사냥꾼 전갈
야수
중독 지속시간 100% 증가
명중 시 중독 유발
Hunter Scorpion
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpionSpectre
Tagsbasilisk_monster, beast, extra_extra_small_height, hard_armour, influence_monster, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Packs
  • 사냥 부대, 사냥꾼 전갈
  • 생명력
    80%
    방어도
    +50%
    Ailment Threshold
    80%
    저항
    30 0 0 30
    Damage
    130%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    BasiliskScorpion
    Metadata
    BasiliskScorpion
    레벨
    68
    생명력
    5,147
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    486
    주문 피해
    486
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 388–583
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskScorpionSting
    Triggerable, Attack
    Base Damage: 388–583
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.005 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    근접 타격 범위 +1.5미터
    명중 시 적 중독 유발
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpion"] = {
        name = "Hunter Scorpion",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AtlasBasiliskScorpionSting",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskScorpionSting"] = {
        name = "AtlasBasiliskScorpionSting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    중독 지속시간 100% 증가
    명중 시 중독 유발
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    사냥꾼 전갈
    야수
    중독 지속시간 100% 증가
    명중 시 중독 유발
    Hunter Scorpion
    SpectreY
    Tagsbasilisk_monster, beast, hard_armour, influence_monster, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
    생명력
    80%
    방어도
    +50%
    Ailment Threshold
    80%
    저항
    30 0 0 30
    Damage
    130%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    BasiliskScorpion
    Metadata
    BasiliskScorpionSpectre
    레벨
    68
    생명력
    5,147
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    486
    주문 피해
    486
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 388–583
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskScorpionSting
    Triggerable, Attack
    Base Damage: 388–583
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.005 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    근접 타격 범위 +1.5미터
    명중 시 적 중독 유발
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpionSpectre"] = {
        name = "Hunter Scorpion",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AtlasBasiliskScorpionSting",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskScorpionSting"] = {
        name = "AtlasBasiliskScorpionSting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    중독 지속시간 100% 증가
    명중 시 중독 유발
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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