Spectre | Y |
---|---|
Area | 구릉, 영원한 실험실 |
Tags | bludgeoning_weapon, construct, extra_small_height, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour |
Packs |
생명력
75%
방어도
+100%
회피
+40%
Ailment Threshold
75%
저항
0 0 0 0
Damage
75%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
75%
Model Size
50%
Type
RockGolemSmall
Metadata
RockGolemSmall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,825
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
280
주문 피해
280
정확도
290
Attack Time
1.5
경험치
7,691
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSmall"] = { name = "Hill Shard", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
언덕 파편
구조물
Hill Shard
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, construct, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour |
Packs |
생명력
75%
방어도
+100%
회피
+40%
Ailment Threshold
75%
저항
0 0 0 0
Damage
75%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
75%
Model Size
50%
Type
RockGolemSmall
Metadata
RockGolemSmallHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,825
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
280
주문 피해
280
정확도
290
Attack Time
1.5
경험치
7,691
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSmallHellscape"] = { name = "Hill Shard", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }