허구의 바람
구조물
monster base type attack cast speed +% and damage -% final [11]
Figment of Winds
SpectreY
Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
생명력
246%
방어구
+20%
회피
+10%
Ailment Threshold
246%
저항
0 0 0 0
Damage
72%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
StatueBow
Metadata
DaressoStatueMaleBow
레벨
68
생명력
15,826
방어구
34,548
회피
5,213
에너지 보호막
0
Damage
269
주문 피해
269
정확도
290
Attack Time
1.995
경험치
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 215–323
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterBurningArrowColosseumStatue
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
불타는 화살
Base Damage: 215–323
치명타 확률: 5%
Attack Time: 1.995 초
불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
주는 피해 20% 증폭
기본 지속시간 4
물리 피해 25% 증가
물리 피해의 75%를 화염 피해로 전환
100%의 확률로 적을 점화
화상 피해 50% 증가
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/DaressoStatueMaleBow"] = {
    name = "Figment of Winds",
    life = 2.46,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "MonsterBurningArrowColosseumStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrowColosseumStatue"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {20, 100, 50, 25, 75, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueMaleBowBlack
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrowColosseumStatue
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 피해 20% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 75%를 화염 피해로 전환
    100%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueMaleBowBlack"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrowColosseumStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrowColosseumStatue"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 100, 50, 25, 75, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueMaleBowBlue
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrowColosseumStatue
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 피해 20% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 75%를 화염 피해로 전환
    100%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueMaleBowBlue"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrowColosseumStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrowColosseumStatue"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 100, 50, 25, 75, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueMaleBowRed
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrowColosseumStatue
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 피해 20% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 75%를 화염 피해로 전환
    100%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueMaleBowRed"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrowColosseumStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrowColosseumStatue"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 100, 50, 25, 75, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueFemaleBow
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueFemaleBow"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueFemaleBowBlack
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueFemaleBowBlack"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueFemaleBowBlue
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueFemaleBowBlue"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    허구의 바람
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Figment of Winds
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    생명력
    246%
    방어구
    +20%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    DaressoStatueFemaleBowRed
    레벨
    68
    생명력
    15,826
    방어구
    34,548
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/DaressoStatueFemaleBowRed"] = {
        name = "Figment of Winds",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    Edit

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