Cooldown
Old: horsepowerhsu#5244 2021-08-22 15:21:20
New: horsepowerhsu#5244 2021-08-24 20:14:19
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Contract: Underbelly | |
| 1 | + | # Cooldown | |
| 2 | + | Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses. | |
| 2 | 3 | ||
| 3 | - | **Contract**: **Underbelly** is a [[HeistContract]] base type. It uses [[Underbelly]] tileset. | |
| 4 | + | ## Mechanic | |
| 5 | + | Cooldown usually starts after first [action](Action_speed) of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds. | |
| 4 | 6 | ||
| 5 | - | ||
| 7 | + | Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, [[Withering Step]]). | |
| 6 | 8 | ||
| 7 | - | ||
| 9 | + | If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown. | |
| 8 | 10 | ||
| 9 | - | **Image** | **Name & Type** | **Description** | |
| 10 | - | ---|---|--- | |
| 11 | - |  | **Burning wire Boss**<br>special attack | <ul><li>The [[Tormentor]] mini boss can spawn burning wires that deal constant fire damage</li><li>Players must avoid the wires or they will take constant damage</li></ul> | |
| 12 | - |  | **Fire Ballista Boss**<br>special attack | <ul><li>The [[Tormentor]] mini boss can spawn fire ballista that shoot projectiles at players</li><li>Players must attack and destroy the ballista</li></ul> | |
| 11 | + | The cooldown can be bypassed by specific mechanics depending on the skill e.g. [[Cold Snap]] and [[Flicker Strike]]'s cooldown can be bypassed by consuming a Frenzy Charge. | |
| 13 | 12 | ||
| 14 | - | ||
| 13 | + | Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). | |
| 15 | 14 | ||
| 16 | - | **Image** | **Name** | **Type** | **Image** | **Name** | **Type** | |
| 17 | - | ---|---|---|---|---|--- | |
| 18 | - |  | [[Miserly Poacher]] | Monster |  | [[Twisted Firestarter]] | Monster | |
| 19 | - |  | [[Cruel Arsonist]] | Monster |  | [[Cruel Arsonist]] | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 20 | - |  | [[Artless Assassin]] | Monster |  | [[Artless Assassin]] | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 21 | - |  | [[Foul Thug]]<br>(Sword & Shield variant) | Monster |  | [[Foul Thug]]<br>(Sword & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 22 | - |  | [[Foul Thug]]<br>(Spear variant) | Monster |  | [[Foul Thug]]<br>(Sword variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 23 | - |  | [[Foul Thug]]<br>(Spear & Shield variant) | Monster |  | [[Foul Thug]]<br>(Spear & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 24 | - |  | [[Malicious Bruiser]]<br>(Mace variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss |  | [[Malicious Bruiser]]<br>(Sword & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 25 | - |  | [[Tormentor]] | <span class="unique">Unique</span> Boss |  | [[Backbreaker]] | <span class="unique">Unique</span> Boss | |
| 26 | - | ||
| 27 | - | ## Unique versions | |
| 28 | - | ||
| 29 | - | There are currently no unique items for this base item type. | |
| 30 | - | ||
| 31 | - | ## Item acquisition | |
| 32 | - | ||
| 33 | - | Contracts drop from anywhere in the game except during a [[heist]] or [[grand heist]]. They also drop from [[Smuggler's Caches]]. | |
| 15 | + | [[Vaal skill]]s have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill. | |
| 16 | + |