Immunity
Old: horsepowerhsu#5244 2021-08-26 20:59:39
New: Yueren 2021-08-26 20:43:35
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Guardians of the Void | |
| 1 | + | # Immunity | |
| 2 | + | **Immunity** is the ability to completely ignore certain effects or [[damage]] types. Immunity is often worded as either <span class="explicitMod">Immune to</span>, <span class="explicitMod">Immunity to</span>, or <span class="explicitMod">Cannot be</span>. There is some inconsistency with this wording and its specific mechanics. | |
| 2 | 3 | ||
| 3 | - | ||
| 4 | + | One possible explanation for inconsistencies is the fact that <span class="explicitMod">Cannot be</span> appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity. | |
| 4 | 5 | ||
| 5 | - | ## Guardians | |
| 6 | - | ||
| 7 | - | <table style="text-align: center"> | |
| 8 | - | <tr> | |
| 9 | - | <td>Name</td> | |
| 10 | - | <td>[[Guardian of the Phoenix]]</td> | |
| 11 | - | <td>[[Guardian of the Hydra]]</td> | |
| 12 | - | <td>[[Guardian of the Minotaur]]</td> | |
| 13 | - | <td>[[Guardian of the Chimera]]</td> | |
| 14 | - | </tr> | |
| 15 | - | <tr> | |
| 16 | - | <td>Image</td> | |
| 17 | - | <td><img src="https://i.imgur.com/eHooJrS.png"></a></td> | |
| 18 | - | <td><img src="https://i.imgur.com/hisuLbM.png"></td> | |
| 19 | - | <td><img src="https://i.imgur.com/eHooJrS.png"></td> | |
| 20 | - | <td><img src="https://i.imgur.com/ZYYBS4j.png"></td> | |
| 21 | - | </tr> | |
| 22 | - | <tr> | |
| 23 | - | <td>Map</td> | |
| 24 | - | <td>[[Forge of the Phoenix Map]]</td> | |
| 25 | - | <td>[[Lair of the Hydra Map]]</td> | |
| 26 | - | <td>[[Maze of the Minotaur Map]]</td> | |
| 27 | - | <td>[[Pit of the Chimera Map]]</td> | |
| 28 | - | </tr> | |
| 29 | - | <tr> | |
| 30 | - | <td>Main Drop</td> | |
| 31 | - | <td>[[Fragment of the Phoenix]]</td> | |
| 32 | - | <td>[[Fragment of the Hydra]]</td> | |
| 33 | - | <td>[[Fragment of the Minotaur]]</td> | |
| 34 | - | <td>[[Fragment of the Chimera]]</td> | |
| 35 | - | </tr> | |
| 36 | - | </table> | |
| 6 | + | The most common forms of immunity prevent [[ailment]]s, but items such as the [[Eye of Chayula]] or the [[Chaos Inoculation]] keystone can provide other immunities. | |
| 37 | 7 | ||
| 38 | 8 | ## Mechanics | |
| 9 | + | Immunity should not be confused with [[Avoidance]], which only applies to hits. Achieving 100% chance to avoid will not have any effect on [[damage over time]], nor will it remove an existing ailment. | |
| 39 | 10 | ||
| 40 | - | ||
| 11 | + | Being <span class="explicitMod">Unaffected by</span> or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using [[Maligaro's Restraint]] for the damage bonus, but equipping [[Inpulsa's Broken Heart]] to prevent the shock from increasing any incoming damage. | |
| 41 | 12 | ||
| 42 | - | Upon slaying the boss, they will drop a Shaper [[Map fragment]] that named after the boss (i.e. [[Guardian of the Minotaur]] drop [[Fragment of the Minotaur]]) Place a complete set of Shaper map fragments in the map device in correct order, can open 6 portals to fight [[the Shaper]]. | |
| 13 | + | ## Temporary Immunity to Damage | |
| 14 | + | A Divine Shrine will grant temporary immunity to all damage. | |
| 43 | 15 | ||
| 44 | - | - [[Fragment of the Phoenix]] | |
| 45 | - | - [[Fragment of the Hydra]] | |
| 46 | - | - [[Fragment of the Minotaur]] | |
| 47 | - | - [[Fragment of the Chimera]] | |
| 16 | + | - [[Vaal Immortal Call]] prevents the player being reduced below 1 life for the duration of the [[buff]]. | |
| 48 | 17 | ||
| 49 | - | ||
| 18 | + | - [[Shade Form]] (two variants) grants immunity to [[physical damage]] for the duration of the [[buff]]. | |
| 50 | 19 | ||
| 51 | - | ||
| 20 | + | - [[Null and Void]] grants immunity to [[physical damage]] for short duration on [[Rampage]]. | |
| 52 | 21 | ||
| 53 | - | In War for the Atlas storyline, their maps would be occupied by [[Elder Guardians]] instead if the players beat all four Guardians of the Void and spread Elder influence to their maps. | |
| 22 | + | ## Monsters | |
| 23 | + | Some bosses are immune to certain ailments or effects, such as [[freeze]] or [[stun]]. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. <span class="rare">Rare</span> and <span class="unique">Unique</span> monsters are immune to fleeing. Some unique monsters are immune to [[taunt]]ing and [[curse]]s. | |
| 54 | 24 | ||
| 55 | - | Since Conquerors of the Atlas expansion, they do not appear in the epilogue questline nor on the Atlas, and they are thus assumed to be defeated and slain like The Elder. They are still accessible from Zana and from the Map Device. | |
| 25 | + | ## Pantheon | |
| 26 | + | ### Major Gods | |
| 27 | + | - Soul of the Brine King grants <span class="explicitMod">You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds</span> | |
| 56 | 28 | ||
| 57 | - | ||
| 29 | + | - Soul of the Brine King upgrade grants <span class="explicitMod">You cannot be Frozen if you've been Frozen Recently</span> | |
| 58 | 30 | ||
| 59 | - | ## See also | |
| 31 | + | ### Minor Gods | |
| 32 | + | - Soul of Ralakesh upgrade grants <span class="explicitMod">Cannot be Blinded</span> and <span class="explicitMod">You cannot be Maimed</span> | |
| 60 | 33 | ||
| 61 | - | - | |
| 34 | + | - Soul of Abberath grants<span class="explicitMod"> Unaffected by Burning Ground</span> |