움직이는 돌
구조물
공격 속도 15% 감소
Animated Stone
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/RockGolem/RockGolemSpectre |
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Packs |
생명력
525%
방어도
+100%
회피
+40%
Ailment Threshold
525%
저항
75 0 0 0
Damage
150%
정확도
140%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
8 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
RockGolem
Metadata
RockGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
33,775
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
560
주문 피해
560
정확도
406
Attack Time
1.5
경험치
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemMonsterSlam
Attack, Area, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 175%
공격 피해: 175%
Attack Time: 1.5 초
재사용 대기시간: 6 초
명중 시 33%의 확률로 도발
주는 공격 피해 75% 증폭
공격 속도 20% 감폭
active skill area of effect radius +% final [200]
is area damage [1]
주는 공격 피해 75% 증폭
공격 속도 20% 감폭
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemWhirlingBlades
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
공격 속도 50% 감폭
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolem"] = { name = "Animated Stone", life = 5.25, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemMonsterSlam", "RockGolemWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemMonsterSlam"] = { name = "RockGolemMonsterSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
공격 속도 15% 감소
Id | MonsterSlowerAttackSpeed |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
움직이는 돌
구조물
공격 속도 15% 감소
Animated Stone
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
생명력
270%
방어도
+100%
회피
+40%
Ailment Threshold
270%
저항
75 0 0 0
Damage
150%
정확도
140%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
8 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
RockGolemSpectre
Metadata
RockGolemSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,370
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
560
주문 피해
560
정확도
406
Attack Time
1.5
경험치
15,383
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemMonsterSlam
Attack, Area, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 175%
공격 피해: 175%
Attack Time: 1.5 초
재사용 대기시간: 6 초
명중 시 33%의 확률로 도발
주는 공격 피해 75% 증폭
공격 속도 20% 감폭
active skill area of effect radius +% final [200]
is area damage [1]
주는 공격 피해 75% 증폭
공격 속도 20% 감폭
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemWhirlingBlades
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다.
공격 속도 50% 감폭
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSpectre"] = { name = "Animated Stone", life = 2.7, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemMonsterSlam", "RockGolemWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemMonsterSlam"] = { name = "RockGolemMonsterSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
공격 속도 15% 감소
Id | MonsterSlowerAttackSpeed |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |