사형 집행자 혈익
인간형
지역: 창살 지도
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Area | 창살 지도 |
Tags | 시전, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar |
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
728,502
방어도
67,428
회피
5,081
에너지 보호막
0
Damage
600
주문 피해
895
정확도
314
Attack Time
1.3266
경험치
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 952–1429
치명타 확률: 5%
Attack Time: 1.98 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 4.97 초
재사용 대기시간: 10 초
기본 지속시간 4초
받는 피해 75% 감소
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
받는 피해 75% 감소
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectileMap
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
환영 방패 투척
Base Damage: 952–1429
치명타 확률: 5%
Attack Time: 1.98 초
재사용 대기시간: 4 초
장비한 방패의 복제품을 투척합니다. 이 투사체는 관통할 수 없으며, 방패의 방어력에 따른 보조 장비 피해를 줍니다. 방패가 충돌하면 부서진 뒤 작은 파편들이 사방으로 흩어집니다. 투사체를 증가시키는 속성 부여는 파편의 수를 증가시키지만 복제품 수를 늘려주지는 않습니다.
투사체가 모든 대상 관통
주는 피해 15% 감폭
base is projectile [1]
thrown shield num additional projectiles [5]
주는 피해 15% 감폭
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwingMap
Attack, Area, Multistrikeable, Melee, Physical
피부 찢기
Base Damage: 952–1429
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.98 초
재사용 대기시간: 4 초
두 번 베어 적들에게 피해를 주는 힘의 파도를 시전합니다. 중앙에 서 있는 적은 두 베기에 모두 피격될 수 있습니다. 핏빛 태세에서의 베기는 일정 확률로 출혈을 유발하고, 모래 태세에서는 각도가 넓어집니다. 도끼와 검으로 사용 가능합니다. 기본 태세는 핏빛 태세입니다.
주는 공격 피해 25% 감폭
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBoss"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
사형 집행자 혈익
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Tags | 시전, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, summoner, templar |
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
532
주문 피해
794
정확도
290
Attack Time
1.3266
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 845–1267
치명타 확률: 5%
Attack Time: 1.98 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 4.97 초
재사용 대기시간: 10 초
기본 지속시간 4초
받는 피해 75% 감소
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
받는 피해 75% 감소
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectileMap
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
환영 방패 투척
Base Damage: 845–1267
치명타 확률: 5%
Attack Time: 1.98 초
재사용 대기시간: 4 초
장비한 방패의 복제품을 투척합니다. 이 투사체는 관통할 수 없으며, 방패의 방어력에 따른 보조 장비 피해를 줍니다. 방패가 충돌하면 부서진 뒤 작은 파편들이 사방으로 흩어집니다. 투사체를 증가시키는 속성 부여는 파편의 수를 증가시키지만 복제품 수를 늘려주지는 않습니다.
투사체가 모든 대상 관통
주는 피해 15% 감폭
base is projectile [1]
thrown shield num additional projectiles [5]
주는 피해 15% 감폭
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwingMap
Attack, Area, Multistrikeable, Melee, Physical
피부 찢기
Base Damage: 845–1267
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.98 초
재사용 대기시간: 4 초
두 번 베어 적들에게 피해를 주는 힘의 파도를 시전합니다. 중앙에 서 있는 적은 두 베기에 모두 피격될 수 있습니다. 핏빛 태세에서의 베기는 일정 확률로 출혈을 유발하고, 모래 태세에서는 각도가 넓어집니다. 도끼와 검으로 사용 가능합니다. 기본 태세는 핏빛 태세입니다.
주는 공격 피해 25% 감폭
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossStandalone"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
사형 집행자 혈익
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Tags | elder_map_boss, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, non_attacking, not_dex, not_int, red_blood, slashing_weapon, templar |
생명력
400%
방어도
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossElder"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |