미숙한 사카왈 로아
야수
떨어지는 아이템 희귀도 % 증가
monster no map drops [1]
Adolescent Saqawine Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
Packs
  • 사카왈 로아, 미숙한 사카왈 로아, 공격적인 사카왈 로아
  • 생명력
    600%
    방어도
    +20%
    Ailment Threshold
    600%
    저항
    0 40 0 0
    Damage
    90%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    90%
    Type
    RhoaBestiaryMinion
    Metadata
    RhoaBestiaryMinion_
    레벨
    68
    생명력
    38,600
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    0
    Damage
    336
    주문 피해
    336
    정확도
    290
    Attack Time
    1.395
    경험치
    15,383
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 269–403
    치명타 확률: 5%
    Attack Time: 1.395 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/RhoaBestiaryMinion_"] = {
        name = "Adolescent Saqawine Rhoa",
        life = 6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 % 증가
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Edit

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