다이아몬드의 성소
치명타를 계속해서 가합니다.
always_crit
has_shrine_effect
Diamond Shrine
Attribute /5

shrine_critical

KeyValue
AcronymIgnite
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codealways crit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
다이아몬드의 성소
치명타를 계속해서 가합니다.
critical_strike_chance_+%
has_shrine_effect
Diamond Shrine
Attribute /5

shrine_critical_royale

KeyValue
AcronymIgnite
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Critical Strike Chance +%
Codecritical strike chance +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
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