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Mirage

Old: chuanhsing#2097 2026-03-05 19:21:00

New: chuanhsing#2097 2026-03-05 19:53:59

OldNewDifferences
1-# Wish
1+# Mirage
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3-* Wish for Souls (Ruzhan): Players in Mirage Area have Soul Eater.
4-* Wish for Momentum (Ruzhan): Players in Mirage Area have Onslaught and Adrenaline.
5-* Wish for Glyphs (Ruzhan): Portal Scrolls and Wisdom Scrolls found in Mirage Area will instead drop as other Currencies.
6-* Wish for Avarice (Ruzhan): Some packs in the Mirage Area will be replaced with Monsters that convert dropped Equipment to Gold.
7-* Wish for Gold (Ruzhan): 80% more Gold from slain Enemies in the Mirage Area.
8-* Wish for Pursuit (Ruzhan): Enemies in the Mirage Area have a 4% chance to release a Golden Volatile on death.
9-* Wish for Power (Ruzhan): Enemies slain by Players in Mirage Area explode on death.
10-* Wish for Troves (Kelari): An additional Unique Strongbox will appear in the Mirage Area.
11-* Wish for Treasures (Kelari): 80% more Rarity of items found in the Mirage Area.
12-* Wish for Jewels (Kelari): An additional Bronze Jewel Cache will appear in the Mirage Area.
13-* Wish for Knowledge (Kelari): Players in Mirage Area gain 50% increased Experience.
14-* Wish for Foes (Kelari): Rare Monsters in the Mirage Area will have two additional modifiers.
15-* Wish for Titans (Navira): Mirage Area will contain 3 additional Atlas Bosses.
16-* Wish for Horizons (Navira): 100% more Maps found in the Mirage Area.
17-* Wish for Godhood (Navira): Players in Mirage Area cannot die.
18-* Wish for Foreknowledge (Navira): 100% more Divination Cards found in the Mirage Area.
19-* Wish for Oases (Navira): Mirage Area has patches of Oasis Ground.
20-* Wish for Augury (Navira): Breaking the Astral Chain in the Mirage Area will reward a cache of Stacked Decks.
21-* Wish for Mosaics: Breaking the Astral Chain in the Mirage Area will reward Chromatic Orbs.
22-* Wish for Meddling: Mirage Area will contain 12 additional packs of Astral monsters.
23-* Wish for Missiles: Breaking the Astral Chain in the Mirage Area will reward Rare Ranged Weapons.
24-* Wish for Wealth: 100% more Currency found in the Mirage Area.
25-* Wish for Mitts: Breaking the Astral Chain in the Mirage Area will reward Rare Gloves.
26-* Wish for Croaks: Mirage Area contains additional frogs.
27-* Wish for Protection: Breaking the Astral Chain in the Mirage Area will reward Rare Body Armours.
28-* Wish for Ancient Protection: Breaking the Astral Chain in the Mirage Area will reward a Unique Armour.
29-* Wish for Hindrance: Enemies in the Mirage Area will be Chilled and Hindered.
30-* Wish for Connections: Breaking the Astral Chain in the Mirage Area will reward Fusing or Jewellers Orbs.
31-* Wish for Ancient Curios: Breaking the Astral Chain in the Mirage Area will reward a Unique Jewellery item.
3+## The Mirage Challenge League
4+In the Mirage Challenge League, you will encounter the souls of Djinn torturously trapped by the Afarud, and work to set them free.
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33-## Sigil
6+To free these trapped souls, you must enter the Mirage they project, an imperfect copy of the area around the captured Djinn. Fight your way through the monsters, astral hazards, and Afarud mages to the tether holding the Djinn. Free them, and you will be rewarded.
7+
8+## Choose Your Wish
9+Being a Djinn herself, Varashta can offer you a further mote of ancient Maraketh power, providing you with three [wishes](Wish) to choose from. Each of these is a powerful modifier which will augment the Mirage you enter.
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3511 * Sigil of Ruzhan: Monsters spawned by Astral Anomalies in Mirage Area have a rare chance to drop a [[Coin of Power]]
3612 * Sigil of Kelari: Monsters spawned by Astral Anomalies in Mirage Area have a rare chance to drop a [[Coin of Skill]]
3713 * Sigil of Navira: Monsters spawned by Astral Anomalies in Mirage Area have a rare chance to drop a [[Coin of Knowledge]]
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40-
16+## Empowered Leagues and Rewards
17+The magic of the Mirage will augment any other league mechanic that appears within its dominion. Warped into existence by the Astral realm, these encounters behave differently, and can sometimes provide strange and powerful rewards.
18+
19+* Blight: [[Cord Belt]]
20+* Essence: [[Essence of Desolation]]
21+* Delirium: [[Refracting Fog]]
22+* Harvest: [[Crystallised Rancour]]
23+* Incursion: [[Volatile Vaal Orb]]
24+* Legion: [[Honoured Incubator]], [[Sacred Incubator]], [[Miraged Incubator]]
25+* Ritual: [[Imperfect Astral Lich]], [[Astral Lich]], [[Perfect Astral Lich]], [[Imperfect Conjuror of Rot]], [[Conjuror of Rot]], [[Perfect Conjuror of Rot]], [[Imperfect Adherent of Zarokh]], [[Adherent of Zarokh]], [[Perfect Adherent of Zarokh]]
26+* Ultimatum: [[Sinistral Catalyst]], [[Dextral Catalyst]]
27+
28+## Restore Maraketh Artefacts
29+The Afarud are not only torturers but thieves, and have over the centuries stolen away countless priceless Maraketh artefacts - but using their magic, they have twisted and warped these to items suit their own purposes.
30+
31+Use the forbidden power of these desecrated artefacts or restore them to their former glory with the aid of Varashta.
32+
33+* [[Khatal's Weeping]]
34+* [[Coin of Restoration]]
35+* [[Khatal's Geyser]]
36+* [[Coin of Desecration]]
37+
38+## Imbue Your Skills
39+Slain enemies in Mirages will rarely drop some of the most powerful instruments of Maraketh Magic - Coins of Power, Skill or Knowledge. Each of these can be used on a level 20 Skill Gem, corrupting it and imbuing it with a Level 1 Support effect which will inherently support that Skill.
40+
41+* [[Coin of Power]]
42+* [[Coin of Knowledge]]
43+* [[Coin of Skill]]
44+* [[Ground Slam]]
45+
46+## Saresh, of the Weeping Black
47+By meddling in the affairs of the Afarud, you will eventually draw the ire of [Saresh](Saresh%2C_of_the_Weeping_Black), the necromancer supreme. Do you dare to face him and put a stop to his marauding undead legion?
48+
49+* [[The Sands of Time]]