Grandmasters: Vadica /136
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
level84
main hand weapon type6
off hand weapon type14
block while dual wielding %15
spell damage +%48
physical damage +%20
local physical damage +%-120
lightning damage +%30
attack minimum added lightning damage2
attack maximum added lightning damage50
chaos damage +%20
attack speed +%12
local attack speed +%11
wand attack speed +%26
accuracy rating953
wand accuracy rating +%45
base critical strike multiplier +99
maximum physical damage reduction %90
base physical damage reduction rating341
base evasion rating53
evasion rating +%35
base maximum life50
maximum life +%17
base maximum mana90
mana regeneration rate per minute %105
mana regeneration rate +%45
base mana regeneration rate per minute180
base maximum energy shield488
maximum energy shield +%180
local energy shield53
local energy shield +%61
energy shield recharge rate per minute %1200
energy shield recharge rate +%60
base resist all elements %8
resist all elements % per endurance charge4
base fire damage resistance %33
base cold damage resistance %71
base lightning damage resistance %42
projectiles pierce 1 additional target per 10 stat value50
base projectile speed +%10
base movement velocity +%5
max endurance charges3
max frenzy charges3
max power charges8
base cast speed +%6
main hand base weapon attack duration ms769
main hand base maximum attack distance120
main hand quality10
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
wand elemental damage +%44
wand damage +% per power charge6
power charge duration +%90
physical damage reduction % per endurance charge4
elemental damage +%54
maximum block %75
projectile damage +%46
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%110
critical strike chance +% per power charge50
local critical strike chance +%30
accuracy rating per level2
evasion rating per level300
base strength34
additional strength50
base intelligence372
base dexterity84
base critical strike multiplier150
avoid all elemental status %10
wand physical damage % to add as lightning30
main hand local physical damage +%-120
main hand local minimum added physical damage17
main hand local maximum added physical damage52
main hand local attack speed +%11
main hand local critical strike chance800
main hand local critical strike chance +%30
base reservation +%-12
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
keystone vampirism1
light radius +%10
add power charge on critical strike %10
number of equipped uniques2
local charges used +%-24
light radius scales with energy shield1
map spawn two bosses20
main hand weapon elemental damage +%114
local attacks with this weapon elemental damage +%114
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand damage +%53
wand critical strike chance +%90
wand critical strike multiplier +36
attack damage +%12
base elemental status ailment duration +%10
pvp shield damage +% final-15
number of assigned keystones2
object inherent damage +% final per frenzy charge4
base dexterity and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
minimum added fire attack damage per active buff4
maximum added fire attack damage per active buff12
minimum added fire spell damage per active buff3
maximum added fire spell damage per active buff5
base life leech from lightning damage permyriad20
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
non curse aura effect +%6
max talisman degen stacks20
max frost nova stacks20
occultist energy shield always recovers for 4 seconds after starting recovery1
max charged attack stacks16
current difficulty1
number of equipped items4
damage +% final vs non taunt target from ot-10
max fire beam stacks5
damage taken when hit +% final per fortification-1
base max fortification20