破爛玷汙咒師
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤法術, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height, standalone_map_boss
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 破爛玷汙咒師, 焦炎巨獸
  • 生命
    390%
    閃避
    +50%
    異常狀態臨界值
    390%
    抗性
    40 40 40 25
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    RevenantMapBossAtlasUber
    Metadata
    RevenantMapBossStandalone_AtlasUber
    等級
    84
    生命
    137,651
    護甲
    99,834
    閃避
    12,180
    能量護盾
    0
    傷害
    2,860
    法術傷害
    2,860
    命中
    538
    攻擊間隔
    1.5
    經驗值
    39,750
    異常狀態臨界值
    137,651
    冰緩
    435
    感電
    435
    易碎
    2,462
    焦灼
    435
    殘喘
    1,203
    RevenantReviveUndead
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    +2 秒基礎持續時間
    revenant revive explode damage % [2]
    spell maximum action distance +% [-40]
    RevenantBossSpellProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    造成 26486178 閃電傷害
    以螺旋型式發射 9 投射物
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-20]
    projectile spiral nova time ms [750]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2288–3432
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantMapBossSummon1
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 6 秒
    alternate minion [46]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    RevenantMapBossSummon2
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 4 秒
    alternate minion [47]
    number of monsters to summon [6]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Revenant/Revenant"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Revenant/Revenant"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantMapBossStandalone_AtlasUber"] = {
        name = "Wretched Defiler",
        life = 3.9,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantMapBossSummon1",
            "RevenantMapBossSummon2",
            "RevenantReviveUndead",
            "RevenantBossSpellProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantMapBossSummon1"] = {
        name = "RevenantMapBossSummon1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {46, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantMapBossSummon2"] = {
        name = "RevenantMapBossSummon2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {47, 6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantBossSpellProjectile"] = {
        name = "RevenantBossSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }