Resistance_penetration
Old: horsepowerhsu#5244 2021-08-26 14:09:00
New: horsepowerhsu#5244 2021-08-26 12:15:32
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Critical strike | |
| 2 | - | ||
| 3 | - | A **critical strike** is a skill or default attack dealing increased [[damage]] and possibly inflicting [[elemental ailment]]s. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default. | |
| 4 | - | ||
| 5 | - | Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill. | |
| 1 | + | # Resistance penetration | |
| 2 | + | **Resistance penetration** is a property of [[hit]]s that reduces the target's effective [[resistance]] to specific [[damage]] types. | |
| 6 | 3 | ||
| 7 | 4 | ## Mechanics | |
| 5 | + | When a target is struck by a hit with resistance penetration, that target's effective resistance is reduced for determining the amount of [[damage]] dealt by the hit. Resistance penetration does not modify the target's resistance or maximum resistance [[stat]]s. | |
| 8 | 6 | ||
| 9 | - | ||
| 7 | + | The target's effective resistance to damage type  is | |
| 10 | 8 | ||
| 11 | - | ||
| 9 | + |  | |
| 12 | 10 | ||
| 13 | - | ||
| 11 | + | where  is the target's resistance to damage type  ,  is the target's maximum resistance to damage type  and  is the resistance penetration of the hit for damage type  . | |
| 14 | 12 | ||
| 15 | - | ||
| 13 | + | Just like resistance stats, effective resistance can be a negative number. There is no minimum limit on effective resistance imposed by the game mechanics. | |
| 16 | 14 | ||
| 17 | - | ||
| 15 | + | Due to the fact that resistance penetration is a property of hits, it cannot apply to damage over time. | |
| 18 | 16 | ||
| 19 | - | For example, if the player is using a weapon with 5% chance to crit, and has <span class="explicitMod">+1% to Critical Strike Chance</span> and <span class="explicitMod">50% increased Critical Strike Chance</span>, he will have a 9% chance to score a critical strike. | |
| 17 | + | <div> | |
| 18 | + | <img align="center" valign="center" src="https://i.imgur.com/vsTHSiI.png" style="float: right; margin: 10px; width: 40%"> | |
| 20 | 19 | ||
| 21 | - | These types of modifiers can be found on various [[item]]s, [[skill gem]]s, the [[passive skill]] tree or [[power charge]]s. | |
| 20 | + | ### Efficacy of resistance penetration versus resistances | |
| 21 | + | <p> | |
| 22 | + | It can be shown that resistance penetration is more effective in terms of damage dealt against targets with higher resistances. | |
| 22 | 23 | ||
| 23 | - | ||
| 24 | + | The percentage increase to damage type  as a result of resistance penetration is | |
| 24 | 25 | ||
| 25 | - | Accuracy measures the chance for an [[attack]] to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes. | |
| 26 | + |  | |
| 27 | + | </p> | |
| 28 | + | </div> | |
| 26 | 29 | ||
| 27 | - | ### Critical strike multiplier | |
| 30 | + | ## Sources of resistance penetration | |
| 31 | + | Currently, resistance penetration exists only for [[elemental damage]] types. | |
| 28 | 32 | ||
| 29 | - | ||
| 33 | + | 'Damage Penetrates x% Fire Resistance' on weapon affects player's skills and spells, not minions (Source: PoB). | |
| 30 | 34 | ||
| 31 | - | <pre> | |
| 32 | - | CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier) | |
| 33 | - | </pre> | |
| 34 | - | Where Damage is the base damage, *BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier* is the sum of all <span class="explicitMod">+#% to Critical Strike Multiplier</span>. | |
| 35 | 35 | ||
| 36 | - | This multiplier will be applied to all damage types of a hit. For instance, with <span class="explicitMod">+100% to Critical Strike Multiplier</span>, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage. | |
| 37 | - | ||
| 38 | - | Critical strike multipliers do not affect the critical strike multiplier on [[ailment]]s, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the [[Perfect Agony]] keystone. | |
| 39 | - | ||
| 40 | - | [[Monster]]s have a base critical strike multiplier of Template:Monster query%.[2] It can be increased by various [monster affixes](Monster#MonsterDefault) and monster auras. | |
| 41 | - | ||
| 42 | - | ### Status effects | |
| 43 | - | ||
| 44 | - | A critical strike that deals elemental damage also inflicts elemental [[ailment]]s: [[ignite]] from fire damage, [[freeze]] from cold damage, and [[shock]] from lightning damage. | |
| 45 | - | ||
| 46 | - | ### Effect on DPS | |
| 47 | - | ||
| 48 | - | Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is | |
| 49 | - | ||
| 50 | - | <pre> | |
| 51 | - | net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier)) | |
| 52 | - | </pre> | |
| 53 | - | - With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps. | |
| 54 | - | ||
| 55 | - | The marginal net DPS with respect to increased Critical Strike Chance is | |
| 56 | - | ||
| 57 | - | <pre> | |
| 58 | - | marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier) | |
| 59 | - | </pre> | |
| 60 | - | - At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps. | |
| 61 | - | - With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps. | |
| 62 | - | ||
| 63 | - | The marginal net DPS with respect to increased Critical Strike Multiplier is | |
| 64 | - | ||
| 65 | - | <pre> | |
| 66 | - | marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier | |
| 67 | - | </pre> | |
| 68 | - | ||
| 69 | - | - At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps. | |
| 70 | - | - With 100% increased Critical Strike Chance, this doubles to 10% increased dps. | |
| 71 | - | ||
| 72 | - | Note that this does not take into account effects such as status [[ailment]]s. | |
| 36 | + |