Grandmasters: GrandmasterJones /119
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 흡수로 인한 초당 총 생명력 회복량 최대치 100% 증가 흡수로 인한 초당 총 마나 회복량 최대치 100% 증가 스킬의 점유 100% 감소 |
level | 91 |
main hand weapon type | 3 |
off hand weapon type | 13 |
local extra max charges | 38 |
shield block % | 63 |
old do not use spell block % from assumed block value | 108 |
block while dual wielding % | 15 |
block recovery +% | 40 |
shield armour +% | 40 |
spell damage +% | 104 |
local physical damage +% | 88 |
lightning damage +% | 28 |
attack minimum added lightning damage | 7 |
attack maximum added lightning damage | 97 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1296 |
physical damage reduction rating +% | 24 |
local physical damage reduction rating +% | 58 |
base evasion rating | 742 |
base maximum life | 764 |
maximum life +% | 219 |
base maximum mana | 95 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 101 |
local energy shield +% | 128 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 31 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 90 |
base cold damage resistance % | 134 |
base lightning damage resistance % | 62 |
base chaos damage resistance % | 76 |
number of chains | 1 |
base movement velocity +% | 25 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | 18 |
base stun recovery +% | 29 |
main hand base weapon attack duration ms | 952 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
weapon elemental damage +% | 19 |
one handed melee physical damage +% | 18 |
base stun duration +% | 40 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 26 |
weapon lightning damage +% | 35 |
spell elemental damage +% | 16 |
resist all elements +% while holding shield | 22 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 90 |
elemental damage +% | 16 |
shield maximum energy shield +% | 80 |
melee physical damage +% | 20 |
maximum block % | 75 |
shield physical damage reduction rating +% | 50 |
base shield maximum energy shield | 208 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 314 |
additional strength | 103 |
base intelligence | 222 |
additional intelligence | 79 |
base dexterity | 134 |
additional dexterity | 29 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
global always hit | 1 |
keystone iron reflexes | 1 |
global cannot crit | 1 |
from armour movement speed +% | -6 |
local armour and energy shield +% | 50 |
local armour and evasion +% | 92 |
local evasion and energy shield +% | 44 |
main hand local physical damage +% | 88 |
main hand local minimum added physical damage | 45 |
main hand local maximum added physical damage | 84 |
main hand local critical strike chance | 500 |
base reservation +% | -14 |
base aura area of effect +% | 12 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
physical damage taken % as lightning | 40 |
evasion and physical damage reduction rating +% | 24 |
dummy stat display nothing | 2 |
footstep effect variation | 6 |
number of equipped uniques | 4 |
map spawn two bosses | 20 |
aura effect +% | 10 |
local unique attacks cast socketed lightning spells % | 50 |
main hand local unique attacks cast socketed lightning spells % | 50 |
old do not use base life leech from lightning damage permyriad | 100 |
local strength requirement + | 200 |
local intelligence requirement + | 300 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.