폭
이동 속도 100% 증가
근접 명중 시 방어 상승
ignores proximity shield [1]
shield charge extra distance [41]
ProphecySummonVerdantKing
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 3 초
시전하는 동안 기절 무시
alternate minion [131]
number of monsters to summon [1]
GARhoaBossChargeStomp
Triggerable, Attack
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 15%
Attack Time: 1.395 초
명중 시 적을 밀어냄
주는 공격 피해 85% 감폭
적을 기절시킴
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Life
{
	corpse_usable = false
}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/ProphecyRhoaBoss"] = {
    name = "Ventarus",
    life = 2.6,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "ProphecyRhoaShieldCharge",
        "MeleeAtAnimationSpeedUnique",
        "ProphecySummonVerdantKing",
        "GARhoaBossChargeStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "physical_damage_%_to_add_as_lightning",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonVerdantKing"] = {
    name = "ProphecySummonVerdantKing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "avoid_interruption_while_casting_%",
    },
    levels = {
        [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
    name = "GARhoaBossChargeStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
최대 생명력 25% 증가
캐릭터 크기 25% 증가
IdMonsterIncreasedLifeImplicit1
FamilyMaximumLifeIncreasePercent
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    IdProphecyFireNovaDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 벤타루스
    야수
    최대 생명력 25% 증가
    캐릭터 크기 25% 증가
    monster no map drops [1]
    Ventarus
    SpectreN
    Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    생명력
    260%
    방어도
    +25%
    Ailment Threshold
    260%
    저항
    0 85 0 0
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    ProphecyRhoa
    Metadata
    ProphecyRhoaBossStandalone
    레벨
    68
    생명력
    16,727
    방어도
    35,988
    회피
    4,739
    에너지 보호막
    0
    Damage
    523
    주문 피해
    523
    정확도
    290
    Attack Time
    1.395
    경험치
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 418–628
    치명타 확률: 5%
    Attack Time: 1.395 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ProphecyRhoaShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    방패 돌진
    Base Damage: 418–628
    치명타 확률: 5%
    Attack Time: 1.395 초
    재사용 대기시간: 4 초
    대상 지점이나 적에게 돌진하여 경로상에 있는 적을 밀어내고, 전방의 작은 범위에 반복해서 피해를 줍니다. 대상에 도착 시 보다 넓은 범위 피해를 줍니다. 이동한 거리가 길어질수록 적에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다.
    물리 피해의 15%를 추가 번개 피해로 획득
    공격 속도 20% 증가
    최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
    최대 돌진 거리에서 명중 시 피해 10% 증폭
    이동 속도 100% 증가
    근접 명중 시 방어 상승
    ignores proximity shield [1]
    shield charge extra distance [41]
    ProphecySummonVerdantKing
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    재사용 대기시간: 3 초
    시전하는 동안 기절 무시
    alternate minion [131]
    number of monsters to summon [1]
    GARhoaBossChargeStomp
    Triggerable, Attack
    Base Damage: 418–628
    치명타 확률: 5%
    공격 피해: 15%
    Attack Time: 1.395 초
    명중 시 적을 밀어냄
    주는 공격 피해 85% 감폭
    적을 기절시킴
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/ProphecyRhoaBossStandalone"] = {
        name = "Ventarus",
        life = 2.6,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "ProphecyRhoaShieldCharge",
            "MeleeAtAnimationSpeedUnique",
            "ProphecySummonVerdantKing",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "physical_damage_%_to_add_as_lightning",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 10, 0, 50, 100, 15, 41, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {10, 10, 100, 50, 100, 15, 41, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10, 15, 100, 50, 100, 15, 41, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10, 20, 100, 50, 100, 15, 41, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonVerdantKing"] = {
        name = "ProphecySummonVerdantKing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "avoid_interruption_while_casting_%",
        },
        levels = {
            [1] = {131, 1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    최대 생명력 25% 증가
    캐릭터 크기 25% 증가
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    IdProphecyFireNovaDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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