冬日潜行者伊斯特瑞
野兽
复原冰霜防御塔
有几率免疫点燃
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
有几率免疫点燃
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
Ystral, Winter Stalker
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, blight_boss, blight_monster, canine_beast, 施法, cold_affinity, is_unarmed, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
生命
1200%
闪避值
+10%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.14 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BlightColdAlphaWolfBoss
Metadata
BlightColdAlphaWolfBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
1,276
法术伤害
1,905
命中
290
攻击间隔
0.7638
经验值
112,805
异常状态临界值
1,053,458
冰缓
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.14 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightWolfFrostBreath
法术, 可触发
施放间隔: 1.23 秒
造成 1498 - 2247 冰霜伤害
is area damage [1]
is area damage [1]
BlightWolfBossIceArmour
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 8 秒
GeometryTriggerBlightWolfIceCascade
可触发, 法术
施放间隔: 1 秒
GeometryTriggerBlightWolfIceExplode
可触发, 法术
施放间隔: 1 秒
BlightDelayedBlastTriggered
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 931 - 1396 物理伤害
active skill area of effect radius +% final [-35]
is area damage [1]
active skill area of effect radius +% final [-35]
is area damage [1]
EmptyActionAttackBlightWolfIceSlam
攻击
基本伤害: 897–1345
暴击几率: 5%
攻击间隔: 1.14 秒
冷却时间: 10 秒
GeometrySpellBlightIceWolfExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1178 - 1768 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/alphawolf_cold.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_enrage.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdAlphaWolfBoss"] = { name = "Ystral, Winter Stalker", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.14, attackRange = 15, accuracy = 1, skillList = { "Melee", "BlightDelayedBlastTriggered", "GeometrySpellBlightIceWolfExplode", "EmptyActionAttackBlightWolfIceSlam", "BlightWolfFrostBreath", "BlightWolfBossIceArmour", "GeometryTriggerBlightWolfIceCascade", "GeometryTriggerBlightWolfIceExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightDelayedBlastTriggered"] = { name = "BlightDelayedBlastTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightIceWolfExplode"] = { name = "GeometrySpellBlightIceWolfExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBlightWolfIceSlam"] = { name = "EmptyActionAttackBlightWolfIceSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightWolfFrostBreath"] = { name = "BlightWolfFrostBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightWolfBossIceArmour"] = { name = "BlightWolfBossIceArmour", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightWolfIceCascade"] = { name = "GeometryTriggerBlightWolfIceCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightWolfIceExplode"] = { name = "GeometryTriggerBlightWolfIceExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
复原冰霜防御塔
Id | BlightColdType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
有几率免疫点燃
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
Id | MonsterImmuneToFreezeAndChill |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.