Scharfrichter Blutschwinge
Humanoid
Gebiet: 'Käfig'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Area | 'Käfig'-Karte |
Tags | Zauberer, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
728,502
Rüstung
67,428
Ausweichen
5,081
Energieschild
0
Damage
600
Zauberschaden
895
Genauigkeit
314
Attack Time
1.3266
Erfahrung
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 952–1429
Kritische Trefferchance: 5%
Attack Time: 1.98 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 4.97 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 4 Sekunden
75% verringerter erlittener Schaden
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
75% verringerter erlittener Schaden
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectileMap
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Spektralschildwurf
Base Damage: 952–1429
Kritische Trefferchance: 5%
Attack Time: 1.98 Sek.
Abklingzeit: 4 Sek.
Wirft eine spektrale Kopie Eures Schilds als Projektil, das nicht durchbohren kann, und verursacht Nebenhandschaden, der durch die Verteidigungswerte des Schilds verstärkt wird. Bei Kollision zersplittert das Projektil in kleinere Projektile, die in alle Richtungen fliegen. Modifikatoren, durch die zusätzliche Projektile gefeuert werden, fügen mehr Splitter hinzu, nicht mehr Kopien des Schilds.
Projektile durchbohren alle Ziele
Verursacht 15% weniger Schaden
base is projectile [1]
thrown shield num additional projectiles [5]
Verursacht 15% weniger Schaden
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwingMap
Attack, Area, Multistrikeable, Melee, Physical
Zerfleischen
Base Damage: 952–1429
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.98 Sek.
Abklingzeit: 4 Sek.
Führt zwei Schläge aus, die Kraftwellen auslösen und bei getroffenen Gegnern Schaden verursachen. Gegner, die sich zwischen beiden Schlägen befinden, können von beiden Schlägen getroffen werden. Während Ihr Euch in der Bluthaltung befindet, haben die Schläge eine Chance, Bluten zu verursachen, und einen größeren Winkel, während Ihr Euch in der Sandhaltung befindet. Standardmäßig befindet Ihr Euch in der Bluthaltung. Erfordert Äxte oder Schwerter.
Verursacht 25% weniger Angriffsschaden
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBoss"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Scharfrichter Blutschwinge
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Tags | Zauberer, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, summoner, templar |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
532
Zauberschaden
794
Genauigkeit
290
Attack Time
1.3266
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 845–1267
Kritische Trefferchance: 5%
Attack Time: 1.98 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 4.97 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 4 Sekunden
75% verringerter erlittener Schaden
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
75% verringerter erlittener Schaden
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectileMap
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Spektralschildwurf
Base Damage: 845–1267
Kritische Trefferchance: 5%
Attack Time: 1.98 Sek.
Abklingzeit: 4 Sek.
Wirft eine spektrale Kopie Eures Schilds als Projektil, das nicht durchbohren kann, und verursacht Nebenhandschaden, der durch die Verteidigungswerte des Schilds verstärkt wird. Bei Kollision zersplittert das Projektil in kleinere Projektile, die in alle Richtungen fliegen. Modifikatoren, durch die zusätzliche Projektile gefeuert werden, fügen mehr Splitter hinzu, nicht mehr Kopien des Schilds.
Projektile durchbohren alle Ziele
Verursacht 15% weniger Schaden
base is projectile [1]
thrown shield num additional projectiles [5]
Verursacht 15% weniger Schaden
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwingMap
Attack, Area, Multistrikeable, Melee, Physical
Zerfleischen
Base Damage: 845–1267
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.98 Sek.
Abklingzeit: 4 Sek.
Führt zwei Schläge aus, die Kraftwellen auslösen und bei getroffenen Gegnern Schaden verursachen. Gegner, die sich zwischen beiden Schlägen befinden, können von beiden Schlägen getroffen werden. Während Ihr Euch in der Bluthaltung befindet, haben die Schläge eine Chance, Bluten zu verursachen, und einen größeren Winkel, während Ihr Euch in der Sandhaltung befindet. Standardmäßig befindet Ihr Euch in der Bluthaltung. Erfordert Äxte oder Schwerter.
Verursacht 25% weniger Angriffsschaden
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossStandalone"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Scharfrichter Blutschwinge
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Executioner Bloodwing
Spectre | N |
---|---|
Tags | elder_map_boss, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, non_attacking, not_dex, not_int, red_blood, slashing_weapon, templar |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BlackguardInquisitorBossMap
Metadata
BloodwingMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossElder"] = { name = "Executioner Bloodwing", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |