ハンター・スコーピオン
毒持続時間が100%増加する
ヒット時に毒を付与する
Hunter Scorpion
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpionSpectre
Tagsbasilisk_monster, beast, extra_extra_small_height, hard_armour, influence_monster, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Packs
  • 狩猟部隊, ハンター・スコーピオン
  • ライフ
    80%
    アーマー
    +50%
    Ailment Threshold
    80%
    耐性
    30 0 0 30
    Damage
    130%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    BasiliskScorpion
    Metadata
    BasiliskScorpion
    レベル
    68
    ライフ
    5,147
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    486
    スペルダメージ
    486
    命中
    290
    Attack Time
    1.005
    経験値
    10,255
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 388–583
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskScorpionSting
    Triggerable, Attack
    Base Damage: 388–583
    クリティカル率: 5%
    アタックダメージ: 200%
    Attack Time: 1.005 秒
    クールダウン時間: 8 秒
    アタックダメージが100%上昇する
    近接ストライク距離 +1.5m
    ヒット時に敵に毒を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpion"] = {
        name = "Hunter Scorpion",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AtlasBasiliskScorpionSting",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskScorpionSting"] = {
        name = "AtlasBasiliskScorpionSting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    毒持続時間が100%増加する
    ヒット時に毒を付与する
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    ハンター・スコーピオン
    毒持続時間が100%増加する
    ヒット時に毒を付与する
    Hunter Scorpion
    SpectreY
    Tagsbasilisk_monster, beast, hard_armour, influence_monster, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
    ライフ
    80%
    アーマー
    +50%
    Ailment Threshold
    80%
    耐性
    30 0 0 30
    Damage
    130%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    BasiliskScorpion
    Metadata
    BasiliskScorpionSpectre
    レベル
    68
    ライフ
    5,147
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    486
    スペルダメージ
    486
    命中
    290
    Attack Time
    1.005
    経験値
    10,255
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 388–583
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasBasiliskScorpionSting
    Triggerable, Attack
    Base Damage: 388–583
    クリティカル率: 5%
    アタックダメージ: 200%
    Attack Time: 1.005 秒
    クールダウン時間: 8 秒
    アタックダメージが100%上昇する
    近接ストライク距離 +1.5m
    ヒット時に敵に毒を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskScorpionSpectre"] = {
        name = "Hunter Scorpion",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AtlasBasiliskScorpionSting",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskScorpionSting"] = {
        name = "AtlasBasiliskScorpionSting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    毒持続時間が100%増加する
    ヒット時に毒を付与する
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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