구름 레치
악마
Cloud Retch
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieKiwethSpectre
Tagsanimal_claw_weapon, 시전, cold_affinity, demon, eyrie_monster, flesh_armour, has_one_hand_mace, has_one_handed_melee, influence_monster, medium_height, melee, not_str, ranged, red_blood, slow_movement
Packs
  • 하늘 보초, 구름 레치
  • 생명력
    252%
    Energy Shield From Life
    50%
    회피
    +20%
    Ailment Threshold
    252%
    저항
    0 40 0 0
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    EyrieKiweth
    Metadata
    EyrieKiweth
    레벨
    68
    생명력
    16,212
    방어구
    28,790
    회피
    5,687
    에너지 보호막
    3,064
    Damage
    628
    주문 피해
    628
    정확도
    290
    Attack Time
    1.005
    경험치
    14,357
    Ailment Threshold
    16,212
    Chill
    51
    Shock
    51
    Brittle
    290
    Scorch
    51
    Sap
    142
    MeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 502–753
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasEyrieKiwethMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 10 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    775.8~1164 냉기 피해
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AtlasEyrieKiwethMortarShards
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    641.9~962.8 냉기 피해
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieKiweth"] = {
        name = "Cloud Retch",
        life = 2.52,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeCold",
            "AtlasEyrieKiwethMortarShards",
            "AtlasEyrieKiwethMortar",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasEyrieKiwethMortarShards"] = {
        name = "AtlasEyrieKiwethMortarShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasEyrieKiwethMortar"] = {
        name = "AtlasEyrieKiwethMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    구름 레치
    악마
    Cloud Retch
    SpectreY
    Tagsanimal_claw_weapon, 시전, cold_affinity, demon, eyrie_monster, flesh_armour, has_one_hand_mace, has_one_handed_melee, influence_monster, melee, not_str, ranged, red_blood, slow_movement
    생명력
    252%
    Energy Shield From Life
    50%
    회피
    +20%
    Ailment Threshold
    252%
    저항
    0 40 0 0
    Damage
    168%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    EyrieKiweth
    Metadata
    EyrieKiwethSpectre
    레벨
    68
    생명력
    16,212
    방어구
    28,790
    회피
    5,687
    에너지 보호막
    3,064
    Damage
    628
    주문 피해
    628
    정확도
    290
    Attack Time
    1.005
    경험치
    14,357
    Ailment Threshold
    16,212
    Chill
    51
    Shock
    51
    Brittle
    290
    Scorch
    51
    Sap
    142
    MeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 502–753
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasEyrieKiwethMortarSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 10 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    775.8~1164 냉기 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AtlasEyrieKiwethMortarShards
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    641.9~962.8 냉기 피해
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieKiwethSpectre"] = {
        name = "Cloud Retch",
        life = 2.52,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeCold",
            "AtlasEyrieKiwethMortarShards",
            "AtlasEyrieKiwethMortarSpectre",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasEyrieKiwethMortarShards"] = {
        name = "AtlasEyrieKiwethMortarShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasEyrieKiwethMortarSpectre"] = {
        name = "AtlasEyrieKiwethMortarSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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