우상화 된 성자
구조물
monster base type attack cast speed +% and damage -% final [11]
stance movement speed +% final [112]
Idolised Saint
SpectreY
Area몰락한 성소 유적, 영원한 실험실, 막힌 전시관, 막힌 전시관
Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • 몰락한 성소 유적: 우상화 된 성자, 우상화 된 성자
  • 영원한 실험실: 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StatueMaleMaulBlack
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GroundSlamStatue
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    대지 강타
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
    주는 피해 50% 증폭
    적 기절 한계치 35% 감소
    is area damage [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlessedSister/holyfire_mortarimpact.ao"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueMaleMaulBlack"] = {
        name = "Idolised Saint",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GroundSlamStatue",
            "Melee",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamStatue"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    우상화 된 성자
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Idolised Saint
    SpectreY
    Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Packs
  • 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StatueMaleMaulBlackHellscape
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GroundSlamStatue
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    대지 강타
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
    주는 피해 50% 증폭
    적 기절 한계치 35% 감소
    is area damage [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlessedSister/holyfire_mortarimpact.ao"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueMaleMaulBlackHellscape"] = {
        name = "Idolised Saint",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GroundSlamStatue",
            "Melee",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamStatue"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    우상화 된 성자
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Idolised Saint
    SpectreY
    Area몰락한 성소 유적, 영원한 실험실, 막힌 전시관, 막힌 전시관
    Tagsconstruct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Packs
  • 몰락한 성소 유적: 우상화 된 성자
  • 영원한 실험실: 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    246%
    방어도
    +50%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    StatueFemaleBowBlack
    레벨
    68
    생명력
    15,826
    방어도
    43,185
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueHolyGroundFireOnDeath"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueHolyGroundFireOnDeath"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueFemaleBowBlack"] = {
        name = "Idolised Saint",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    우상화 된 성자
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    Idolised Saint
    SpectreY
    Tagsconstruct, fire_affinity, has_bow, humanoid, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Packs
  • 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    246%
    방어도
    +50%
    회피
    +10%
    Ailment Threshold
    246%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    StatueFemaleBowBlackHellscape
    레벨
    68
    생명력
    15,826
    방어도
    43,185
    회피
    5,213
    에너지 보호막
    0
    Damage
    269
    주문 피해
    269
    정확도
    290
    Attack Time
    1.995
    경험치
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 215–323
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    불타는 화살
    Base Damage: 215–323
    치명타 확률: 5%
    공격 피해: 107.5%
    Attack Time: 1.995 초
    불타는 화살을 발사하여 화염 피해를 주고 일정 확률로 점화를 유발합니다.
    주는 공격 피해 7.5% 증폭
    주는 피해 33% 증폭
    기본 지속시간 4
    물리 피해 25% 증가
    물리 피해의 100%를 화염 피해로 전환
    50%의 확률로 적을 점화
    화상 피해 50% 증가
    skill can fire arrows [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueHolyGroundFireOnDeath"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueHolyGroundFireOnDeath"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueFemaleBowBlackHellscape"] = {
        name = "Idolised Saint",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterBurningArrow",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    우상화 된 성자
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Idolised Saint
    SpectreY
    Area몰락한 성소 유적, 영원한 실험실, 막힌 전시관, 막힌 전시관
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    Packs
  • 몰락한 성소 유적: 우상화 된 성자, 우상화 된 성자
  • 영원한 실험실: 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StatueFemaleSwordBlack
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlessedSister/holyfire_mortarimpact.ao"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueFemaleSwordBlack"] = {
        name = "Idolised Saint",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    우상화 된 성자
    구조물
    monster base type attack cast speed +% and damage -% final [11]
    stance movement speed +% final [112]
    Idolised Saint
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct, very_slow_movement
    Packs
  • 우상화 된 성자, 우상화 된 성자, 우상화 된 성자
  • 생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    Statue
    Metadata
    StatueFemaleSwordBlackHellscape
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterCastGroundEffectHolyFireOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 377.1의 기본 화염 피해를 줌
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    ground fire art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlessedSister/holyfire_mortarimpact.ao"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueFemaleSwordBlackHellscape"] = {
        name = "Idolised Saint",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterCastGroundEffectHolyFireOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectHolyFireOnDeath"] = {
        name = "MonsterCastGroundEffectHolyFireOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {2.0999999046326, 1, 6000, 100, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed