노여움의 인형
인간형
Effigy of Ire
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, red_blood, summoner |
생명력
320%
회피
+15%
Ailment Threshold
320%
저항
30 30 30 20
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 13
Attack Time
1.995 Second
Damage Spread
±20%
경험치
200%
Model Size
117%
Type
CannibalBossFireFuryBossLake
Metadata
CannibalFemaleBossWitchLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,587
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
523
주문 피해
523
정확도
290
Attack Time
1.995
경험치
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FemaleCannibalBossFireStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 1.33 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
기본 지속시간 3초
152.2~228.3 화염 피해
25%의 확률로 적을 점화
0.1초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-74]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
152.2~228.3 화염 피해
25%의 확률로 적을 점화
0.1초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-74]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
FireFuryFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
화염 쇄도
치명타 확률: 6%
시전 속도: 0.5 초
전방의 대상들에게 피해를 줍니다. 화상을 입은 적들은 더 많은 피해를 줍니다. 점화된 적 명중 시 적의 발밑에 용암 지대를 생성합니다. 시전자의 피해 속성 부여는 이 용암 대지에 적용되지 않습니다.
366.8~550.2 화염 피해
화상 상태의 적에 대한 명중 피해 +50% 증폭
점화 불가
active skill area of effect radius +% final [-33]
is area damage [1]
화상 상태의 적에 대한 명중 피해 +50% 증폭
점화 불가
active skill area of effect radius +% final [-33]
is area damage [1]
FireFurySummonExplodingSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
해골 소환
시전 속도: 1 초
재사용 대기시간: 6 초
목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
소환 가능한 해골 최대치 +12
기본 지속시간 10초
해골 전사 2마리 소환
alternate minion [2]
기본 지속시간 10초
해골 전사 2마리 소환
alternate minion [2]
FemaleCannibalBossFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
화염 질주
치명타 확률: 5%
시전 속도: 1.13 초
재사용 대기시간: 6 초
한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
1초마다 819.1의 기본 화염 피해를 줌
기본 지속시간 3초
436.8~655.3 화염 피해
is area damage [1]
기본 지속시간 3초
436.8~655.3 화염 피해
is area damage [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Actor { slow_animations_go_to_idle = false } Monster { flip_enabled = false } Transitionable {} StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" BaseEvents { on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon );" } Life { on_death = " DetachAllContainingText( fireeffect ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafffade.epk, R_Weapon, 1 ); StartSpawner(); " on_spawned_dead = "DetachAllContainingText( fireeffect );" } ObjectSpawner { spawn_total = 12 spawn_time = 0.2 spawn_random_time = 0.1 types_must_exist = true force_placement = true random_rotation = true type_to_spawn = "Metadata/Monsters/Cannibal/FireFurySmallSoul" } Render { has_light = true } StateMachine { on_state_aggro_1 = "PlayEffect( Metadata/Monsters/Cannibal/FireFuryAggro.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/CannibalFemaleBossWitchLake"] = { name = "Effigy of Ire", life = 3.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedFireUnique", "FireFurySummonExplodingSkeletons", "FemaleCannibalBossFireStorm", "FireFuryFlameWhip", "FemaleCannibalBossFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireFurySummonExplodingSkeletons"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "alternate_minion", }, levels = { [1] = {2, 12, 10000, 2, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FemaleCannibalBossFireStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, 100, -25, 25, -75, -74, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireFuryFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "active_skill_area_of_effect_radius_+%_final", "never_ignite", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.1000000238419, 50, -33, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.75, 1.1499999761581, 50, -33, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FemaleCannibalBossFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }