화산 활동의 인형
인간형
Effigy of Vulcanism
SpectreN
Tags시전, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, templar
생명력
400%
Energy Shield From Life
100%
Ailment Threshold
400%
저항
30 30 30 20
Damage
134%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.8 Second
Damage Spread
±20%
경험치
200%
Model Size
156%
Type
MotherOfFlamesBossLake
Metadata
MotherOfFlamesBossZombieLake
레벨
68
생명력
25,733
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
501
주문 피해
501
정확도
290
Attack Time
1.8
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MatriachFireMortarZombie
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, Multicastable, Chains, AreaSpell
치명타 확률: 5%
시전 속도: 2 초
플레이어가 적중 시 항상 점화 유발
1464~2196 화염 피해
연쇄 +1
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 400–601
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/MotherOfFlamesBossZombieLake"] = {
    name = "Effigy of Vulcanism",
    life = 4,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MatriachFireMortarZombie",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MatriachFireMortarZombie"] = {
    name = "MatriachFireMortarZombie",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_mortar_second_hit_damage_+%_final",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
        "always_ignite",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}