Shield_Charge
Old: horsepowerhsu#5244 2021-08-17 05:14:16
New: airxul4 2021-08-17 20:31:21
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| 1 | + | # Shield Charge | |
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| 3 | + | Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage. | |
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| 5 | - | ## | |
| 5 | + | ## Skill functions and interactions | |
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| 7 | + | - Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units [[1]](https://www.pathofexile.com/forum/view-thread/13729/page/21#p4051028) Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance. | |
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| 9 | - | - Applicable skill gems socketed in this item are supported by level 16 Trap Support, Cluster Traps Support, and Trap and Mine Damage Support. All support stats are accounted for, including the mana multiplier. | |
| 9 | + | - The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as [[The Poet's pen]], [[Cospri's Malice]], or [[Mjölner]]. | |
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| 11 | + | - Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill. | |
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| 13 | + | - Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill. | |
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| 15 | + | - Shield Charge cannot be supported by [[Multistrike Support]]. |