冬影者.懷斯特爾
野獸
適應冰冷塔
避免點燃
100% 機率避免被冰緩
100% 機率避免被冰凍
不被感電影響
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
Ystral, Winter Stalker
幽魂N
標籤animal_claw_weapon, beast, blight_boss, blight_monster, canine_beast, 法術, cold_affinity, is_unarmed, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
生命
1200%
閃避
+10%
異常狀態臨界值
1200%
抗性
40 40 40 25
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.14 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
BlightColdAlphaWolfBoss
Metadata
BlightColdAlphaWolfBoss
等級
68
生命
1,672,156
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,276
法術傷害
1,905
命中
0
攻擊間隔
0.7638
經驗值
112,805
異常狀態臨界值
1,053,458
冰緩
3,331
感電
3,331
易碎
18,845
焦灼
3,331
殘喘
9,203
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 897–1345
暴擊率: 5%
攻擊間隔: 1.14 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightWolfFrostBreath
法術, 可觸發
施放時間: 1.23 秒
造成 14982247 冰冷傷害
is area damage [1]
BlightWolfBossIceArmour
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 8 秒
GeometryTriggerBlightWolfIceCascade
可觸發, 法術
施放時間: 1 秒
GeometryTriggerBlightWolfIceExplode
可觸發, 法術
施放時間: 1 秒
BlightDelayedBlastTriggered
法術, 傷害, 範圍, 可觸發, 範圍法術
施放時間: 1 秒
造成 9311396 物理傷害
active skill area of effect radius +% final [-35]
is area damage [1]
EmptyActionAttackBlightWolfIceSlam
攻擊
基本傷害: 897–1345
暴擊率: 5%
攻擊間隔: 1.14 秒
冷卻時間: 10 秒
GeometrySpellBlightIceWolfExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 11781768 冰冷傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_enrage.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdAlphaWolfBoss"] = {
    name = "Ystral, Winter Stalker",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.14,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightDelayedBlastTriggered",
        "GeometrySpellBlightIceWolfExplode",
        "EmptyActionAttackBlightWolfIceSlam",
        "BlightWolfFrostBreath",
        "BlightWolfBossIceArmour",
        "GeometryTriggerBlightWolfIceCascade",
        "GeometryTriggerBlightWolfIceExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightDelayedBlastTriggered"] = {
    name = "BlightDelayedBlastTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightIceWolfExplode"] = {
    name = "GeometrySpellBlightIceWolfExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBlightWolfIceSlam"] = {
    name = "EmptyActionAttackBlightWolfIceSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightWolfFrostBreath"] = {
    name = "BlightWolfFrostBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightWolfBossIceArmour"] = {
    name = "BlightWolfBossIceArmour",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerBlightWolfIceCascade"] = {
    name = "GeometryTriggerBlightWolfIceCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerBlightWolfIceExplode"] = {
    name = "GeometryTriggerBlightWolfIceExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
適應冰冷塔
IdBlightColdType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 全域
  • 避免點燃
    100% 機率避免被冰緩
    100% 機率避免被冰凍
    不被感電影響
    IdMonsterImmuneToFreezeAndChill
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 全域
  • base avoid freeze % Min: 100 Max: 100 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 0 Max: 0 全域
  • Craft Tagselemental fire cold lightning ailment
    怪物增加 100% 經驗值
    增加 % 物品掉落稀有度
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.