Power_charge
Old: Yueren 2021-09-11 13:00:12
New: Yueren 2021-09-11 13:00:29
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 2 | - | ** | |
| 1 | + | # 暴擊球 | |
| 2 | + | **暴擊球** are one of the three [[charge]] types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges. | |
| 3 | 3 | ||
| 4 | - | *Players gain | |
| 4 | + | *Players gain increased Critical Strike Chance for each Power Charge they have* | |
| 5 | 5 | ||
| 6 | - | - <span class="explicitMod">4% increased Attack Speed per Frenzy Charge</span> | |
| 7 | - | ||
| 8 | - | - <span class="explicitMod">4% increased Cast Speed per Frenzy Charge</span> | |
| 9 | - | ||
| 10 | - | - <span class="explicitMod">4% more Damage per Frenzy Charge</span> | |
| 6 | + | - <span class="explicitMod">40% increased Critical Strike Chance per Power Charge</span> | |
| 11 | 7 | ||
| 12 | 8 | ## 對召喚物和怪物的效果 | |
| 13 | - | The effects of | |
| 9 | + | The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges. | |
| 14 | 10 | ||
| 15 | - | - <span class="explicitMod">15% increased Attack Speed per Frenzy Charge</span> | |
| 16 | - | ||
| 17 | - | - <span class="explicitMod">15% increased Cast Speed per Frenzy Charge</span> | |
| 18 | - | ||
| 19 | - | - <span class="explicitMod">4% more Damage per Frenzy Charge</span> | |
| 20 | - | ||
| 21 | - | - <span class="explicitMod">5% increased Movement Speed per Frenzy Charge</span> | |
| 11 | + | - <span class="explicitMod">200% increased Critical Strike Chance per Power Charge</span> |