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Lightning_Warp

Old: chuanhsing#2097 2021-08-16 22:32:46

New: t0752700 2021-10-28 08:28:43

OldNewDifferences
1-# The Fracturing Spinner
2-## Modifiers
3-Grants Summon Harbinger of Directions Skill: Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, and Projectiles Fork. See [[Summon Harbinger of Directions]] for more information.
1+# Lightning Warp
2+[[Lightning Warp]] is a movement / travel skill (and a spell) that causes the player character (or totem when supported by [[Spell Totem Support]]) to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.
3+
4+## Skill functions and interactions
5+- **Description**: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to.
6+
7+- **Usage time and stats**: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 0.8 second. It can be modified by <span class="explicitMod">cast speed</span> stats. Delay time is <span class="explicitMod">skill effect duration</span> and is affected by skill effect duration stats including skill gem's one. Base time for delay is calculated as a time needed for character to normally run the euclidean distance between position where the spell was cast and exit position with character's current <span class="explicitMod">movement speed</span>. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.
8+
9+- **Sequence of operations**: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.
10+
11+- **Death**: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster's corpse to the targeted location.
12+
13+- Can be used in left mouse button slot to cast and move.
14+
15+## Strategy
16+### Movement
17+
18+Lightning Warp is primarily used as a movement skill. To improve Lightning Warp's effectiveness as a movement skill, one should support it with [[Less Duration Support]], [[Faster Casting Support]], and [[Swift Affliction Support]]. If only one support gem can be used, [[
19+Less Duration Support]] will generally result in faster travel. Taking <span class="explicitMod">increased Skill Effect Duration</span> passives will render Lightning Warp much less useful as a movement skill, in which case you may want to consider alternatives such as [[Flame Dash]], [[Leap Slam]], [[Whirling Blades]].
20+
21+Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires three support gems to be fully effective. Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.
22+
23+### With Arctic Armour
24+
25+Lightning Warp can be used as a method of travel when using [[Arctic Armour]], since this will allow the player to always remain stationary and thus always receive Arctic Armour's less Damage taken while stationary bonus.