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Flame_Dash

Old: t0752700 2021-10-28 08:31:00

New: chuanhsing#2097 2022-02-25 21:10:32

OldNewDifferences
1-# Blink Arrow
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4-**Blink Arrow** is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.
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1+# 烈焰衝刺
2+[[Flame Dash]] is a movement spell that causes the player to teleport to a target location, damaging enemies and leaving a trail of [[burning ground]].
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94 ## Skill functions and interactions
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11-When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.
6+- Flame Dash has an instant cast time if it is not used continuously. This effect seems to have a cooldown based on cast speed.
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13-The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.
8+- Flame Dash will force the character to move in range of the target location when not targeted using the attack-in-place key (Shift by default).
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15-The next frame, the player is teleported, and is now at the location the arrow landed.
10+- Flame Dash cannot be supported by [[Spell Echo Support]] although it is affected by echoing shrine resulting in two fast, individually targeted casts.
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17-Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]
12+- The maximum targeting range of Flame Dash is defined by a square rectangle centered around the caster. This means that the actual maximum range will be √2 times as long (roughly 41% longer) dashing diagonally as it would be dashing straight up, down, left or right. Flame Dash and [[Leap Slam]] seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
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19-If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.
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14+- Flame Dash shares a cooldown with other Blink skills.
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