Ystral, Winter Stalker
Beast
Resilient to Cold Towers
Avoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
Monsters grant 100% increased Experience
% increased Rarity of Items Dropped
Cannot be Knocked Back
SpectreN
Tagsanimal_claw_weapon, beast, blight_boss, blight_monster, canine_beast, caster, cold_affinity, is_unarmed, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Life
1200%
Evasion
+10%
Ailment Threshold
1200%
Resistance
40 40 40 25
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.14 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
BlightColdAlphaWolfBoss
Metadata
BlightColdAlphaWolfBoss
Level
68
Life
1,672,156
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
1,276
Spell Damage
1,905
Accuracy
290
Attack Time
0.7638
Experience
112,805
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 897–1345
Critical Strike Chance: 5%
Attack Time: 1.14 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightWolfFrostBreath
Spell, Triggerable
Cast Time: 1.23 sec
Deals 1498 to 2247 Cold Damage
is area damage [1]
BlightWolfBossIceArmour
Triggerable, Spell
Cast Time: 1.5 sec
Cooldown Time: 8 sec
GeometryTriggerBlightWolfIceCascade
Triggerable, Spell
Cast Time: 1 sec
GeometryTriggerBlightWolfIceExplode
Triggerable, Spell
Cast Time: 1 sec
BlightDelayedBlastTriggered
Spell, Damage, Area, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 931 to 1396 Physical Damage
active skill area of effect radius +% final [-35]
is area damage [1]
EmptyActionAttackBlightWolfIceSlam
Attack
Base Damage: 897–1345
Critical Strike Chance: 5%
Attack Time: 1.14 sec
Cooldown Time: 10 sec
GeometrySpellBlightIceWolfExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1178 to 1768 Cold Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_enrage.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdAlphaWolfBoss"] = {
    name = "Ystral, Winter Stalker",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.14,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightDelayedBlastTriggered",
        "GeometrySpellBlightIceWolfExplode",
        "EmptyActionAttackBlightWolfIceSlam",
        "BlightWolfFrostBreath",
        "BlightWolfBossIceArmour",
        "GeometryTriggerBlightWolfIceCascade",
        "GeometryTriggerBlightWolfIceExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightDelayedBlastTriggered"] = {
    name = "BlightDelayedBlastTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightIceWolfExplode"] = {
    name = "GeometrySpellBlightIceWolfExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBlightWolfIceSlam"] = {
    name = "EmptyActionAttackBlightWolfIceSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightWolfFrostBreath"] = {
    name = "BlightWolfFrostBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightWolfBossIceArmour"] = {
    name = "BlightWolfBossIceArmour",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerBlightWolfIceCascade"] = {
    name = "GeometryTriggerBlightWolfIceCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerBlightWolfIceExplode"] = {
    name = "GeometryTriggerBlightWolfIceExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Resilient to Cold Towers
IdBlightColdType
FamilyBlightMonsterType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 Global
  • Avoids Ignited
    100% chance to Avoid being Chilled
    100% chance to Avoid being Frozen
    Unaffected by Shock
    IdMonsterImmuneToFreezeAndChill
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 0 Max: 0 Global
  • Craft Tagselemental fire cold lightning ailment
    Monsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global