결정화된 보초
언데드
undead description [1]
Crystallised Sentry
SpectreY
Area터널, 채석장, 영원한 실험실
Tagsbone_armour, bones, chaos_affinity, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 터널, 채석장: 카오스 수호자, 결정화된 보초
  • 영원한 실험실: 결정화된 몰락자, 결정화된 보초, 결정화된 몰락자
  • 결정화된 몰락자, 결정화된 보초, 결정화된 몰락자
  • 생명력
    110%
    방어도
    +100%
    회피
    +10%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    165%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    SkeletonSoldierRanged
    Metadata
    SkeletonSoldierRangedTornadoShotCrystallised
    레벨
    68
    생명력
    7,077
    방어도
    57,580
    회피
    5,213
    에너지 보호막
    0
    Damage
    616
    주문 피해
    616
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 493–740
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonSoldierTornadoShotChaos
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    회오리 사격
    Base Damage: 493–740
    치명타 확률: 5%
    Attack Time: 1.5 초
    사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
    주는 피해 40% 감폭
    물리 피해의 25%를 카오스 피해로 전환
    부가 투사체 +3개 발사
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotCrystallised"] = {
        name = "Crystallised Sentry",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierTornadoShotChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierTornadoShotChaos"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-30, 3, 25, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-35, 3, 25, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [3] = {-40, 3, 25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    결정화된 보초
    언데드
    undead description [1]
    Crystallised Sentry
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, has_bow, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • 결정화된 보초, 결정화된 몰락자, 결정화된 몰락자
  • 생명력
    110%
    방어도
    +100%
    회피
    +10%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    165%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    SkeletonSoldierRanged
    Metadata
    SkeletonSoldierRangedTornadoShotCrystallisedHellscape_
    레벨
    68
    생명력
    7,077
    방어도
    57,580
    회피
    5,213
    에너지 보호막
    0
    Damage
    616
    주문 피해
    616
    정확도
    290
    Attack Time
    1.5
    경험치
    11,281
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 493–740
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonSoldierTornadoShotChaos
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    회오리 사격
    Base Damage: 493–740
    치명타 확률: 5%
    Attack Time: 1.5 초
    사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
    주는 피해 40% 감폭
    물리 피해의 25%를 카오스 피해로 전환
    부가 투사체 +3개 발사
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotCrystallisedHellscape_"] = {
        name = "Crystallised Sentry",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierTornadoShotChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierTornadoShotChaos"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-30, 3, 25, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-35, 3, 25, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [3] = {-40, 3, 25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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